jp
Home Talks and Slides My GameLog Research and Projects Publications Resume Teaching
Back  //   GameBreadth Project  //   Game Ontology Project  //   GameLog

Star Wars The Clone Wars: Jedi Alliance (DS)

Status: Stopped playing - Got frustrated
I started playing this game on Monday 6 September, 2021  //  I stopped playing this game on: Wednesday 8 September, 2021
Current opinion of this game
No comment, yet.

September 8, 2021 02:24:47 AM
Hmmm.

I played the first two missions and...hmmm... part of me was really impressed, but the other half of me was slightly disappointed. Now, this might be a bit unfair - I had no idea what this game was about, how it worked, and so on. So, it was all upside in that sense. And, I found there was a lot to be impressed by in this game even as I was confused at times because it seemed like there was so much.

Before you even start you have to choose a pair of Jedi. You'll control one, while the other is an AI-controlled partner. The game is controlled (entirely?) via the stylus and has a really neat fully-voiced tutorial/explanation for each of the important things you need to know about. This includes jumping, moving, combat, secret areas, using the force, etc. And it turns out the game has quite a few different gameplay systems....


(a) Navigation is the 1st, and most obvious. It's entirely stylus driven and, nicely, you don't need to worry about speed - just getting to places. The camera is really interesting - it moves around (panning, zooming, etc.) in what I would describe as a cinematic way. It really makes the low-fi (for today's standard) environments seem more interesting. I was surprised that I didn't resent the lack of camera control though I did not feel that connected to the character (through the movement).

(b) Combat - Your characters have both a health and a shield(?) bar that depletes as/when you take damage. Attacking opponents is as easy as tapping on them, but you can tap three locations (high, mid, low) and also execute different combos to stagger/stun enemies. ALSO, when you kill an opponent you can combo over to another one for more bonuses and stuff. For such a simple control scheme I was surprised at how much there was going on in the combat system. I think my favorite part though was that to engage in combat you simply tap on an enemy and, like in the movies (and the show?), your jedi simply leaps over there and starts fighting! The leaping part was the cool thing. Also, blaster reflection happens automatically if you're not fighting, which is a nice touch. You really do feel that these are jedi masters you're controlling rather than bumbling noobs.

(c) Quick-time stylus sliding events - The game really plays up that these are jedi. Super athletic, fast, great reflexes, wild acrobatics, etc. So, these aspects are "recreated" via slide-the-stylus in a certain direction quick time events. I did get frustrated with problems related to its recognition of the stylus moves...but overall I think it was a neat system that was implemented well in the context of the game's fiction and so on.

(d) Jumping - this one's strange. When you get close to an area you can jump to, an animated circle appears, you tap on it, and your jedi automatically jumps there. I felt it contributed to not feeling all that connected to the character since you're sort of one step removed from the action. Kind of like a point and click adventure game rather than the direct control you see in many other games. However, it's an interesting choice because they're trying to simplify things given that you're using the stylus - so the indirect control mitigates some issues? It does also give the game a slightly slowed pace/feel, and from what I played there's never really the need to urgently move around (except during quick time events) so, it makes sense?

(e) Inter-Jedi relation(?) - There's a bar in front of each Jedi when you select them, and I noticed that one of the Jedi's bars grew by one (now two bars) after I completed the first mission. I assume this has to do with the relation between both Jedi? There's some sort of experience/upgrade system and I did find some "secret" things that I have no idea of their purpose...but perhaps that's connected? I imagine you can both improve the jedi's stats and perhaps also their attributes?


 
kudos for original design to Rodrigo Barria