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    Rayman Legends (VITA)    by   jp       (Apr 30th, 2016 at 11:47:26)

    Huh. For some reason I thought that Legends was a typical sequel to Origins. Basically the same game design, but new levels and such. I also thought that the Vita version was a straight port. I no longer think that's the case - particularly because there's been a few levels so far that have well-integrated touch controls (as well as a few that make use of the gyroscope - you need to rotate your Vita). And, also, wow - there is SO much stuff here I'm quite amazed. There are weekly and daily challenge levels you can play and you can also unlock "classic" levels. I think these are Rayman Origins levels? Oh, there's also a bunch of other unlockables like monster pets and things like that. So, wow, I'm really impressed by how much there is to do and enjoy in this "little" Vita game I picked up.

    As for the gameplay? Well, I've played Origins on the PS3 and this version quite similar. I've been trying to think how to best describe the platforming and delightful is the closest thing I can think of. I'm almost done with the first (and easiest) world so I'm sure I'll hit a wall of difficulty at some point. In the meantime, I'll just enjoy the ride.

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    Earth Defense Force 2: Invaders from Planet Space (VITA)    by   jp       (Apr 26th, 2016 at 11:54:18)

    I played about 20 missions and the % indicator had hardly moved. That seemed odd. I then noticed that each mission has a some outlined icons in the picture on the right and that for each I had played 1/3 of the second icon (out of five?) was filled out. So I decided to experiment by playing an early mission with each of the other character roles you can choose from. This was a great idea because, I have since learned, the other characters are also kind of fun to play. Not THAT much fun, but a little bit. And lo - the icon was now fully complete. I've been playing on the 2nd difficulty tier (not the easiest, but the one up) and it was the 2nd icon that filled out. I'd have to play everything on super easy to get all the icons? I had tried the middle difficulty and had failed dramatically so...all of a sudden I realized that this wasn't something I was particularly interested in doing. It seemed like too much of a slog.

    So, I've moved on to the next game!

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    Demon's Souls (PS3)    by   jp       (Apr 25th, 2016 at 12:21:51)

    I'd decided to take an honest stab at my backlog, especially the PS3 games since I've been spending a fair amount of time on the PS4.

    With the recent release of Dark Souls III, I thought I'd go to the source and play a bit of Demon's Souls - if anything to be able to say that I had and that I knew something of the game in addition to what I've read. Most of the people I've talked to have noted that it isn't worth it because it's clunky and there's things in the game that have since been refined. But still... I felt like I could spend a few hours with it seeing how it goes. I feel like I kind of owe it to the game? (not quite a humblebrag, but my copy is signed my Miyazaki, who I met on a DePaul study abroad trip to Japan!)

    Needless to say, in a few hours I didn't get too far - completed the tutorial and started a section. I didn't too terribly well and I can now state that, as I expected, this isn't really the kind of game I'd probably play too much of. To be fair, I'm still a bit curious about a bunch of things and I'll probably read an FAQ to scratch that itch. I was surprised by some stuff though:

    a. For an action-RPG, I wasn't expecting there to be that many fiddly RPG bits to the game. There's encumbrance in the amount of stuff you can carry (based on weight of each item, if I understood it correctly) as well as items that fall into disrepair and such.

    b. I wasn't expecting the nexus: a sort of mystical (otherworldly) central hub from where you venture out into different zones to fight baddies. Also, there's some characters sitting around who sell stuff (and repair your items, and improve them, and more)!

    c. The tutorial ended with a boss battle that I died in almost instantly. I then appeared in the nexus, so I thought everything was ok. I'll have to check if that's the actual plan? However, I thought it was weird that I still had all my souls and I was curious to know if you could die - so I climbed all the way to the top of the place and dropped down. I then died. And lost all the souls I picked up in the tutorial. There wasn't, from what I could see, a way to get them back. So, sad face for me.

    d. I only ventured in to a castle area - you start on a bridge and there's a giant castle wall and you sort of make your way through the battlements and up on to the top. Things were going fine until I got to a baddie who basically killed me in one fell swoop. That was unexpected. But then I died again. That's when I decided I was done.

    e. There are 5(?) different character classes to choose from? I had no idea - I thought you could work out builds based on your gear and such, but hadn't really thought of the character diversity that was so prevalent from the start. I wish I had more info on the characters before starting because I didn't really know which one to pick (for my play style).

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    The Elder Scrolls V: Skyrim (PC)    by   dkirschner       (Apr 22nd, 2016 at 19:05:16)

    Beat Skyrim! What an epic journey that was. After all my stop-go playing of this for A YEAR I finally decided to hunker down, finish the main quest, and see how everything ends. I can say that going to Sovngarde, especially after spending so much time with the Companions, was really rewarding. I can't imaging having gotten to the end without ever doing the Companions questline. That questline culminates in you saving their leader's soul, preventing him from living out eternity as a werewolf in the huntsman god Hircine's hunting grounds, and sending him to the Nord afterlife in Sovngarde where he wanted to go. When I actually met Kodlak at the end in Sovngarde, I had many emotions. I was especially happy for him because I'd helped him have the afterlife he wanted and deserved. It was cool too how (especially since I'm the new Harbinger after Kodlak), all the Nord heroes talk about awaiting me in Sovngarde when I die. I really do feel like a hero!

    Oddly, I didn't care too much about defeating Anduin, as that doesn't feel urgent or particularly impressive. Nor does it have much (if any) impact on the game world. After defeating him, you just get shouted back to Skyrim, listen to some dragons acknowledge Alduin's defeat, and...go back to doing quests or whatever else it is you were doing. I would have enjoyed the option to lose to Alduin and watch the world be torn asunder. Then game over and reload to win!

    So at my typical rate of Bethesda RPGs, I can expect to purchase Fallout 4 in 3-4 years and beat it after another year. Haha. It's pretty interesting looking at Steam stats. 27.7% of Skyrim owners have beaten it. My most rare achievement was picking 50 pockets and 50 locks (12.1% of players).

    Now back to the Witcher 3!

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    Earth Defense Force 2: Invaders from Planet Space (VITA)    by   jp       (Apr 22nd, 2016 at 12:00:03)

    I've played 12 missions or so and, according the the saved game statistics, I'm 1.4% complete or something like that. OMG, that is SO LOW! This makes me a bit sad because, contrary to the console versions I've played, this version doesn't seem to represent a step forward as far as I can tell. If anything, it's a step backwards which is quite a shame. It seems to me that there are more clipping, more issues with collisions, and more pop-in. At least you can still easily destroy buildings. That's still fun.

    Maybe it's all my fault because I had so much with with the co-op aspects with the other games?

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    1 : dkirschner's Jet Set Radio (PC)
    2 : jp's Rayman Legends (VITA)
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    4 : jp's Earth Defense Force 2: Invaders from Planet Space (VITA)
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    Random

    Grand Theft Auto IV (360)    by   VRBones

    More of the same. Too realistic, where's the fun ?
    most recent entry:   Thursday 3 July, 2008
    (1h) - Procrastination mode made me pull this out when Sandy gave me some 'free time' to work on the teaching assignment due next week.

    [read this GameLog]

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