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Minit (PS4)

Status: Finished playing
I started playing this game on Saturday 5 October, 2019  //  I stopped playing this game on: Monday 7 October, 2019
Current opinion of this game
No comment, yet.

October 7, 2019 03:30:01 PM
I played (and completed) this over the weekend. I recall it getting a lot of pre-release love and attention followed by (perhaps?) a mild sense of disappointment for not having lived up to the hype.

That being said, I really enjoyed it. The premise - you only have a minute to do things before you die and have to start over with some progression - is not entirely new to me (see Half-Minute Hero on the PSP) but while Half-Minute Hero was designed as an RPG while Minit is designed as an adventure game. I realized that there's a huge benefit to the 60 second limit.

The time limit really help me scope my play of the game - it chunked all of the game's goals into things you could accomplish in 60 seconds or less. It really cuts back on the wandering around not knowing what to do/where to go. I felt like I had to explore "smart" - always with a sense of what goal/thing I needed to accomplish such that I could make progress over the game. It also meant that whenever I went of on a "random" exploration and found something I felt that I had made some progress or contributed towards making progress in the game.

The game is short, I felt that the combat/swordplay was wonky and not responsive in a way I appreciated, but all of that was ok because the game was short and had a sense of humor. I doubt that I would have played it for longer than I did and, in some sense, the mystery of all the unanswered questions I have about different characters and situations makes the game all the more interesting.


 
kudos for original design to Rodrigo Barria