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    Grand Theft Auto: San Andreas (360)    by   Amjad Alnasser       (Jan 26th, 2012 at 15:31:48)

    I really started to like this game and play it over and over. The game has 104 missions, and I am planning to finish all of them because it is really fun even though it is not fun at all when we apply that in real life. It is just fun when we play it.
    For example, I was in a mission called “Running Dog” and I was playing that with my neighbor, from Spain. We both were having a good time playing and chilling. In this mission there was a character called Big Smoke. The surprise was when I was playing the game, one of the Vagos insulting and violated Big Smoke by saying “ Fuck your mother, asshole” in Spanish.
    No matter what Big Smoke does, there should not be saying of bad words in the game. I know most people say that the players of the game should be plus 18. As a result there would not be any problem of saying bad words. I say, the reality is different. I mean from what I seen, most people who played this game was under 18 years old. I asked 10 of my friends when we were talking about the game and all of them said that they played this game when they were really young. Most of them played it in the age of 10 or 12 years old.
    At the end, Granted Theft Auto has influenced our children by saying bad words and act angry. It also teaches our children that the only way to get the freed is by doing bad stuff such as stealing, fighting and saying bad words. And those things are against our cultures norms.

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    Grand Theft Auto: San Andreas (PC)    by   ZackHoffman       (Jan 26th, 2012 at 14:21:12)

    In today’s missions I manage to steal some guns form an old man, do some drive bys, and beat up a convict. The first of those missions I really did not like, I was told to sneak in to an old mans house and steal some of his weapons for my gang to use. It felt wrong, why should I steal this guys weapons he did not do anything to me. I feel like this game doesn’t have any real ethical frame work like some of the other games that we have discussed in class. There are not really any choices one can make in the game. This is kind of disappointing to me.
    Since this is probably the last day I will play this game I decided to have some fun after a couple of missions for the story line. I decided to put in some cheat codes and just run around and do as I pleased. I put in the infinite ammo and infinite health cheats and just ran around killing cops and gang members until I reached the full amount of heat. There were helicopters chasing me and police every where. It was pretty fun mainly because I was invincible. I also just played around with some other cheats to play around it was interesting. I felt that the developers wanted to put all of this into the game so players good just mess around and not have to follow the story line.
    All in all I did not like the game to much, it was not because of the type of game but more so because of the story. I like games with a good plot and compelling story which this game did not really have. It was fun for short times just messing around but all in all I would not op to play the game again or any of the series.


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    Grand Theft Auto: San Andreas (PS2)    by   kcheck1       (Jan 26th, 2012 at 13:34:44)

    The mission I started out with was the most risky thing I have had to do in the game thus far. Spray painting, this is an action mostly associated with gangs so I think I have found yet another thing that could get people going about this game. I continued with the mission expecting the worst, and almost doing the worst. I was approached with three guys with guns and decided to do the responsible thing and run them over with my buddy “Sweet’s” car.
    We drive to another area to spray more “tags” over the rival gangs tag. Doing so will earn respect from your crew. At one point the rival gang was at the tag and the game told me to spray them in the face. I once again made the best decision and just shot them… then the police wanted me again. I got back into Sweets car to complete the mission and went back to the “hood”. Again to me it seems slightly racist but perhaps that is because of my race.
    Instead of starting another mission I decided to fool around town a little more. I decided to look at the game from the worst perspective. I beat up a prostitute and stole a car. Something I found strange about my character is every time he beats someone up he apologizes. It is just a strange thing to have in the game. I also decided to get a tattoo that said “West Side” I thought it added a little something extra in my game.
    Something I realized while playing GTA is that the plot is almost more fun than running around and killing people. I mean its not like when I play I don’t do that kind of stuff but strangely enough it doesn’t feel super right. I think that Grand Theft Auto though doesn’t really have any consequences for you doing crazy things like shooting people. I feel that’s the only thing bad about it. I feel no emotional connection at all and maybe that is another reason why the game is so greatly frowned upon.


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    Grand Theft Auto - San Andreas (PS2)    by   george.sivalls       (Jan 26th, 2012 at 13:00:54)

    Once again I played San Andreas and as usual it was more of a chore to play than a fun experience. I wasted my time car surfing again and exploding things up. I haven't continued in the story at all because I find it rather boring. So for the entirety of my game time I got the attention of the police and would throw C4 on a cop and blow them up. As a game I find it a bit of a failure and I'm thankful that I had only borrowed the game instead of purchasing it. If I were to purchase it I would at most spend five dollars if that to get the game and that is being nice. In general I find everything about San Andreas a failure of a game. The controls are sluggish, the game play is a bit boring, and the story is completely lacking. I don't understand how people like this series and have bought the games, but for me it's worthless.

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    Grand Theft Auto: San Andreas (XBX)    by   MaxONeill       (Jan 26th, 2012 at 12:43:22)

    I had to squeeze in my final 30 minute play session before class, and I was planning on exploring the story a bit, but I got...sidetracked. I thought to myself "what would this game be like if I didn't do any crime?". So I decided to ride my bike around town (no legal means of getting a car at the moment), behaving pleasantly, just waiting to see if crime finds me. Of course it did. It's Grand Theft Auto. True to my good samaritan game-play style, I saw one of San Andreas' finest police officers under fire by some seemingly harmless young lady. I decided immediately I must assist the cop, as he is taking heavy fire. So I walk up behind the attacker, and punch her right in the back of the head. Instantly, the woman stops shooting the cop, the cop stops shooting the woman, I get a wanted star, and both are attacking me. REALLY? Of course, now my survival instinct kicks in, and I'm hulking out on everyone who thinks they're hard enough to take me out. Yet again, the never failing black-hole of crime has sucked me in, 3 for 3. In retrospect, how the game perceived my actions could be considered Kantian. If the game views the player punching a woman WRONG, then it is ALWAYS WRONG. She was wrong to be shooting the cop, but that doesn't make it right to punch her. It's interesting to make these comparisons in-game. Now, I wouldn't necessarily say the game follows a Kantian code of conduct, but it certainly does exhibit a few good instances of it. My overall experience with Grand Theft Auto: San Andreas showed me that the game is just designed to challenge every ethical and moral code you have in real life, and force you to break those codes. Nothing I did was ever enough to avoid the killings or stealing, though these are things I (like most) are against in real life. Now, I wouldn't say the game is altering my moral perspective of the world by any means. But it is interesting to observe how radically different a video game can change your behavior within the game world.

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    Vertical Force (VB)    by   WickedGamer

    No comment, yet.
    most recent entry:   Sunday 27 September, 2009
    Stage 4 in Vertical Force is graphically intense. The floating land barriers and large spaceships resemble PCBs (Printed Circuit Boards), like a motherboard layout for PC. Although at times it seems there is too much on the screen at once, I appreciate the level of detail the designers put into designing the nice, sharp graphics.

    I didn’t mention this before, but I also like how the sound intensity changes depending upon the altitude of my spaceship (high/how). The change in sound amplitude reinforces the idea of the (true) 3rd dimension, namely depth.

    I have really enjoyed playing Vertical Force. In fairness to other games, I do need to criticize the storyline behind Vertical Force, or the lack of. Seriously, I have not seen any mentions of a story / plot in the game. However, I do not have the original box / game manual, which is where the story is printed sometimes. Storylines matter to some people, but honestly I don’t care to read much about a game. I appreciate the pick-up-and-go nature, and easy to learn to controls. Instant action is perfect for me.

    Time played: 15 min

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