jp
Home Talks and Slides My GameLog Research and Projects Publications Resume Teaching
Back  //   GameBreadth Project  //   Game Ontology Project  //   GameLog

Championship Pony (DS)

Status: Stopped playing - Something better came along
I started playing this game on Sunday 5 September, 2021  //  I stopped playing this game on: Tuesday 7 September, 2021
Current opinion of this game
No comment, yet.

September 7, 2021 05:28:39 PM
Another example of "went in blind" and...uh...I'm not entirely sure where to start. The obvious is that I'm not the intended audience, but still - I was curious to know what this game's gameplay is about. Theme notwithstanding - what do you actually do in the game?

So, the game is part "pet sim" but mostly it's an "action" game? This sounds really weird. It's not super adrenaline reflexes based action, but you basically have to control a horse (riding) in real time on a track (follow the trail accurately) or in an obstacle course (follow the guides for where to go next, and jump at the right moment). The 3rd mini-game (that I played, perhaps there are more later on?) is basically a pattern matching game where you see a symbol on the top screen and then need to tap on its equivalent in the bottom screen as quickly as possible. This one is dressage - where horses to fancy tricks like walk sideways and such. I don't really know much about horses and riding and all that to be fair.

So, the game is basically a "horse riding" sim where you participate in events to earn money, which lets you buy better/faster horses so you can continue participating. There might be more to it than just this - but that's at least as far as I got (played in 3 tournaments, each with 3 events corresponding to the mini-games I described earlier). You can also groom your horse so that it's loyalty increases (more hearts!). I'm not entirely sure how this plays out in the game - I only played with two horses (starter + faster one purchased later) and... I'm not sure how your horse's performance changes? Maybe it doesn't? Speed definitely makes a difference - as I saw from getting a faster horse and then really getting a lead on my opponents (whom you never see - only names on a leaderboard).

Other than that you can spend money on accessories for the horse and different colored saddles and tack. As far as I can tell none of these have an impact on gameplay (there's no +1 speed saddle, which makes sense). For a hot minute I thought this might have been a driving game! ("drive a horse" and then upgrade it). But all you really seem to do is buy new horses - which feels a bit sad to me - like I got rid of slow-poke 'cause it's slow!

The game is also entirely stylus-driven, which awkwardly includes the jumping that I was never able to get to work right (you're supposed to double tap). That is, until I discovered you could also press the right trigger (R1) and have the horse jump. THEN, it works fine. Sigh.

As I was playing I realized that - wow, there might not be another generation of games designed around the use of a stylus (rather than finger) and I thought that was a bit sad. Game devs had to get up to speed on stylus-for-input only for that to be mostly gone by the time the 3DS rolled away...perhaps by that point most people had given up? Obviously the finger replaced the stylus, but the experience is quite different!


 
kudos for original design to Rodrigo Barria