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3 Tiles (iPd)

Status: Stopped playing - Got frustrated
I started playing this game on Thursday 1 February, 2024  //  I stopped playing this game on: Tuesday 5 March, 2024
Current opinion of this game
No comment, yet.

February 18, 2024 03:27:20 PM
I started playing this because of the class on mobile game design I'm teaching, and I wanted to have an example of a game for which I would do (some) of the assignments for to serve as a model for the students.

I wanted a hypercasual game, and this seemed to fit the bill. It's basically a "pick three" mahjong tile game, but you have a "buffer" into which tiles go when you pick them - so you need to look ahead to make some matches by (hopefully for a limited time) having unmatchable tiles in your buffer. If your buffer fills up, it's game over.

The game is partly ad-based (I was getting lots of external ads until I paid $5 or $6) but also booster-based - boosters let you "try again", extend your buffer, and so on. You can also (sometimes!) watch an ad to get the booster for free.

I thought it was interesting that you can't always count on being able to watch an ad to keep on playing...and I wonder why? Possibly they want to push towards buying boosters since they monetize better than watching a single ad? (but they allow ads for those players who will never spend any money).

The game's basic progression is collecting stars (one per level completed) you then spend on getting items for a scene, and there are many scenes...I'm at level 105 and I'm still on chapter 3 (scene = chapter), and each chapter has different art on the tiles, which is nice and gives variety - but the gameplay is essentially the same.

I kind of want to keep on playing because it is kind of relaxing, and I do think I'm getting better at the game, but there are lots of internal ads (popups) and stuff that are quite annoying. There's even one - which is like a doughnut - that partly covers the playfield! Another one interrupts gameplay and you have to tap to get rid of it. There's also lots of short-term (no longer than a week?) events - they start of fine but then get super hard. I wonder if some of the levels are impossible without boosters? It does feel like that some times.

Thankfully, each time you lose and start over you get a new random(?) shuffle of tiles?

I really am curious if each shuffle has a guaranteed solution without boosters...


 
kudos for original design to Rodrigo Barria