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    No Man Stand (Other)    by   THE GOVERNMENT ew198       (Mar 9th, 2010 at 14:06:39)

    NO MAN STAND

    This is a childish game popular played among many elementary school students. The game is based on being the only person standing in a circle. The rules are simple players are to stand in a sanctioned area to be the only player standing at the end.

    Playing the game consist of two methods eiher knock a player off his feet, or knock the player out of bounds. Once you hit the ground or pushed out of bounds you are automatically disqualified and your play is over. The last player standing is the winner.

    A player must use bruit force to knock a person moves can be those in wrestling such as slamming or football
    tackle, tripping, gang attack and simple push. No weapons are allowed. The game can become complex when players form cliques and gang up on advantaged players. An advantaged player is a player with a size/weight advantage over the other players. Players are interested in playing this game to have the bragging rights.

    This is a good game in my opinion because it can help accelerate children to other sports such as football. The game is outlawed at most schools due to the risk of injury and is not an official sport. This game is not a candidate for a computer game because there is no way to implement the many moves, yet on the other hand it can be implemented as a simple Olympic sport like tug of war

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    Grand Theft Auto - San Andreas (PS2)    by   sw0rdsman231       (Mar 9th, 2010 at 09:26:23)

    I find it interesting that within the game world of Grand Theft Auto: San Andreas, the developers spent so much time trying to make a very detailed and realistic world, yet some elements are incredibly unrealistic. For example, if you eat a lot of food your avatar will become fat or you can work out at the gym and he will become muscular. However, despite this you never need to buy gas for your car and during the time I played I never once even saw a gas station (though it is possible that they exist in the game and I just did not happen to stumble across one). I realize that it is not a reality simulator, but it is interesting to notice what areas the game developers decided to make more realistic and what areas they decided to fantasize. For example, you can drive incredibly recklessly and as long as you don't kill anyone, the police will not chase you. Many times I have sped or driven though a red light right next to a police car and they did not even seem to notice. It is interesting to see this moral framework that the developers have constructed into the game where you are only punished for strong acts of violence and not for less offensive crimes.

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    Grand Theft Auto : San Andreas (XBX)    by   agreenw2       (Mar 9th, 2010 at 01:40:42)

    I have been playing the game now for a little while and I do find it quite entertaining. I am such a "goodie two shoes" when it comes to games like this, but I try to drive well and not hit civilians. There are a lot of times when I feel bad for doing something and enjoying it because it is totally unrealistic but I can't help but feel bad about it. When I had my friends who were boys play the game they were just brutal. They cheer each other on when one will kill someone or get a prostitute and therefore, I do find it quite amusing to also watch the game. I think it would be interesting to look at the gender differences when playing the game and see how males play it differently then females.

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    Grand Theft Auto - San Andreas (PS2)    by   sw0rdsman231       (Mar 8th, 2010 at 22:29:22)

    During my second experience with Grand Theft Auto: San Andreas I found myself taking on the role of a gangster and making choices more in that mindset. I specifically chose to buy green clothes, which is the gangs’ color, and I purposefully drove over and shot at people who wore purple (the color of the rival gang). I find it both fascinating and disturbing that I was basing my decisions not on what I myself find ethically right or wrong, but instead on what my character felt. I was doing this even though I knew that these actions would have no benefit to me within the game. This is what disturbed me because I was superimposing myself into the game thinking that it would benefit me in some way to murder rival gang members. I had the same sort of mindset when I first played the “No Russian” level in Call of Duty: Modern Warfare 2. I shot at the civilians in the airport because I thought that I would fail the mission if I did not, and despite the fact that there was nothing telling me to shoot them I felt peer pressure from the characters in the game to act as they did. I find it interesting to think that I made the game more real than it actually is by acting in a way which would benefit CJ in real life, but not in the game itself.

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    Grand Theft Auto - San Andreas (PS2)    by   elevine5       (Mar 8th, 2010 at 21:06:40)

    I'm about halfway through the game already and I can safely say that this one of the most addicting games. As of now I have progressed to a mobster of sorts. CJ gets betrayed by his gang members and now lives in a replica San Francisco. I do not see any real bothersome ethical problems dealing with racism anymore. Mostly CJ's jobs include tormenting local shop owners and assassinating wanted men by the mob. It is very interesting to see the change in this game. In the game I have progressed from rags to riches it seems like. Following the basic formula of most GTA games this seems to be the outcome. I don't find GTA San Andreas anymore ethical wrong than the others, maybe less if anything. It is a classic story that reminds me of the formula between Scarface and a combination of other different gang related movies.

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    Goldeneye 007 (N64)    by   ChiefGrizzlyBlunts

    No comment, yet.
    most recent entry:   Saturday 27 January, 2007
    For 1/19/07 - Part Two
    It seems that there is some sequence of more challenging levels in the Agent (easy) mode of the game. I felt like I would breeze through two or three levels, then get stuck on a particular objective and be forced to wander around trying to accomplish it or die in the attempt. However it happened, whenever I felt like I was on a roll I’d always encounter that one level that I would be forced to keep restarting until I really understood the objective and had a clear idea of how to accomplish it. Although the added difficulty of finding things can be a nuisance at times, its part of what makes the game such a great representation of a scenario a spy might find themselves in. It’s not a game merely about wasting as many enemies as possible, it’s about the way you approach things, your tactics.
    Very few games, especially at the time of 007’s release, required such cunning. The first level played in secret agent (medium difficulty) stands out in particular to me because it requires you to move stealthily. Because you will fail if you’re seen you must be conscious of all of your movements and actions, as well as constantly scan ahead to make sure you destroy any cameras that could spot you. To ensure you’re discreet you must also only use your silenced pistol. This addition is an excellent new dynamic to a first person shooter game because it makes the missions feel so much more realistic.
    Another tactical challenge I encountered in GoldenEye that I had yet to see in any of its predecessors was the importance of reading and interpreting Bond’s in-game conversations. About midway through the game Bond meets up with 006, now his agency’s top rival. If you approach him with your weapon drawn he’ll sick his guards on you and run away without telling you the necessary information to complete your mission. It requires poise to successfully complete the meeting, you must go in unarmed and pull your gun just after you hear what you need or you’ll be ambushed by his guards.

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