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XG Blast! (DS)

Status: Stopped playing - Got Bored
I started playing this game on Sunday 14 February, 2021  //  I stopped playing this game on: Tuesday 2 March, 2021
Current opinion of this game
No comment, yet.

March 1, 2021 07:19:24 PM
I've made my way to the end of level 2 - or stage 2? - anyways, lots of actual levels/screens - but the next boss fight. The gameplay has stayed relatively the same - there are some different enemies, but it hasn't varied much in any interesting ways. The levels themselves are also not that exciting - mostly it's a big empty shape, sometimes with corners to hide in - and enemies spawn all over the place.

There are different weapon types and a special attack but, branching levels notwithstanding, the main campaign hasn't been that varied or exciting. I seem mostly impressed (or excited) by the fact that there is a decent twin-stick shooter on the DS!

Keyword is decent, not great. So, I had fun for a while, but got tired rather quickly.


February 16, 2021 05:46:13 PM
So far this game seems like a little unexpected gem. It's essentially a twin-stick shooter on the DS. With nice "neon-future" art and...a story? And...well, there's more stuff but I haven't played enough yet to tell. I've only played 3 levels or so - so there's a campaign progression that includes branching paths (top or bottom bath?). I'm not sure yet why I'd try one or the other and I also don't quite understand yet what the powerup system is like, how it works, and so on.

I'm definitely excited to keep on playing this.


 
kudos for original design to Rodrigo Barria