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    Neon Chrome (PS4)    by   jp       (Jul 19th, 2017 at 19:16:24)

    Played a few hours with my son the other day and I'm really interested in figuring out all the stuff the game has going on. There's an overarching rogue-like/lite structure that I'm intrigued by, and it helps that the base twin-stick shooting is fun.

    The overall structural stuff I'm curious about are:

    a. You spend money to get upgrades that are permanent. Are they really? (we're not sure, but we haven't gotten that far such that early levels SHOULD be really easy)

    b. You can spend money to upgrade weapons - but we think that's only for your next playthrough?

    c. Weapons also level up, but that's only during a play session - we're not sure which is the stronger effect: weapon leveling or the permanent upgrades. It's hard to disentangle them...

    d. After the first boss, you can choose to start from that point - we're not sure yet if that's a good idea, why would you NOT want to do that? We're not sure if starting at the boss means starting at a power-level appropriate for that level? (e.g. with weapons that have levelled up to a point that similar to what you'd get if you'd played all the way to that boss).

    COol beans!

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    Orgarhythm (VITA)    by   jp       (Jul 19th, 2017 at 18:54:34)

    I picked this up because it's weird. And it is. I'm not entirely sure how to describe it - but it the core gameplay is rhythm-action with light-RTS/strategy. You basically tap on the screen to summon soldiers to fight for you which you then "place" by swiping a line on the screen that indicates where you want them to go. So far there are 3 different colors in a classical rock-paper-scissors configuration (thankfully there's a little icon of the relationship on the screen that I'm always referring to so I can figure out what to summon next).

    It's strange and I don't entirely understand how to play it (despite having done all the tutorials made available so far). I've only played 3 (or 4?) missions, and I've unlocked two new unit types beyond the starter "melee": archers and catapults. I don't really understand the strategy yet beyond "tap the best color for the enemies you see on the screen now" and there's been a few missions I lost a lot at (the 2nd one in particular) without really understanding what was going on. I think I understand a bit more now (so I beat the 2nd level), but then I failed a lot at the tutorial level for the catapult unit... So, who knows...

    It's also an interesting looking game - it feels 100% Unity with last-gen textures and weird 90's early web use of fonts and colors. The sort of fancy 3D fonts people would use on their GeoCities webpages in headers and whatnot (as graphics, not text). I'm also not really digging the music, but this might be just because I'm so confused by what I'm doing...I button-mash to the rhythm is how I'd describe what I currently do.

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    Blood Bowl II (PS4)    by   jp       (Jul 17th, 2017 at 16:56:02)

    Ok, it's going on the shelf.

    I decided to play some more of the campaign over the weekend. I'm on match 11 (or maybe it was 10?) and the game crashed after half-time. So I played again, but wasn't able to meet all the goals. So I played again, and it crashed AGAIN, after half-time. So, I'm pretty annoyed now. These matches aren't short, and I'm not sure I really want to risk playing more just to get to the end of the campaign. I have no idea how many matches the campaign has in total (and googling didn't throw anything). So, on the shelf it goes!

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    Tearaway (VITA)    by   jp       (Jul 17th, 2017 at 16:05:55)

    Finished, and yay!

    Yes, there's some annoynances here and there - camera gets a bit wonky sometimes, but I really enjoyed it even though it felt like it got a bit long towards the end. Curiously, I think that's mostly a design/storytelling issue. Halfway through the game they annouce "the end", but it isn't. And then it's supposed to end "again", but it doesn't, and so on. So, I was feeling ready to get to the actual end a bit to sooner than was perhaps advisable.

    On the other hand, I felt like every couple of levels there was some new and different gameplay. Towards the end there's a lot of motion-control gameplay where you have to rotate the PSVita (never too much, that gets annoying real fast) and stuff like that. Definitely stayed fresh in that sense!

    I'm curious about the PS4 game now because I know there won't be as much of that kind of taking advantage of the hardware for UI/gameplay as they did with this version?

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    Missile Cards (iPd)    by   jp       (Jul 17th, 2017 at 14:53:38)

    This came up on my twitter feed and I thought I'd give it a go. It's a really interesting concept - it's a turn-based game in which you play cards in order to prevent asteroids from destroying your base. I think it's inspired by Missile Command, but the gameplay is not action-based.

    I feel like I really want to like/enjoy this game, but the honest truth is that I can't seem to get into it. It's easy to lose a game due to the randomness of the cards. It's also, I think, easy to win a game if the cards come up just right. However, there isn't really any deck construction (other than some bonus cards you can unlock) so the game feels remarkably shallow while hinting at greater tactical depth than I think it really has. So, a little disappointed, BUT I still love the idea.

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    What is GameLog?

    GameLog hopes to be a site where gamers such as yourself keep track of the games that they are currently playing. A GameLog is basically a record of a game you started playing. If it's open, you still consider yourself to be playing the game. If it's closed, you finished playing the game. (it doesn't matter if you got bored, frustrated,etc.) You can also attach short comments to each of your games or even maintain a diary (with more detailed entries) for that game. Call it a weblog of game playing activity if you will.

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    1 : jp's The Battle of Polytopia (iPd)
    2 : jp's Neon Chrome (PS4)
    3 : jp's Orgarhythm (VITA)
    4 : jp's Missile Cards (iPd)
    5 : jp's Tearaway (VITA)
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    1 : jp at 2017-06-20 09:01:19
    2 : dkirschner at 2017-06-17 22:14:15
    3 : dillon.young at 2017-03-19 18:38:10
    4 : Jeff_Nay at 2017-03-10 14:24:46
    5 : Jeff_Nay at 2017-03-10 14:19:25
    6 : Jeff_Nay at 2017-03-10 14:17:46
    7 : Jeff_Nay at 2017-03-10 14:15:56
    8 : Jeff_Nay at 2017-03-10 14:14:35
    9 : Jeff_Nay at 2017-03-10 14:11:16
    10 : Jeff_Nay at 2017-03-10 14:09:10
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    Random

    The Witcher 3: Wild Hunt (PC)    by   SMG

    I have played this game in the past and it never really caught my interests. however it did this time. i picked up at the point where you corner Junior at his whore house. Finding the place littered with dead bodies and whores. When confronted with Junior he pled for his life and i asked him to explain his actions. long story short, i spared his life. for one, so i wouldn't sully my blade with the stench of his blood, but also because i want to see if the game developers put him later in the game. all in all a great first romp. Siked to keep playing.
    most recent entry:   Thursday 19 January, 2017
    I have played this game in the past and it never really caught my interests. however it did this time. i picked up at the point where you corner Junior at his whore house. Finding the place littered with dead bodies and whores. When confronted with Junior he pled for his life and i asked him to explain his actions. long story short, i spared his life. for one, so i wouldn't sully my blade with the stench of his blood, but also because i want to see if the game developers put him later in the game. all in all a great first romp. Siked to keep playing.

    [read this GameLog]

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