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Transistor (PS4)

Status: Finished playing
I started playing this game on Sunday 27 September, 2020  //  I stopped playing this game on: Monday 5 October, 2020
Current opinion of this game
No comment, yet.

October 5, 2020 12:17:38 PM
So I finished this last night and, eh? I don't know what it is with Supergiant Games' games - but they never really resonate with me. I think this one was more interesting than Bastion because I thought the combat system (with the time-pause/plan) was neat. But, the last 3rd of the game felt rather "rote" in that I had figured out a set of combos that worked for me, and I stuck with them and other than one "scare" they served me well.

The story wasn't interesting to me either, and while I did try to pay attention I just never liked the narrator's tone (not really a narrator but rather the main characters lover/spouse(?)). I can't really find fault with the game, to be fair, there's lots of little things that presumably I might have been all over (the detailed character info for all the programs you find and such) - the progression system, the mods and modifiers, etc. It's all there - but just never really gelled for me.

So, I got to the end, played a few more battles in the "recursion" (new game+) and then called it a day.


September 28, 2020 11:27:09 AM
I've played perhaps an hour at this point and I'm really confused by the story. I don't really like the narrator - it's hard to follow what he says and I think the text on everything is way too small for me too read comfortably from my couch.

On the other hand, I'm slowly starting to get a hand of the combat system (that is more interesting that it seemed initially - with the freeze time and plan a few moves option you can do). I've also reached level 4 and have a few different options of moves that's been fun to play around with - especially the modifiers.

I've just been introduced to the "drawbacks" (was that their name?), but I have no idea why I'd choose to activate some other than to make the game harder for myself... I guess I'll have to explore a bit more?


 
kudos for original design to Rodrigo Barria