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    SSX (PS3)    by   Codex       (Nov 24th, 2014 at 23:45:31)

    Just beat it, it was pretty fun, pretty difficult at some points. Im going to try and stay into it and see if i can master the levels. because if i could get really good some of those levels would be crazy fun.

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    God of war 3 (PS3)    by   Codex       (Nov 22nd, 2014 at 20:35:19)

    It Was really a interactive game with lots of action the whole way through. A really cool story and concept with great graphics to go with it!

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    999: Nine Hours, Nine Persons, Nine Doors (DS)    by   jp       (Nov 21st, 2014 at 16:43:53)

    I started this game a looong time ago and got confused and wasn't able to leave the first room. The easy room. I'll blame my lack of understanding of the interface for that. I've since played the sequel (Last Escape: Virtue's Last Reward) on the PSVita and it's kind of weird to get back to the original. Weird because I know, from the 2nd game, how some of then things turn out in the first - at least in the canonical history, or is that in the "good ending"? I'm not that sure.

    I've committed myself to finish the game at least once, but who knows how things will evolve. Again, having played the sequel, I'm expecting many different endings and for some endings to chain into others. So, you're not really done until you've found the "right" path of choices and it's not actually possible to get the "right" path at first because endings will unlock new possibilities to follow in later games.

    I'm also quite curious to see how they explain all the multiple playthroughs in a way that makes sense. It was explained in the sequel, but I'm not sure that rationale would apply here? I guess I'll have to wait and see.

    Other than that, it's a similar experience to the previous game - lots of reading and then logic puzzles. So far I'm not stuck which is a good thing. I've only escaped from 2 rooms though...who knows how many there are until the first ending.

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    Valiant Hearts: The Great War (PS3)    by   jp       (Nov 20th, 2014 at 20:59:30)

    I've been playing this partly because it was recommended and partly because I'm preparing for a talk I need to give soon. I'm glad for that!

    One of the more interesting things for me so far is how much I've been learning about WWI and how good a job the game does at weaving real history into the game and, for me at least, making me curious about looking stuff up. It helps that the artwork is gorgeously stylized and interesting to look at. This game feels SO MUCH like playing a european comic (bandes dessinees, to be specific) that it's kind of hard to describe. I've always been a fan of them, having read a fair share as a kid, and I feel (could be wrong) that this game feels, plays, and looks like something that's very much a part of that tradition. I'm having a hard time articulating what I mean by that...but here goes:

    Visual aspects aside, "bandes dessinees" comics (for me) have an interesting mix of realism/authenticity with moments of wacky/craziness. While still being "serious". The wacky/crazy moments are sort of like gags that happen, but all the characters play it straight (e.g. Tintin). So, in Valiant Hearts you're solving a puzzle in a realistic environment and next thing you know you're in a chase sequence dodging cars and bombs while the explosions are synchronized to, say, the can-can. So, serious - and then moments of outlandishness. I guess I would say that the creators have either captured the sensibility or are working/creating in that context (which makes sense because the game was made by Ubisoft Montpellier).

    Downsides so far? None really - I mean the game hasn't been challenging at all, BUT I don't consider that a bad thing. It's also been interesting to play while my (young) kids watch and ask questions (what's that green stuff? - chlorine gas, try explaining that!).

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    Hearthstone (iPd)    by   jp       (Nov 14th, 2014 at 17:04:28)

    I stopped playing for a few months before going back in for a few more games. Would you believe that I lost my 2nd game thanks to a connectivity problem? That's it. I'm done. I've deleted the app from my ipad.

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    What is GameLog?

    GameLog hopes to be a site where gamers such as yourself keep track of the games that they are currently playing. A GameLog is basically a record of a game you started playing. If it's open, you still consider yourself to be playing the game. If it's closed, you finished playing the game. (it doesn't matter if you got bored, frustrated,etc.) You can also attach short comments to each of your games or even maintain a diary (with more detailed entries) for that game. Call it a weblog of game playing activity if you will.

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    Recent GameLogs
    1 : jp's The Legendary Starfy (DS)
    2 : Codex's SSX (PS3)
    3 : Codex's Oddworld: Abes Oddysee (PS)
    4 : jp's 999: Nine Hours, Nine Persons, Nine Doors (DS)
    5 : jp's Valiant Hearts: The Great War (PS3)
    Recent Comments
    1 : jp at 2014-11-07 11:48:25
    2 : dkirschner at 2014-10-24 21:53:37
    3 : jp at 2014-09-26 18:24:02
    4 : dkirschner at 2014-09-19 23:41:17
    5 : jp at 2014-09-19 11:41:27
    6 : dkirschner at 2014-09-16 19:00:32
    7 : jp at 2014-09-15 10:17:11
    8 : dkirschner at 2014-08-25 09:28:45
    9 : jp at 2014-08-22 09:46:49
    10 : jp at 2014-08-22 09:44:50
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    Dark Souls (PS3)    by   plertudo

    No comment, yet.
    most recent entry:   Saturday 8 October, 2011
    It's kind of hard to change to a new weapon since I invested so much death and souls in upgrading my old weapon.

    The level design is really neat. The farther you go, the more you unlocked path that is closer to the start point. The design is really clever in that even you go really further away from your start point, you can unlock the shortcut so you don't have to travel really far to reach those point again.

    I like the way you see unreachable passage and when you reach it you can look back and see how hard it is to reach this point and look back at where I started.

    The visual style is really appealing to me.
    Especially The sewer and Gaping Dragon.
    The actual one is more creepy than the one I first saw on screenshot.

    Also the moment when I killed each boss is so triumphant and heart-stopping.
    maybe because I took risks when their HPs are really low and it's either me or them.

    Limiting a potion is a really good change, I think, even if the game is a bit harder, it makes you think strategically and plan ahead if it's worth going into a fight or go back to bonfire to refill your potions. It kind of hint you if you're strong enough to fight with boss in those area.

    It's still frustrating to die twice and lose all your souls but it's easier to retrieve your lost souls since you will re spawn at a bonfire which should be close to where you die.
    Even if I fail, I don't feel really bad. I felt like it's easier to gain souls than in Demon Souls

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