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Zoo Quest (DS)

Status: Stopped playing - Got Bored
I started playing this game on Tuesday 22 December, 2020  //  I stopped playing this game on: Tuesday 22 December, 2020
Current opinion of this game
No comment, yet.

December 22, 2020 08:41:07 PM
I guess this one has been a little bit of a disappointment. The basic gameplay is a "connect same tiles together" for them to match and then disappear. I'm guessing there's a specific name for this sub-genre, but I don't know what it is. So, I played ten levels and they're essentially the same. There are two powerups that you can connect to match - the freeze (which stops a timer from increasing, if it gets to the top it "infects" one of your tiles that can freeze it for a number of turns). The other power up is a "crikey" that serves as a score booster.

The scoring system is kind of strange - each tile is 30 points (except for the crocodile), but there's no bonus to stringing more than three along. You just get number of tiles x 30. Seems a bit of a wasted opportunity because I would sometimes feel chuffed that I'd created a really long string and - well, it didn't do much for me. If you string 9 tiles together you activate the "cure" button you can press to basically un-infect/unfreeze your board. This is nice, but a more sophisticated score system would have added a lot to the experience.

I think my favorite part is (this is a Steve Irwin licensed game) that when you link a "crikey" - you hear a digitized voice saying crikey in an Australian accent. Similarly, the tutorials have voiceover in an australian accent but also pitched up (so it sounds like the chipmunks, but again, in an australian accent which is a nice touch). I don't think they got Steve Irwin himself to do the voice - but, you never know... his name isn't the credits in the booklet so...


 
kudos for original design to Rodrigo Barria