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    Polyforge (Arcade)    by   veruscio       (Oct 21st, 2017 at 15:21:08)

    Nivel 96. Me acerco a mi meta. El juego me gusta cada vez más.

    Noto que de nivel a nivel me toma un tiempo adaptarme a la física de la nueva figura. El ritmo de tapping se debe adaptar ya que cambia el largo de los lados. Empiezo niveles con la sensación de quien ha estado un tiempo en la oscuridad. Al salir, la vista tarda en percibir los colores y las formas.

    No sé cuánto tardaré en llegar al nivel 100. Dado que es mi meta inicial, tampoco sé si voy a seguir jugando después. ¿Tendré resto?

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    Destiny 2 (PS4)    by   jp       (Oct 19th, 2017 at 12:36:46)

    Beat the raid the other night! I was lucky to get "called in" for just the ending (Calus) - which was the only part I had been unable to clear. After several attempts with different groups. The next evening I came in, again to help, with the ending - and this time got to do the "other dimension" part which - strangely, I found easier to do (less likely to die) so long as everyone in that dimension works well together (thought I did cause two team-wipes)

    Overall thoughts on the raid? I think changing the order of the encounters every week is interesting - but weirdly detracts from any narrative/dramatic arcs that could be used - one of the things I enjoyed about the Wrath of the Machine (and Vault of Glass) is that you really felt like you were traveling somewhere special... and although the giant spaceship is a cool location, it feels much more like a bunch of encounters stitched together. It doesn't feel like an epic quest.

    That being said, the encounters are interesting - I like how the raid is more about teamwork and collaboration than DPS. Yes, there is DPS - but there's less emphasis on that, and I think the damage multiplier mechanic for the DPS rounds (in Calus and the dog gardens) is a neat way to address that issue. I'm not a fan of the Castellan-repeats...and I have yet to really chew into the underbelly parts. Oh, and the keys? I hate that they wipe and I'm not enthused by the fact that, once you beat the raid, you have to go back to open the chests...

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    Stormbound (iPd)    by   jp       (Oct 19th, 2017 at 12:28:14)

    My son introduced me to this game - it's a card battler with factions, deck building, and not a lot of in-your-face monetization. It's also quite tactical - you don't just press "go" and wait for everything to unfold.

    It's an interesting design that has enough crunchiness that I've enjoyed exploring different options, what's viable, and so on. On the other hand, it's really frustrating. I haven't been able to escape the lowest rungs of the ranked play (which is really the only thing you can do) and the game feels really stingy in providing access to more cards and such. It also feels remarkably unfair at times.

    It turns out you can grin down multiples of the same card to level them up (you also have to pay some in-game currency to do so). The card then becomes more powerful, but costs the same to cast.

    I haven't played clash of clans, which I understand has the same leveling mechanic for its cards...but it feels REALLY wrong in this case. In a nutshell the game - although on the surface strategic and tactical, has a designed powercreep system. If you get enough duplicates of the same card and pay to upgrade them, your deck will be undeniably better than another person's deck with the same cards. I'm not against more powerful cards, but I thought that the overall game balance would be maintained. In essence, that it worked like unlocking new cards (the powerful version of X) rather than a power creep.

    So, I've played matches against people that start with more life points for no (as far as I can tell) reason, or who have the same cards as me...but just better. I get trashed pretty often and it feels...unfair. Especially since I'm assuming we're equally ranked...

    The grind for getting new cards is so slow I'm not sure I'll continue to play much longer. I also think there's another significant flaw with the game: the endgame (in a match) doesn't work, but more on that later....

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    Watch Dogs 2 (PS4)    by   dreimanatee       (Oct 16th, 2017 at 23:37:16)

    I have made quite a bit of progress. I have played a lot of the main quest to try and get through it before I have to return the game to the library. I have played the game throughout the week.
    The game continues to parallel to the real world and issues of information and technology sharing and company use of personal data.
    First was the infiltration of Nudle and the similarities to Google.
    The Burning Man festival a.k.a. "Swelter Skelter" Was entertaining too but the logic puzzles have become stale. The characters struggle to keep the game interesting once the game play has staled.
    I knew Horatio had to die. His character was too well developed and likable and helps further push Retr0's avenging vigilante persona. The drones are pretty overpowered now. I can just drop bombs and the Police A.I. isn't sophisticated enough to deal with it. After all the upgrades my character is unstoppable.
    Galilei or as some would say SpaceX also was a breeze to run through. I snuck past everyone and finished the mission within minutes. Disappointing since I was infiltrating corporate space plant. Despite that (and increasing the difficulty now.)
    I find that the vigilante acts of DedSec try incredibly hard to create a good image for themselves. While not as bad as a their motives seem just and their methods are a little rebranded to make the player feel better. Overall the story wouldn't be as interesting if there wasn't an overarching ultimate bad guy with a man bun. The side stories need an element, or scapegoat, to tie them together. One of the most interesting aspects about the game and Anonymous is for an orginization that lives in perpetual fear of doxxing it's incredible they go to such lengths to dox others. I agree that censorship is pretty trash and that corporations should be transparent. But laws were created for a reason and legislature exists to change those laws. The argument that DedSec would make is that the legislatures are too far into the corporate Oligarchy to actually listen to the people.

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    Watch Dogs 2 (PS4)    by   dreimanatee       (Oct 13th, 2017 at 11:23:25)

    I have been playing Watchdogs for this entire fall break after my business classes. I have enjoyed it thoroughly.
    With its obvious overtures to the hacking group Anonymous it brings up many ethical questions about censoring and personal information.
    Of course the faction DedSec believes that Blume's harvesting of information unchecked requires the Hackers to step up and protect users. Despite that it doesn't feel much better to have DedSec be the ones with the information.
    The clever parallels to Anonymous' history continues in the themes of the game. You have graphics that look similar to troll memes and the doxing of the Church in the game is very close to the story of Project Chanology against Scientology. Despite the fact that the game tries to make it easier for you to determine what is "right" I think that the game is really relevant in the conversation. With drones and access to cameras having anyone able to aquire personal information. Hackers aren't known for their idealism (aside from the vigilante styel of Anon.) But rather from their data breaches and bank siphons.
    DedSec pins itself up as the ultimate file
    I feel bad when I accidentally kill pedestrians in my stolen sports car. So by giving me an ideal of revealing the truth and exposing the lies of the games oligarchy seems heroic albeit thin in story. Characters are fun.

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    GameLog hopes to be a site where gamers such as yourself keep track of the games that they are currently playing. A GameLog is basically a record of a game you started playing. If it's open, you still consider yourself to be playing the game. If it's closed, you finished playing the game. (it doesn't matter if you got bored, frustrated,etc.) You can also attach short comments to each of your games or even maintain a diary (with more detailed entries) for that game. Call it a weblog of game playing activity if you will.

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    Random

    Super Mario 64 (N64)    by   trithemius

    No comment, yet.
    most recent entry:   Wednesday 31 January, 2007
    Super Mario 64 is fun and a bit frustrating. The nature of the challenges is first one of motor control (which makes sense - the launch game of the new system should intimately familiarize players with the controls). Secondly the challenges are of exploration, and third of following instructions and memorizing landscape. The exploration challenges, usually finding the red coins, are definitely the most fun. One thing that made the game less enjoyable was the music. In most worlds, the music was very grating. One exception was the water world, which I spent a long time in. This world was a success in atmosphere. The music problem was an effective motivator in making me rotate rooms between challenges. Because of it, I won't play this game for long sittings.

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