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    Mini Metro (PC)    by   jp       (Apr 20th, 2018 at 19:01:36)

    I'm surprised by how easy this seems, but then it isn't. I lose pretty quickly even though I usually feel like I'm entirely on top of things. So far I've improved my game by:

    a. Not holding back in the early game with starting new lines.
    b. Trying to make circular lines that overlap on a single station (which is then upgraded)
    c. Making sure each line has a circle, triangle AND square. One of each is super important.
    d. Being less scared to pause and completely redraw everything as needed.

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    Rime (PS4)    by   jp       (Apr 16th, 2018 at 18:04:57)

    Finished! (over the weekend)

    I want to say it gets better - the environments, art, and so on definitely get more interesting. But also, I felt like it never really "took off". That's a bit unfair because I went back to the 1st chapter (to pick up some trophies) and I realized that there's a remarkable amount of variation in terms of how you solve different puzzles and so on. This is not a game that tries to give you all the possible variations of a single mechanic. Thankfully!

    Towards the end the story starts to make more sense...but it only comes into focus at the very end. I think it's supposed to be a big twist/surprise but it didn't quite work. I was mostly confused to be honest. With a bit of "oh, I guess that's what it all means". Part of me wants to say that it would work better had I known the premise going in. Otherwise it's just too metaphorical?

    In all, beautiful game but it felt a bit emotionally...dry? On the plus side, it was cool to read the credits, and then the after-credits credits with a whole bunch of stuff in Spanish. It turns out the developers are Spanish! Yay!

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    Magical Starsign (DS)    by   jp       (Apr 13th, 2018 at 18:45:02)

    4 hrs in and I've reached the (a?) 4th planet. My party now has a total of 4 characters and I must admit that I'm getting more and more interested in the game. The last planet was fun because it involved more talking to people, a few fun gags, and not that much combat. The standout was a comedic sequence where you visit the Space Police HQ to file a complaint about space pirates and are given the run around from one desk cop to the next - all different bureaucratic offices. It was short, but funny. Especially as you catch on to what is actually going on.

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    Rime (PS4)    by   jp       (Apr 13th, 2018 at 17:54:05)

    I've pretty much wrapped up the 2nd chapter/section of the game. The game is pretty...and it seems like it's trying too hard to be Journey. At least that was the impression I got in the first chapter. There are puzzles, but they're not really that hard, so I don't think that's the main point or focus of the game.

    There's a story/narrative that I'm slowly uncovering but, to be honest, I'm not really paying all that much attention to it and I'm not sure it's that interesting? I guess I'll see...the game is definitely still pretty and, I've really enjoyed how the 2nd chapter was different from the first with new puzzles and more interesting environments to explore - especially the sections where I had to swim around.

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    Titanfall 2 (PS4)    by   jp       (Apr 13th, 2018 at 17:49:11)

    Ugh. I was sure I had written an earlier entry...oh well.

    So, finished!

    It's definitely the bombastic experience I was hoping for and expecting with an interesting set of mechanics. Weirdly, I didn't particularly enjoy riding around in the Titan - it felt too slow and I don't think I was that good at it. I mostly went "all in" and then retreated to heal the titan up, so I don't think I was really making the most of the different powers and abilities. It's almost like the Titan combat veered into fighting game territory (attack, respond, block, etc.) rather than shooter territory. In the former I really need to be up to speed on what my opponent is doing while in the latter as long as I hit the enemy and use cover I should be ok.


    The standout moments of the game are by far a few of the middle missions where you discover/use the time travel mechanic. It was an interesting experience as you start to realize the tactical potential it has - namely that you can warp in and out of combat giving your opponents an incredibly hard time to respond. I also thought the way those experiences were layered over successive areas in the game was well thought out, interesting, and engaging to play.

    After I finished the campaign I spent an hour or two in the multiplayer - I joined a group playing a "fight back waves of enemies" mode that was interesting, but I wasn't all too excited to run the experience grind to get better equipment and loadouts and all that stuff. Made it an easy decision to move on to another game...

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    Journey (PS3)    by   Prodimator

    No comment, yet.
    most recent entry:   Friday 7 September, 2012
    I have always been a bit skeptical when it comes to playing indie games. I donít mean that the quality is lacking behind the games, because in most cases, indie games have more quality to them than AAA games do. I often just hesitate to toss out money for them when they tend to be on the shorter side and they arenít filled with testosterone-flowing and mind-exploding action.
    I eventually caved in and decided to give Journey a try since I had only been reading amazing reviews for it. I will gladly throw down my cards and admit that this was one of the most amazing gaming experiences I have ever had. I sat down and played straight through this game in a little over an hour and the whole time I stared at my monitor, dumbfounded and exploding with joy like a child who scored a jackpot on Halloween. It was absolutely beautiful.
    In terms of gameplay, it would be quite the challenge to make something simpler than Journey. You essentially walk, or glide your way towards a mountain across a seemingly endless desert, gigantic caves that emulate a world underwater, and a deadly snowy mountain. However, it wasnít entirely the simplicity of the gameplay that kept me open-mouthed throughout the entire game, it was the way everything looked. Never have I ever played a game where I stopped and stared at the perfection in front of me for such a long time, dreading a move forward that would take me away from this paradise (they even often followed the rule of thirds!). This isnít Battlefield 3; it is something so much more stunningly beautiful. Journey is the Taj Mahal video games. I applaud the art director and everyone who pour their love for art into this game.
    Overall, Journey is something completely different. thatgamecompany took a step away from modern first person shooters and action games to create something entirely different and amazing. From the music to the level design to the overall feel and look of the game, everything about this game fit together like the most well thought out intimate silent film I have ever seen. Props to them.

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