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    Doom (PS4)    by   jp       (Aug 7th, 2017 at 23:29:32)

    Grrr. I've spent a few hours during two separate evenings evenings playing the end of a mission. And failing. A lot. It's basically a really long firefight that I've been getting better at - but it's one mistake and you have to start the whole thing all over again.

    The worst part is that I actually beat the fight once! The lights went back to normal, I wandered around and picked up some ammo and stuff and then activated an elevator I thought would take me to either the next area or the end of the level. And then? Some baddies warped in and killed me. And there was no checkpoint so I had to start the whole thing all over again.


    I also don't want to turn down the difficulty level, still on the fence over whether I should continue playing or just move on to the next game. I think by now I've got a good sense of what the game's about and how it works (and, to be fair, I have really enjoyed it so far!)

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    Eagle Flight (PS4)    by   jp       (Aug 7th, 2017 at 22:58:18)

    Played this a bit more over the weekend and I finished the first "area" (unlocking the next one). It's more of the same, to be honest, with minor changes or variations. The novelty this time around was a mission where I had to catch fish - basically move in fast and collide with them while they're in the air. The fish jump up pretty high. I'm not sure how interesting the rest of the game will be - I get the sense that it's a bit of a one-trick pony. But, a great trick - this is now my 2nd "go to" game to show people who have never tried VR. It's "easy" in that you don't really need to hold on to the controller and it's not that hard to navigate (I do find that I tend to "drift" because it's so easy to turn instead of tilt).

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    Who's Your Daddy (PC)    by   dkirschner       (Aug 6th, 2017 at 20:07:01)

    Ok so...I'd heard about this before, but some friends showed me another video about it and we decided it would be fun to play. Last Saturday, I paid $4.99 and downloaded Who's Your Daddy (no question mark in the title), a silly, stupid, buggy, funny, morbid two-player game. One player is the daddy and the other is the baby. The baby's job is to get into everything a baby shouldn't and kill itself; the daddy's job is to make the house safe and stop baby from dying.

    Baby can do things like take pills, drink bleach, burn alive in the oven, steal daddy's car and crash it, eat batteries, etc. Daddy can prevent these accidents from happening by putting pills and deadly things in high places, locking all the cabinets, locking the oven door, following baby around to fish it from the pool if baby crawls in, etc.

    And that's it. Pretty good fun for half an hour. There are some solo challenges to practice with each character and some achievements to unlock. You can also wear an assortment of hats and sunglasses. Yes, the baby can too.

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    Dungeon of the Endless (PC)    by   dkirschner       (Aug 6th, 2017 at 19:41:31)

    Wow, long time no updates. I haven't been playing much of anything for about a month. I am chilling in Montreal this week before a conference though, so I find myself playing some games instead of working on my conference presentation. I've officially retired Dungeon of the Endless, which a friend told me about at the tail end of this summer's Steam sale. Sounded cool, and I had some good times with it.

    Dungeon of the Endless is a roguelike tower defense game. Interesting merger of two genres that works well. There is some threadbare story and some "narratives" between characters that play out in small dialogue snippets on the elevator between floors. Your ship crash lands and you have to escape the dungeon...But there are some characters who are jailors and others who are prisoners and a couple other types...including Team Fortress 2 characters for some reason. None of that affects anything.

    You choose two characters to begin the game, and you start at floor 1, trying to work your way up to floor 13 (with the basic ship; you can unlock other ships that crash deeper into the planet, meaning you have to go up more floors to escape). You begin in a room with a crystal. This crystal is important. It generates a resource called "dust." With dust, you can power new rooms. So basically, open doors, acquire dust from doing so, power rooms. But it's infinitely more complicated. If you don't power a room, monsters might spawn there every time you open a door. Of course there isn't enough dust to go around. So you're going to have to build "towers," aka "major modules" that generate other resources and "minor modules" which are a variety of weapons, buffs, and debuffs.

    Major modules generate three other important resources: industry, science, and food. Industry is what you need to construct modules. Science lets you research new and upgraded modules. Food lets you level up your heroes and heal them in battle. So be smart when choosing among modules to build. These resources also let you buy things from merchants, who will sometimes appear and charge one of the three resources seemingly at random for their items. If you don't generate much industry, you'll have a hard time building modules. Not much science, and you won't be able to upgrade modules very well. Not much food, and your characters will be lower level, which means they'll have lesser stats and fewer perks. Always a tough call!

    So. How do you clear a floor? You need to find the power source for the crystal. It's hidden somewhere on the floor. Once you find that, you can carry it to the crystal and escape with whoever is in the room. I learned that the hard way one game where I escaped with no one but the hero carrying the crystal, and I lost all my party members. Terrible! As soon as you pick up the crystal power source, be warned that monsters will spawn from every unpowered room. So you need to power a path from the power source to the crystal and ideally power other rooms such that monsters don't catch you (you run slower with the power source) or don't make it to the crystal room.

    Enemies are all different. Some go straight for the crystal; some attack heroes; some attack modules. You'll be fine until floor 6 or so, then different enemy types appear and you can't just stand in a room and kill everything.

    You know what. I'm about halfway through describing all the systems in the game. If this sounds cool to you, pay a few bucks for it. I probably won't revisit it, and I never escaped, not even on Too Easy mode, but I had fun and found the game unique. Also I hope this was a decent primer on the "Endless" games, because I think I'm going to start Endless Legend next.

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    The Battle of Polytopia (iPd)    by   jp       (Aug 1st, 2017 at 19:09:07)

    I saw this described (in a tweet, of all things) as Civ-lite and so I immediately picked it up. I don't recall if it was free or super cheap, but I've played enough that I think I'm done. Mostly because I played twice on the hardest difficulty level and won a match on the 2nd game. I guess that's sort of like quitting on a high point?

    It really does feel like Civ-lite, and that's a good thing. As in, it feels honest to the last version of Civ I played...which was a while ago. In a nutshell you start with a city and then find others by getting barbarian tribes to join you. You can also get more cities by conquering them. Once conquered, cities produce a currency that you use to spend on either tech upgrades or cranking out military units.

    It's an all-out game of extermination, which I guess isn't really Civ (though mostly is?), but...I guess I was ok with that?

    I played (and won) with all of the starter civilizations (each one has a different starting tech unlocked) and wasn't really into paying to unlock the rest. I'm not sure what the rest really do, since the bonus ability is one that everyone can gain access to (it's also not uncommon to unlock the entire tech tree in a match).

    I like how the wonders worked - you don't have to research or pay for them. Rather, they're awarded (and they're not unique, so different civs can each have them AFAIK) when you complete a certain objective. For example, spend a number of rounds without attacking, or unlocking the entire tech tree, or exploring the entire map, etc. There's quite a lot of them so chances are you won't get them all in a single game - but you will get several. So, they feel like little prizes you get along the way. I don't feel like I purposefully chased them down (with a few exceptions), but I'm glad they're there.

    OVerall, glad I played, I'll be moving on to something else though..

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    What is GameLog?

    GameLog hopes to be a site where gamers such as yourself keep track of the games that they are currently playing. A GameLog is basically a record of a game you started playing. If it's open, you still consider yourself to be playing the game. If it's closed, you finished playing the game. (it doesn't matter if you got bored, frustrated,etc.) You can also attach short comments to each of your games or even maintain a diary (with more detailed entries) for that game. Call it a weblog of game playing activity if you will.

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    Building an Elder God (Arcade)    by   ddh256

    Fun game that allows you to cause others to lose.
    most recent entry:   Wednesday 11 February, 2015
    Building an Elder God is a fast-paced board game / card game hybrid that involves drawing cards to complete your elder god. This game not only relies on the luck of drawing the needed cards to complete you elder god but also has a large amount of strategy for where and when to place cards. Common strategies include trying to take up as much of the table as possible (territory control), complete your elder god the quickest, or ignore the entire game and just try to make sure another player always loses by severing their elder god’s pieces.

    The game plays like your standard card game where everyone is dealt card five cards at the beginning of the game and allows for the player to draw one new card once they have played one of their five cards. Each turn a player can only play one card onto the board. The goal of the game is to place 10 consecutive piece onto your elder god and top it with an elder head card. These piece must be linked up and can have no severed parts in the chain of cards. If a piece is severed then the player must replace that card with another card of equal or greater number of directions. An example of this is a straight line piece can be replace with another straight line or piece that has 3 direction but also includes the original straight line. Each player gets three elder signs which can act as healing cards that make your severed piece fixed and also immune from all future attacks.

    In the first game, everyone positioned their starting place in the center of their side of the table. This allowed everyone to have adequate starting room to begin placing down cards. As the game progressed to the sixth turn, one player found them self in a position that could only cause them to lose the game. Since territory control is one of the key elements to the game, he realized he was boxed in and left with no room to place more cards. The player began only playing to cause other players to lose. He accomplished this by playing severed cards onto other player elder god and trying to redirect the elder god into confided spaces. This severely alter the strategies of the other players as they had to now rely on only luck to help them get the piece they needed to fix their elder god. After ten minutes of trying to get the right cards in the right orientation, I finally completed my elder god ending the game.

    The second game was very similar to the first except that instead of one player getting trapped and playing for other to lose, one player decided to only try to make one player win and the rest lose from the beginning. This cause new strategies to form on how you could team up to control the area of the table that was left vacant by the person deciding to only play onto other players elders. This game was much shorter as luck can only help so much when each player’s core strategy has to change every turn when another player intentionally tries to block you from winning. The game ended with the player who was receiving help finishing their elder god.

    The game has all five elements of game play included but some only seem to show their self when players decided to not play the game the conventional way.

    [read this GameLog]


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