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KeyWe (PS4)

Status: Stopped playing - Something better came along
I started playing this game on Thursday 25 August, 2022  //  I stopped playing this game on: Friday 25 August, 2023
Current opinion of this game
No comment, yet.

August 25, 2023 04:49:28 PM
It's very cute and very sweet and seems very attuned to Australian culture. I was curious if it was actually developed by an Australian indie studio or not - and I'm not sure. The developer's website (Stonewheat & Sons) didn't load (down temporarily?) and their social media hasn't seen activity since 202. The info I found points to it being made by a US team so, they either really did their homework and/or I'm really falling for stereotypes (which is on me)...or?

The game's publisher also seems to have disappeared - again, social media isn't recent and it also seems to have veered away from game publishing? (with only 41 followers, it seems more like a personal account).

Hmmm..

Anyways, it's a light-hearted fun and simple co-op game - I enjoyed playing it with my daughter. We bounced around, figured out what we were supposed to do, had fun - and then felt like we'd gotten what we wanted from the experience (a good thing), even if we didn't want to play much more.

I'm not sure why - but, it might have to do with some of the inherent wonkyness in the controls and how things aren't super-precise meant that as the difficulty ramped up we started to feel like we were losing "unfairly"? Or, perhaps it has to do with the fact that for the most part we're playing in a few small/simple areas - and there's only so much variation before things started to feel a bit tired. For my part, I did have a somewhat harder time identifying my kiwi bird than I would have liked - but I did enjoy the levels and how cute everything was. Since you're little birds. And things look big. And you're doing these helpful tasks. But you're still a little bird.

Now that I think about it some more, perhaps it's that for a game with frantic gameplay (or the intention of that...) when the game level is crowded enough that you can easily get stuck/lose yourself, etc. it might get in the way of the flow of that experience? I died more than once from jumping into a place I thought I could only to realize that..no..that was out of bounds.

It was fun to discover hidden secrets though - some behind multi-step objectives (that I sometimes did "by mistake" assuming they were main/real objectives.


 
kudos for original design to Rodrigo Barria