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    Doom (PS4)    by   jp       (Aug 7th, 2017 at 23:29:32)

    Grrr. I've spent a few hours during two separate evenings evenings playing the end of a mission. And failing. A lot. It's basically a really long firefight that I've been getting better at - but it's one mistake and you have to start the whole thing all over again.

    The worst part is that I actually beat the fight once! The lights went back to normal, I wandered around and picked up some ammo and stuff and then activated an elevator I thought would take me to either the next area or the end of the level. And then? Some baddies warped in and killed me. And there was no checkpoint so I had to start the whole thing all over again.


    I also don't want to turn down the difficulty level, still on the fence over whether I should continue playing or just move on to the next game. I think by now I've got a good sense of what the game's about and how it works (and, to be fair, I have really enjoyed it so far!)

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    Eagle Flight (PS4)    by   jp       (Aug 7th, 2017 at 22:58:18)

    Played this a bit more over the weekend and I finished the first "area" (unlocking the next one). It's more of the same, to be honest, with minor changes or variations. The novelty this time around was a mission where I had to catch fish - basically move in fast and collide with them while they're in the air. The fish jump up pretty high. I'm not sure how interesting the rest of the game will be - I get the sense that it's a bit of a one-trick pony. But, a great trick - this is now my 2nd "go to" game to show people who have never tried VR. It's "easy" in that you don't really need to hold on to the controller and it's not that hard to navigate (I do find that I tend to "drift" because it's so easy to turn instead of tilt).

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    Who's Your Daddy (PC)    by   dkirschner       (Aug 6th, 2017 at 20:07:01)

    Ok so...I'd heard about this before, but some friends showed me another video about it and we decided it would be fun to play. Last Saturday, I paid $4.99 and downloaded Who's Your Daddy (no question mark in the title), a silly, stupid, buggy, funny, morbid two-player game. One player is the daddy and the other is the baby. The baby's job is to get into everything a baby shouldn't and kill itself; the daddy's job is to make the house safe and stop baby from dying.

    Baby can do things like take pills, drink bleach, burn alive in the oven, steal daddy's car and crash it, eat batteries, etc. Daddy can prevent these accidents from happening by putting pills and deadly things in high places, locking all the cabinets, locking the oven door, following baby around to fish it from the pool if baby crawls in, etc.

    And that's it. Pretty good fun for half an hour. There are some solo challenges to practice with each character and some achievements to unlock. You can also wear an assortment of hats and sunglasses. Yes, the baby can too.

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    Dungeon of the Endless (PC)    by   dkirschner       (Aug 6th, 2017 at 19:41:31)

    Wow, long time no updates. I haven't been playing much of anything for about a month. I am chilling in Montreal this week before a conference though, so I find myself playing some games instead of working on my conference presentation. I've officially retired Dungeon of the Endless, which a friend told me about at the tail end of this summer's Steam sale. Sounded cool, and I had some good times with it.

    Dungeon of the Endless is a roguelike tower defense game. Interesting merger of two genres that works well. There is some threadbare story and some "narratives" between characters that play out in small dialogue snippets on the elevator between floors. Your ship crash lands and you have to escape the dungeon...But there are some characters who are jailors and others who are prisoners and a couple other types...including Team Fortress 2 characters for some reason. None of that affects anything.

    You choose two characters to begin the game, and you start at floor 1, trying to work your way up to floor 13 (with the basic ship; you can unlock other ships that crash deeper into the planet, meaning you have to go up more floors to escape). You begin in a room with a crystal. This crystal is important. It generates a resource called "dust." With dust, you can power new rooms. So basically, open doors, acquire dust from doing so, power rooms. But it's infinitely more complicated. If you don't power a room, monsters might spawn there every time you open a door. Of course there isn't enough dust to go around. So you're going to have to build "towers," aka "major modules" that generate other resources and "minor modules" which are a variety of weapons, buffs, and debuffs.

    Major modules generate three other important resources: industry, science, and food. Industry is what you need to construct modules. Science lets you research new and upgraded modules. Food lets you level up your heroes and heal them in battle. So be smart when choosing among modules to build. These resources also let you buy things from merchants, who will sometimes appear and charge one of the three resources seemingly at random for their items. If you don't generate much industry, you'll have a hard time building modules. Not much science, and you won't be able to upgrade modules very well. Not much food, and your characters will be lower level, which means they'll have lesser stats and fewer perks. Always a tough call!

    So. How do you clear a floor? You need to find the power source for the crystal. It's hidden somewhere on the floor. Once you find that, you can carry it to the crystal and escape with whoever is in the room. I learned that the hard way one game where I escaped with no one but the hero carrying the crystal, and I lost all my party members. Terrible! As soon as you pick up the crystal power source, be warned that monsters will spawn from every unpowered room. So you need to power a path from the power source to the crystal and ideally power other rooms such that monsters don't catch you (you run slower with the power source) or don't make it to the crystal room.

    Enemies are all different. Some go straight for the crystal; some attack heroes; some attack modules. You'll be fine until floor 6 or so, then different enemy types appear and you can't just stand in a room and kill everything.

    You know what. I'm about halfway through describing all the systems in the game. If this sounds cool to you, pay a few bucks for it. I probably won't revisit it, and I never escaped, not even on Too Easy mode, but I had fun and found the game unique. Also I hope this was a decent primer on the "Endless" games, because I think I'm going to start Endless Legend next.

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    The Battle of Polytopia (iPd)    by   jp       (Aug 1st, 2017 at 19:09:07)

    I saw this described (in a tweet, of all things) as Civ-lite and so I immediately picked it up. I don't recall if it was free or super cheap, but I've played enough that I think I'm done. Mostly because I played twice on the hardest difficulty level and won a match on the 2nd game. I guess that's sort of like quitting on a high point?

    It really does feel like Civ-lite, and that's a good thing. As in, it feels honest to the last version of Civ I played...which was a while ago. In a nutshell you start with a city and then find others by getting barbarian tribes to join you. You can also get more cities by conquering them. Once conquered, cities produce a currency that you use to spend on either tech upgrades or cranking out military units.

    It's an all-out game of extermination, which I guess isn't really Civ (though mostly is?), but...I guess I was ok with that?

    I played (and won) with all of the starter civilizations (each one has a different starting tech unlocked) and wasn't really into paying to unlock the rest. I'm not sure what the rest really do, since the bonus ability is one that everyone can gain access to (it's also not uncommon to unlock the entire tech tree in a match).

    I like how the wonders worked - you don't have to research or pay for them. Rather, they're awarded (and they're not unique, so different civs can each have them AFAIK) when you complete a certain objective. For example, spend a number of rounds without attacking, or unlocking the entire tech tree, or exploring the entire map, etc. There's quite a lot of them so chances are you won't get them all in a single game - but you will get several. So, they feel like little prizes you get along the way. I don't feel like I purposefully chased them down (with a few exceptions), but I'm glad they're there.

    OVerall, glad I played, I'll be moving on to something else though..

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    What is GameLog?

    GameLog hopes to be a site where gamers such as yourself keep track of the games that they are currently playing. A GameLog is basically a record of a game you started playing. If it's open, you still consider yourself to be playing the game. If it's closed, you finished playing the game. (it doesn't matter if you got bored, frustrated,etc.) You can also attach short comments to each of your games or even maintain a diary (with more detailed entries) for that game. Call it a weblog of game playing activity if you will.

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    Katamari Damacy (PS2)    by   trithemius

    No comment, yet.
    most recent entry:   Friday 19 January, 2007
    This was an excellent game. It took a short time to learn the controls, and an hour to internalize them. I never really used the zoom out control, but I did use the flip and the zoom. I expressed concern that the game would get redundant. That problem had an elegant solution: the linear path to finish the game was very short, and one could later go back to accomplish skipped tasks. Of course this was necessary, because the levels were getting to lengths of 20 minutes (which is why the gameplay really wasn't much harder - growth was designed to accelerate with size). One thing that bothered me was the existence of the "cousins"; what were they there for? They contributed nothing to the story, and nothing to the gameplay, so far as I could tell. The delight of the game was throughout the absurd; at first, I sought the many silly things bouncing around the levels. Later, the absurdity was in picking up improbably large things, from terrified people to buildings and blimps. All in all this game is not for everyone - while the gameplay is a lot of fun, without a certain sense of humor most of the pleasure would be lost on one.

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