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    Zero Escape: Zero Time Dilemma (PC)    by   AvantAveGarde       (Mar 24th, 2018 at 18:24:06)

    When starting this game, I was already aware what type it would be. Spike Chunsoft is the developer and publisher of a previous game series I've played before, Danganronpa. From what I can tell thus far the games follow a similar premise where participants are coerced into a 'killing game' wherein they have to fight amongst themselves while trying to solve the grand mystery on how they got there in the first place.While playing these types of games, I do like to try and play it blind, but I will look up the puzzles if they are taking too long since my time is limited.

    First off, we all awaken in a mysterious prison with cuffs on our left hands, there are 9 people total in this room and we are approached by what seems to be a plague doctor. He offers a choice of a coin toss to decide whether we play this 'killing game' where 3 people are left alive (six killed) or whether we all go free. I chose correctly on the coin toss and funnily enough I got one of the game's endings already. It seems that there is multiple branches leading to different endings based on our decisions and by winning the coin toss everyone went home free. Of course we'll have to pick the wrong decision next for the sake of seeing what happens, but it was nice to see that in the beginning you could end the game immediately.

    After loading back up and choosing the other side of the coin, we are introduced into a different room. There a recorded video plays as all 9 of us watch in despair at the predicament we find ourselves in. The mastermind reveals himself as Zero, the second Zero (whatever that means) and divides us into groups. There is an elevator marked with a large 'x' on it that can only be opened up by the six elevator passes, an elevator pass is given to you after a player dies in the game. In other words 6 people will die at least in order for the rest to survive.

    The game starts itself off with an interesting premise, the animations / voice acting is a bit off though I'm sure I'll get used to it. Other than that it seems like an interesting game, though I'm interested to see if it matches to my expectations.

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    1979 Revolution: Black Friday (PC)    by   Allenkr       (Mar 24th, 2018 at 11:48:56)

    We get to a protest where we learn about the leaders. All they want is peace and the leaders of Iran arenít really doing that. Some soldiers come and tried to take the leader of the protest. You meet your cousin who starts throwing rocks at the soldiers. Your friend who was showing you around tells you to be peaceful. Your cousin gives you a rock and want you to join him. You donít and be peaceful. You get asked again and I was peaceful both times. The army the gets hit by a fire boom and fires a few shots. Everyone panics and runs away. I then have to do quick time events to get away. The first time I didnít do it fast enough. I was trampled by the people running away. I then thought I need to start the whole game over. It just started the running over. I then help save the leader because he was stabbed by a knife. Called out he was stabbed by a traitor. We then go back to the torture room. The guy says the man you saved earlier was the one who previously beat your torturer. He then brings in your brother. I then donít cooperate still. The brother gets tortured. At this point you got and meet your cousin again but almost get beat up again. All because you are an outsider. I am confused at this point. I donít know what I am fighting for or why I am keeping someone I donít know a secret.

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    Firewatch (PC)    by       (Mar 24th, 2018 at 01:07:24)

    This time I decided to play firewatch. At the beginning I thought the game kind of forced the player to choose between being a jerk or being a really mean jerk, the decisions that you do make at the beginning seem to have no short term effect on the outcome of the game. Firewatch seems to be intriguing and also very well written from the little of it that I played so far, Iím looking forward to playing more.

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    Shadow Of Mordor (PC)    by   Maria Mancera       (Mar 23rd, 2018 at 13:41:40)

    For this round I decided to play Shadow of Mordor. I recently took a class on The Lord of the rings, so I am kind of excited to learn more about the lore, and just have fun going through the game! In this game play it was more cut scenes to get the player settled into the situation that Talion (whom you play as) is in. You learn that his entire family gets massacred by Orcs. Talion is alos killed by the Orcs, but he doesnít get the opportunity to move onto either the land of light or dark, he is stuck in between. Talion learns that in order to move on, he needs to find the Black Hand of Sauron and destroy it. The player moves onto some more gameplay. I got some intel on what my next mission was, and that is to find an Orc named Kimbul, I believe. I spent quite a bit of time trying to figure out how to actually move around. I donít really play slasher games, and I am definitely not used to it. There is quite a bit moving pieces, so I still need to figure out how to play this game. I died on a mini mission trying to save some humans that were enslaved, and apparently made the orcs stronger. That is where I left off and I hope to be able to advance some more later on.
    A few thoughts I had on this game while playing it was how the cut scenes showed very raw footage of the violence. I have no problems with violence, but it is definitely something to think about when it comes to the ethics in this game.

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    1979 Revolution: Black Friday (PC)    by   Allenkr       (Mar 22nd, 2018 at 22:50:53)

    Starts out explaining that this is a true story and the events happening are real. That Is cool, but also scary. You must be given ethical issues that you canít get out of. You start out developing pictures of stuff so you can send it to the revolution people. You find out the police are coming. The game then tells you that every choice you make is a way to change the game later. One of the first choices you make is if the protest is going to be peaceful or violent. All of this is based on quick time events. You get captured. Which to me was going to happen anyway. You then go in to the interrogation room. Where you are tortured to get info about the revolution. I tried playing the ďI donít know anything cardĒ, and the silent donít do anything. That really didnít get me anywhere. We then jump to a flash back to when we didnít know about the revolution to teach us what that is. We take photos of the peaceful protests. Lots of quick time events that arenít so much fun. You need to be fast on your toes. So far it isnít a bad game. The only bad thing is the torture. That might change.

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    GameLog hopes to be a site where gamers such as yourself keep track of the games that they are currently playing. A GameLog is basically a record of a game you started playing. If it's open, you still consider yourself to be playing the game. If it's closed, you finished playing the game. (it doesn't matter if you got bored, frustrated,etc.) You can also attach short comments to each of your games or even maintain a diary (with more detailed entries) for that game. Call it a weblog of game playing activity if you will.

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    1 : AvantAveGarde's Zero Escape: Zero Time Dilemma (PC)
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    4 : jp's Dementium II (DS)
    5 : Allenkr's 1979 Revolution: Black Friday (PC)
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    Super Mario Bros. 3 (NES)    by   Apollo

    King: Oh! Thank Heavens I'm back to my old self again! Thank you so much! Here's a letter from the Princess.
    most recent entry:   Thursday 18 January, 2007
    So I've been taking my time going through the game trying to see if there's some deeper hidden meaning in the placement of everything, and I've come to a conclusion, playing the game like that is ridiculous. Playing through normally it's just as easy to spot why certain things are placed where they are. For example, power-ups like mushrooms and the sort are placed pretty much exactly where you'll need them, or if you get them and it doesn't seem like there's a use for them right there, there really is a use for them right there and you just need to find it.

    Like specifically in the first mini castle in world 1 if you make it through the entire castle without being hit you'll ultimately be rewarded with a leaf granting you your raccoon tail and the ability to fly. But why would you need the ability to fly in a castle? Well if you happen to realize there is only one suitable area to take off from, and fly along the wall right there, you enter one of the first if not the first secret areas, and you receive one of the whistles for your effort.

    Looking at it from the eye of developer made me think of all the thought that had to go into adding things like that to game. You don't want to put signs blatantly pointing to secret areas, but you need to give some sort of idea that this area exists otherwise people will never find it. Along those same lines you can't make areas too difficult that a person will give up on playing the game. Balance is a rather difficult thing to account for, and I hadn't really thought about how much background work must go into balance to make games as fun and enjoyable as they are.

    On a side note, this game always makes me think of that movie, The Wizard where the kid is really good and video games, specifically SMB3.

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