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    Far Cry 3: Blood Dragon (360)    by   dkirschner       (Jul 7th, 2014 at 14:39:20)

    I'm house-sitting this week and the guy has a few games I want to play...Unfortunately I just bought Blood Dragon in the Steam sale. My computer can't run it, but I grabbed it because it was $5 and I will have a new computer at some point. But...turns out it was a waste of money, not only because this guy has it, and I beat it in like 5 hours (3 hours 19 minutes says the game), but because it wasn't all I thought it would be.

    If you've played Far Cry 3, you've played everything cool about Blood Dragon, except the blood dragons. Think of them just like the other ferocious beasts, except they're huge and have lasers. I know, I know, rampaging dragons with lasers are cool, but it boils down to the same thing as a tiger or a crocodile.

    I also understand it was meant to be a spoof on the FPS/action/80s action genres, but it was...really dumb. They make fun of tutorials in the beginning, but force you to sit through one instead of doing something different. Basically everything they make fun of in the genres, they make you do in this game! Like, is it tongue-in-cheek? Did they not realize that making fun of quests and making fun of saving scientists, and then asking you to do those very same things in all seriousness really devalue the parody? And I love that all scientists are "nerds" and that instead of throwing a rock, you throw a D20, or a "nerd rock." Hilarious...let's keep up those gamer stereotypes.

    The first joke was a gay joke...I thought that was going to set a very teenage immature mood for the game, but I'm happy to say that was the only overt gay joke. There were some other more subtle ones, and subtle penis jokes that I found amusing. I appreciate subtlety. Not very many women jokes, except the sex scene was bizarrely rapey. Was it funny that she started screaming "no! no! no!" in the middle of sex? I'm not sure.

    I laughed at a couple random things...some patriotic jokes, some good ole references to the 80s and 90s. The sexy doctor character wants to inject the main character with some performance enhancing drugs and he responds, no, winners don't do drugs...which if you remember, always displayed on old arcade machines.

    Story, characters and music were appropriately cheesy. I don't really know what I was expecting. I guess more than a 3-4 hour story for a $15 game that played almost exactly like another game I already played.

    Ok but...the blood dragons were cool. It was fun to watch them rampage. The first time I got to corral one into an enemy base by disabling the base's energy shields was my favorite part of the game. The final mission was my favorite overall mission with the waves of "running dead" and one awesome thing I won't spoil. The visuals were also incredibly cool. It's eye candy for sure, very neon.

    ...I dunno. It just seems like an easy cash grab? Churn out some same old same old extra content with a fun skin on it and call it a new game. I mean...once I beat the short storyline, I can go do more of the same crap that Ubisoft is famous for...liberating bases, getting 10000 collectibles, hunting, doing 1000 random side missions like "kill this bird" and "save this scientist." Meh.

    Back to BioShock Infinite.

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    The Walking Dead: Season One (PS3)    by   jp       (Jul 7th, 2014 at 11:11:00)

    I thought I had written about this earlier...sigh.

    Yes, the choices are tough - they're also binary, but remarkably effective in eliciting an emotional reaction. I cried at the end. No lie.

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    ModNation Racers:Roadtrip (VITA)    by   jp       (Jul 7th, 2014 at 11:08:17)

    I was able to try out all of the game modes (except ad-hoc, not much I could do about that one...) and, I guess I have a much better appreciation for the game than I did originally. Things changed dramatically as soon as I turned off the drive assist AND got some more practice drifting around. This is essentially a game where you HAVE to drift, not because you go faster but because it's the best (and fastest?) way to fill your boost meter, which in turn lets you boost and thus go faster.

    However, there are still quite a few tracks that are annoying and just plain 'unfair' (or buggy - there's a few times I fell off track into strange areas and it took a few seconds of driving around to get reset).

    So, for now I'm moving on to something else.

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    Bioshock Infinite (PS3)    by   jp       (Jul 1st, 2014 at 20:59:34)

    I'm just about to enter Comstock house. I think I'm getting close to the end of the game and things are definitely starting to get interesting in terms of the story and the setting. This whole thing with the tears and parallel universes is pretty crazy, and pretty neat. I've really been enjoying those aspects of the game.


    a. The scavenging is starting to get really aggravating for me. I feel like I have to do it while also feeling like it's a complete waste of time. The "have" comes from the feeling that I'll miss out on something important if I don't (cash to buy an upgrade or a vox recorder with something cool to listen to). The "waste" comes from the amount of time I have to spend sniffing around in all the nooks and crannies in case I missed anything. It doesn't make a lot of sense story-wise either (hello ludonarrative dissonance!). I mean, why are all these people stashing food, coins, and ammunition in their mailboxes and trashcans in the first place? Anyways....

    On the other hand...

    a. I'm really enjoying how many of the "set piece locations" have scaffolded different tactical approaches for you to take. These "set piece locations" often feature multiple tears you can use to bring in cover, AI helpers, hooks to hang on, etc. The trick is, you can only have one tear open at a time - so which tear you use depends on where you are AND what you plan on doing. So, I often eschew cover in favor of AI helpers that I then support. Or, I'll often bring in a hook so I can get to higher ground and snipe. It's a pretty neat idea and it's worked in with the story quite well.

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    ModNation Racers:Roadtrip (VITA)    by   jp       (Jul 1st, 2014 at 20:50:45)

    It's pretty amazing how close to the console version this handheld version is. Sure, it's a smaller/slimmer version in many ways - but all of the user generated content, online sharing, track building, etc. is ALL there. I'm pretty amazed.

    The game also feels the same when you race. To be honest, I THINK it does. You see, I've been playing with drive assist on just to see what that's like. As far as I can tell "drive assist" means:

    a. Boost will kick in automatically for you when the game thinks it makes sense
    b. Pickups will be consumed or fired automatically for you when the game thinks it makes sense.

    I'm not sure if there's any assisting with the driving. It may be that I've done worse on some races (because I was fighting the auto assist) or maybe I've done better than I would have otherwise (thanks auto assist!). I guess I'll have to try some races without anything to see how it all compares.

    However, I'm not too excited about doing that. Playing more races I mean.

    There's something inherently unfair about kart racing - they're generally quite chaotic and balanced so that it's really easy to lose the lead. I'm ok with this when you're playing friends, but against AI it just rubs me the wrong way. Especially when I lose at the very end... To make it worse, I've played a few races on tracks that seem poorly designed. There was one where I fell off a bridge into "the wild" and rather than a reset, I had to keep on driving for a few seconds completely off-piste until the game reset. There are also several tracks with full-stop obstacles. So, it's really easy (if you're not a great kart driver like myself) to run into them, full stop, and then have to reverse out, and then continue. It really kills the pacing of the races (which are fast and chaotic). It's also pretty much an insta-lose scenario.

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    GameLog hopes to be a site where gamers such as yourself keep track of the games that they are currently playing. A GameLog is basically a record of a game you started playing. If it's open, you still consider yourself to be playing the game. If it's closed, you finished playing the game. (it doesn't matter if you got bored, frustrated,etc.) You can also attach short comments to each of your games or even maintain a diary (with more detailed entries) for that game. Call it a weblog of game playing activity if you will.

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    Recent GameLogs
    1 : dkirschner's Far Cry 3: Blood Dragon (360)
    2 : dkirschner's BioShock Infinite (360)
    3 : dkirschner's The Walking Dead: Season One (PC)
    4 : カルルスタイン's Legend of Zelda: Ocarina of Time/Master Quest (GC)
    5 : jp's ModNation Racers:Roadtrip (VITA)
    Recent Comments
    1 : jp at 2014-06-02 11:24:17
    2 : dkirschner at 2014-05-23 09:20:49
    3 : jp at 2014-05-22 12:28:07
    4 : dkirschner at 2014-05-22 03:27:48
    5 : jp at 2014-05-07 16:26:41
    6 : jp at 2014-05-07 16:25:23
    7 : jp at 2014-05-07 16:21:12
    8 : dkirschner at 2014-01-30 07:35:25
    9 : jp at 2014-01-27 21:51:19
    10 : jp at 2014-01-17 17:58:21
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    Grand Theft Auto : San Andreas (XBX)    by   BEEFcakes

    No comment, yet.
    most recent entry:   Tuesday 11 March, 2008
    Just with the first hour, this game was ridiculously fun to play. I progressed through the cities. I was introduced to new characters and I was able to afford new clothes and haircuts. I also saved a girl and got a girlfriend. It tracks my progress with her. I have the choice of taking her out on dates and trying to satisfy her.

    The story got more interesting especially when I was able to move to a new city. I got an airplane license so now I can fly wherever I like. There was definite flow to this game. The story progresses perfectly and as you get stronger you are open to new possibilities.

    GTA is one of a kind. It is a great free-roam game. There are different neighborhoods and they are designed off a real neighborhood just like the cities. There are a lot of different cars and depending on where you are, different cars drive around. So when you are around the beach, there are a lot of dune buggies. The levels are really varied. There are so many different things in this game.

    This game is pretty hard if you don't use cheats. Some people say that you are supposed to use cheats in GTA. And I am one of those people. I tried playing the game without cheats and it way too hard. The cheats are made to make the game more fun. Because there is so much variety in this game, cheating opens up new parts of the game you haven't seen. This game is really good at keeping the player interested.

    I would not change anything about this game. I have had a great time playing this game and I recommend it to everyone but don't take this game literally. Remember that it is just a game.

    [read this GameLog]


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