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Wolfenstein: The New Order (PS4)

Status: Finished playing
I started playing this game on Friday 6 March, 2020  //  I stopped playing this game on: Monday 23 March, 2020
Current opinion of this game
No comment, yet.

March 23, 2020 07:01:56 PM
I played this over the course of several weekends to much enjoyment. I had heard good things, but I was again pleasantly surprised even though it took me a bit to get a handle on the feel of the shooting.

A few of the more surprising things (to me):

a. There's so much world building that it's really quite impressive. Most of it happens through little notes, letters, newspaper clippings, etc. you find in the environment. Since the game takes place in the 60s, these things fill in the gaps between the regular end of the war (mid 40s) up until the in-game present. You don't find them in chronological order and also, as an added touch, you occasionally run into new clippings that reflect/comment on things you've been up to as a player (e.g. prisoners break out, which is something you just did)

b. There's an amazing scene in the game that takes place on a train. You're disguised (as in, not fighting/shooting) and a high-ranking Nazi officer and her protege/close colleague force you to sit down and quiz you. They're basically of the opinion that they can tell if you're aryan or not based on some questions (and your response/reaction to them). Obviously it's a bad idea to be found out to not be nazi/aryan in this context. It's incredibly tense and interesting as a player as you try to figure out what the correct (most aryan?) answers are - when there really isn't anything to go off from - and the questions seem rather innocuous as well. I think this was by far my favorite moment in the game.

c. The game has an interesting progression system in which you can permanently unlock perks/buffs/bonuses for performing specific kinds of actions. I unlocked a few "by luck" - but then noticed what they required and it was interesting to try to adapt my play style in order to unlock a few more (they're also connected to trophies, which is a clever additional incentive). So, they really want to encourage you to play stealthy, direct, use grenades, etc. It often happens to me that I don't like/understand a certain item/weapon and so I never use it - being able to "get by" otherwise. Here I was explicitly incentivized to try out new things and I enjoyed that. I was playing on a difficulty level that made it really hard (for me) to engage succesfully with a lot of the run'n gun style - but once I lowered the difficulty (towards the end of the game) I was able to get more of these down.

d. After finishing the game I went into some older levels to pick up missing collectibles and that sort of stuff. I purposefully set the game to the lowest difficulty and it was AMAZING. By this point I was really comfortable with the shooting and such, and being able to run through levels taking out enemies quickly and efficiently was really rewarding. I basically got the most out of my learned skills and the super easy difficulty.

e. I was surprised by the hub area (safehouse) and all the different characters - I was neat to see how much work went into making them more interesting than I expected. I mean, the game is still either a really well-produced B-movie action flick or, perhaps like a Tarantino movie? (I haven't watched Inglorious Bastards in a while, but it has a bit of that vibe).

f. So many different and wildly varied locations! Submarine, weird underwater Jewish temple(?), Lunar base, sewers, prison, etc. I just couldn't believe how zany and wild the game kept on getting in terms of the locations and how different they all felt (experientially).

I guess the big question now is should I go ahead and play the other (more newer) games at this point? New Colossus and the other one...Youngblood? So tempted, but also I have so many other games on the list...


 
kudos for original design to Rodrigo Barria