Status: Stopped playing - Something better came along I started playing this game on Tuesday 7 April, 2026 // I stopped playing this game on: Sunday 26 April, 2026
Current opinion of this game
No comment, yet.
April 26, 2026 09:51:07 AM
I've since played some 15 runs or so, I seem to get farther than ever on every other one or so. There's some cool and interesting things here, but also the randomness of the rogue aspects both works and doesn't. I've decided to stop playing mostly because it's getting a bit tiresome when you have to go over the same things such that it starts to feel like busywork. For example, talking to the guy at the bar in the first area always nets you a rice ball (yay!), but it's a bit of a drag to have to go through all the conversation and such over, and over again.
Perhaps the feature I've come to appreciate the most is a shack that has different "puzzle" levels for you to solve - you're supposed to do them one at a time (smart design choice, because you get a reward from each) and each time you do one you get reset to level 1 with no items, you also lose any progress you may have made (including items) inside each puzzle. But, you get a reward when you complete them successfully. The puzzle levels are smart because they act as a tutorial of sorts, but because you only really want to do them one at a time, it's a slow burn tutorial that shows you the diversity of items and what they can do. I've done 12 or so...with more than half left to go. Some might require using a certain staff, or require you move around diagonally. Stuff like that. So, I've had to use items I hadn't considered before (I tend to be a cheapskate when it comes to items, use only in emergencies!) and now I know how they work without having to "waste" them while adventuring.
Once unlocked, companions might appear in later areas - and join your team! I made some progress with a 2nd one (I wonder if you can have more than one?) and I think it's neat how they operate semi-independently. They'll sometimes run off chasing a monster. I haven't quite grasped how their health works because they'll sometimes disappear (dead?) and I lose them for the rest of the adventure which is a bit of a shame.
In all, it's been fun to explore and playthrough. Runs are longer than I'd like and how that I unlocked the special jar that lets you combine items...I REALLY get the feeling that the game wants you to meta-strategize to cheese. In other words, play lots of runs to boost items to then combine them, and do this over and over again until you feel confident you can go. Which is interesting, and risky.
Finally, at this point I'm also missing out on a neat feature wherein other players can "rescue" you if/when you die. But it's a connectivity thing - other people need to play and you can help each other out that way. At this point, since the game is way old, it's like there's zero change of that working for me... which makes me a bit sad, right? I mean, playing this with some friends would be really neat in that context.
April 19, 2026 03:10:00 PM
It seems strange to note how this game is pretty old, but it's a rogue-like, and it was old, and series, even before the semi-recent rise in popularity of rogue-like games.
It's hard, and you have to start over, and you can't really be careless (I've died in the first area), but there are some systems in place that seem to work as a meta-progression of sorts?
For example, there's a woman I ran into who made me blind! She did it again! (on a different run), and on a 3rd run she was in a town being accosted by some NPCs (angry because she's been blinding them). So, I stepped in, and she joined my party! I have no idea what'll happen next, because I got pretty far and then died - and when I came back she was gone! Do I need to get blinded three times again? Will she show up and join in the village later? I have no idea!
It also seems like I should be "cheesing" some parts? So, there's a storage system where you can leave items behind. When you die you lose everything you were carrying, so it's a way to leave stuff for "future you" - but you can also run backwards! (to previous areas) Oh, and you can also - if you get the cash, upgrade items at a smithy! So, I could do a run, upgrade an item, then run back, drop it off for future me, do the same, upgrade, run back, etc. The thought makes me kind of tired to think about it, but doable? There's always the risk you'll die and lose everything of course!
So far I'm having fun, but we'll see how long my patience lasts...