Status: Playing I started playing this game on Sunday 21 December, 2025
Current opinion of this game
No comment, yet.
January 3, 2026 10:50:33 AM
So, it's time to head over to another kingdom to see if they're interested in joining!
I've gotten to a point where I'm slightly underleveled, but I don't want to grind. And while the combat is more challenging (and thus interesting)...I've realized that I should be doing a bunch of sidequests and such...and, it's ok?
The fast travel system is great, and it's unlocked really early in the game - and I love wandering around the environments - the overworld map just looks pretty and interesting and I get nice warm StudioGhibli+DragonQuest vibes... but I'm also looking at a stack of other unplayed games, and...at 20 hours in I feel like I've given this one a fair shake? (as in, I've gotten my entertainment value's worth for sure). But also, I'm curious about how the story will continue...and also, since the whole kindgom building kicked in, I've enjoyed that too and I wonder if there are some other surprises down the road?
Sigh. I haven't made a decision yet, but we'll see.
Oh, another thing that's kind of interesting - for me at least. There's a million different resources to collect and pick up, and it makes the game feel really rich...but, you don't have to really engage with it deeply (you probably could for some extra benefit) - but I kind of like that you can (automatically, through the kingdom) accrue all these items and then suddenly some are helpful - like when doing the bonus-quests(?) as soon as you pick up the quest. (there's a guy who appears in the cities and has quests - and many of them allow you to recruit people for the kingdom, so that's where it's helpful).
December 29, 2025 12:20:44 PM
Color me surprised!
I probably would have known this had I played the game soon after it came out (which I could not because I bought it a lot later when it was really cheap). But, this game has really surprised me by adding two things unexpectedly to (what I thought was going to be) the "usual" JRPG format...
a. There's sort-of-RTS-battle system! You control 2 (at first, but then you get more people to join, but it's capped at 4) "squads" of soldiers in a battle - there are different types of squads (there's a rock-paper-scissors thing that's color coded red/green/blue) with the yellow squads ranged units. It's weird because your character - young Kind Evan - stands in the middle (chibi!) with the 2 (then 4) squads arranged around him. It's sort of like he stands in the center of a compass, and the squads (I forget how many soldiers they have) are clumped in a circle on the W and E compass sports (and later all 4 cardinal directions, N/S/W/E). Everyone moves as a single unit but you can rotate the squads clock- and counter-clockwise, again, Evan always in the center and acting as the axis of rotation. So, when you move forward you can rotate the squads so, say, the red one is in front and will thus run into the opponent of the (worse-of) color first. And then fighting happens and the units that are killed fly off and disappear. You really have to pay attention to the color matching, squads gain experience and level up (different battles are tougher enemies), and terrain also plays a role. Additionally you have a set number of points that you can spend during battle to do special attacks/effects or re-supply your squads. Timing also matters, you rarely want to rush forward to attack, and I've found that probing and retreating (goading the enemy into rushing forward) can be effective. It's a fun system, and the battles aren't easy! (you often face waves of enemies over the battlefield space - so, enemy has more than 4 squads and they all move separately from each other).
b. Base building!
King Evan decides to start a new kingdom...and so you do (like there was a large swatch of empty unclaimed land? Sure, let's go with it)... At this point it's just a city (well, village) - so more like a City-State than a kingdom? (in size). You build buildings, assign people to work in them, do research to improve your stuff - like better spells - and more. You then have to do sidequests to find people to recruit to your kingdom! (so you can put them to work in the right places). I'm currently stuck unable to level up my Kingdom to level two because I don't have enough citizens (you need 25 I think)... It's also a neat little system, and it's kind of fun to have to wander around meeting NPCs and talking to the ones who are recruitable (indicated by a different color in the map).
December 21, 2025 02:08:07 PM
I've played about three hours at this point, probably in the middle of chapter 2 (I'll see if it's the middle or not because I've just landed in a new area - the valley of something-or-other).
I think that one of the things I've enjoyed most so far has to do with the fact that I played the first game a while ago and I don't remember much about the details, but that it's all slowly coming back, but as a sort of warm fuzzy memory. I need to check details, but the games are pretty different - the combat system here is active, not turn-based, but was the first game turn based? I don't recall, would have to check. But still, the general vibes and wonder of the world is still here in interesting ways. The colors, the art, etc. - BUT, you can tell that it is all now one step removed from the earlier Ghibli collaboration. The style is slightly different - not off, or bad - just different. You wander around an open-world area, avoiding monsters if you want to, picking up loot (shiny glinting sparkles to walk over), and meet interesting characters.
This time around there are "higgledies" - strange creatures that have some sort of elemental assocation, they're like spirits, but not really, they remind me of the Kodama (the little white creatures that rotated their heads) from Princess Mononoke, but also the fire sprite from Howl's Moving castle. They appear in combat and you can trigger them to help out. They can also (if you have the "right one") help with things in the environment - for now a buried clover leaf that, when activated, creates an updraft you can ride to a higher location.
It's all sweet, and nice, and interesting. So, I'll keep playing until it is no longer that.
The only thing that's surprised me negatively is that the camera distance seems weird. Some areas are thirdperson, but kind of close, and the camera moves really fast and I just seem to get a bit dizzy as I run to the next location (they're super linear, tbh). The overworld view seems really pulled back - I like being able to see the scope of the scenery (super cool), but sometimes wish I could bring the camera in closer? I think I might need to figure out if I should play a certain distance from the TV...