Please sign in or sign up!
Login:
Pass:  
  • Forget your password?
  • Want to sign up?
  •       ...blogs for gamers

    Find a GameLog
    ... by game ... by platform
     
    advanced search  advanced search ]
    HOME GAMES LOGS MEMBERS     ABOUT HELP
     
    Recent GameLog Entries

    Middle Earth: Shadow of Mordor (PC)    by   AvantAveGarde       (Feb 20th, 2018 at 12:03:04)



     read all entries for this GameLog read   -  add a comment Add comment 

    Flower, Sun, and Rain (DS)    by   jp       (Feb 18th, 2018 at 14:51:12)

    I bought this many years ago because Suda51. As in, here's a weird game by a strange creative person doing potentially interesting things. If I recall, the reviews were "ok", but whatever.

    I first tried to play it several years ago while on a plane and I got to a point where the game said to look up a date in the manual. I didn't have that with me, so I put the game away and then...others games got in the way.

    I started it up yesterday and, with manual in hand, learned that you were supposed to make any date up (it's the character's birthday) and write it in the manual so you don't forget it! There's a blank space in the manual for that...sigh. I guess it's a good thing I didn't just try a random number when on the plane because chances are I would not have remembered what random number I put in and then would have screwed myself over....

     read all entries for this GameLog read   -  add a comment Add comment 

    Dungeon Maker (DS)    by   jp       (Feb 17th, 2018 at 11:28:51)

    Another game I picked up for next to nothing. That being said, the premise (from the back of the box) seemed really interesting. In a nutshell you're in charge of creating a dungeon (digging, placing rooms, etc.). The dungeon then attracts monsters (different monsters are attracted to different rooms) which you fight with in order to get money and loot. Loot consists of either equipment or food ingredients. You spend half the game in the dungeon, wandering around fighting monsters, etc. and the other half in the village buying stuff (new rooms,magic items), selling stuff (equipment, etc.) and, most importantly "leveling up".

    The progression system is different - every night you can eat a meal and rest. Resting restores your health and magic. Eating is how you "level up" - different meals (some created with several ingredients) have different permanent effects on your stats. So, you can gain 1 HP, or 1HP and 1 STR point, or some other combination of things. Initially I was pretty excited by the system because you have some flexibility on what you want to increase and such. Also, it means that you always level after a dungeon, no matter what! However, for the meals to work you need the ingredients, that means either buying some of the basic ones OR killing specific monsters and hoping they drop the food item you want. It works on paper but it becomes REALLY grindy after a while. A short while. This is because you have to spend a lot of time fighting monsters you don't really care about anymore (too easy) just for the chance of an item drop AND the progression starts to feel really, really slow. My "fix" for it would be to make certain ingredients easily purchaseable after a while, so that you focus only on getting new/special ingredients from the monsters you're currently equipped to fight.

    As you fill out your dungeon you also learn that each level has a goal - you need to build it out to a certain point (minimum number of monsters and/or enough of a certain type of monster) in order to fight a boos that appears. The bosses are obviously a significant step up in terms of challenge. The boss then leaves a hole and you now have access to a lower dungeon level.

    I played all the way down to level 3 of the dungeon and although the grinding was really grindy and starting to get really boring I do appreciate how the game has started to mix things up. First, I found a slime companion (who can help in fights). And then, a girl who used to cook meals partied up with me as well. It makes for more interesting combat BUT also makes things MORE grindy. You have to cook meals for the girl as well - which means you now need double ingredients. The slime progression is kind of cool though - when you kill a monster there's a chance the slime will try to mimic something of the monster which can provide you with a stat upgrade (or lower!). You can choose not to, but it's the only way to improve the slime, for example by copying the monsters arm it gets more STR or something like that. You have a higher chance of a "mimic opportunity" against solo monsters, which is the complete opposite of the item drops where the chances are higher against groups (up to three).

    In all, it's an interesting game but the grind was too much for me....

     read all entries for this GameLog read   -  add a comment Add comment 

    Shadow Of Mordor (PC)    by   Tevin P.       (Feb 17th, 2018 at 10:30:14)

    The first thing I did when I started the game back up was to start a brawl. I wanted to see how many orcs I could fight at once. It was something like 20.

    After I spent some time doing that I decided to move on to the story again. As I walk towards a mission area an orc called my name. He offered me info on where I could find the black and if i set him free. I found this kind of ironic seeing as orcs had kill Talions family. Talion wasnít really sure that he could trust the orc but ended up setting him free. As I played on the orc told me about a rivalry that he had with an orc captain and that if I helped him kill the captain he would give me more information.

    At this point the game pointed out a few things. If I found the right people it would give me information on the people I was trying to kill. The particular captain I wanted to fight was immune to arrows but scared of a creature called a caragor. I thought it was interesting that the developers gave a character not known to have fear to give it to them. After setting free a caragor and watching it kill the captain, the game gave me another bit of information. The world would change as I played the game. The orc I was helping, ratbag, moved into the orc captains position. I thought this was a very interesting mechanic. It meant that every kill i make someone will fill that slot. Maybe it is supposed to imply some sort of futility.


     read all entries for this GameLog read   -  add a comment Add comment 

    This is the Police (PC)    by   damnlyons       (Feb 17th, 2018 at 00:53:28)

    Iíve now reached Day 17 on this third and final session. As expected, things are picking up with the mafia. Iíve gone from one request a day to now getting two, sometimes three, and they usually want more officers for them. This might just be random chance, but I like to think that itís indicative of the deepening of the relationship between the mafia and Jack Boyd. Though they donít have any huge leverage on him (yet), if he wants to meet his goal of making half a million before he leaves the force, then heís inexorably tied to their desires, as itís only through them is he going to be able to meet his rather lofty goal. Thereís just no legal way to make that much in 180 days as a police chief. Iíd say theyíve got their claws deeper in Jack than heíd care to admit.

    Some interesting new mechanics were introduced since my last session. For instance, I chose to side with Sandís criminal organization because what can I say, heís old-fashioned, Jackís old-fashionedÖ it seemed like the best match. In doing so, Jackís pitted himself against the rival gang leader. Their battle for the city of Freeburg is represented by a scoreboard of sorts. The goal is keep the leader you sided with ahead of the other. Unfortunately, this dooms you to some less than legal tasks in order to keep your dark messiah in the lead. To top it all off, you also have to keep city hall happy while trying to fight this gang war and those pesky civilians always need protecting, so it all makes for a very busy Jack Boyd. Youíre constantly spread too thinly, and many concessions have to be made, and many people die as a result of these concessions, all in the name of making Jack a wealthier man. Itís such an ignoble goal, but it makes for compelling gameplay in my opinion. Not often is a player asked to assume the role of the ďbadĒ guy, so when it does happen, I cherish the experience.

     read all entries for this GameLog read   -  add a comment Add comment 
     
    What is GameLog?

    GameLog hopes to be a site where gamers such as yourself keep track of the games that they are currently playing. A GameLog is basically a record of a game you started playing. If it's open, you still consider yourself to be playing the game. If it's closed, you finished playing the game. (it doesn't matter if you got bored, frustrated,etc.) You can also attach short comments to each of your games or even maintain a diary (with more detailed entries) for that game. Call it a weblog of game playing activity if you will.

    [latest site fixes and updates]   [read more]
    RSS Feed
    view feed xml
    Recent GameLogs
    1 : jp's Flower, Sun, and Rain (DS)
    2 : jp's Dungeon Maker (DS)
    3 : Cocochanel972's This is the Police (PC)
    4 : AvantAveGarde's Middle Earth: Shadow of Mordor (PC)
    5 : granto's 1979 Revolution: Black Friday (PC)
    Recent Comments
    1 : zhardy at 2018-02-17 17:33:27
    2 : cwesting at 2018-02-01 21:48:33
    3 : SunOB at 2018-01-24 23:56:29
    4 : cwesting at 2018-01-24 22:55:57
    5 : zhardy at 2018-01-24 22:37:00
    6 : zhardy at 2018-01-24 22:35:46
    7 : zhardy at 2018-01-24 22:35:11
    8 : zhardy at 2018-01-24 22:34:22
    9 : zhardy at 2018-01-24 22:29:21
    10 : zhardy at 2018-01-24 22:28:43
    Stats
  • 1939 registered gamers and 2305 games.
  • 6523 GameLogs with 11592 journal entries.
  • 4771 games are currently being played.
  • More stats
    Random

    Super Paper Mario (Wii)    by   mirokulove

    Fun to play, but lacks the feel of the first two games.
    most recent entry:   Monday 14 January, 2008
    GAMEPLAY:

    One aspect of the gameplay that I discovered in my second hour of playing is that you can actually play as Peach. This isn't new to the Paper Mario genre, but in the earlier games you controlled her for a brief amount of time during miniature in-between chapters. She also couldn't jump and had no attacks or special abilities. Her chapters consisted of mostly walking around her prison and happening upon certain helpful situations. However, in this game, she is an actual playable character. She has a jump attack and can glide across distances using her parasol, you can access her at any time from the menu and some situations can't be solved without using her.

    Another thing I found amusing was that many of the characters display a 4th wall-ish knowledge of the fact they're in a game. At one point, a character was explaining how to do a special attack by pressing the 1 button, and then they commented that the mystic being who watched over everything would understand what that meant. Also many characters throughout the game comment on Mario's magnificent mustache. In fact, some characters will only help him out because of it. Some characters even comment satirically on the earlier Mario games. At one point Luigi states that he's bored and how wonderful it would be if some badguy happened to randomly kidnap Princess Peach.

    DESIGN:

    This game was extremely innovative because of Mario's new flip ability. He can flip between 2-D and 3-D. The 2-D environment plays out very similar to an early side-scrolling platformer. However, when you flip to 3-D you can avoid enemies, walk around obstacles, find secret paths, and read inscriptions on the other side of things. In one case, there was a giant row of spiked boulders completely blocking the path. Any way across was certain death, but if you flipped into 3-D you could simply walk by all of the boulders because they only existed on one plane. The game relies heavily on this ability and it is the way to solve almost all of the puzzles.

    The level design was very clever and borrowed immensely from the earlier Mario games. There is a large number of familiar enemies such as Goombas and Koopas, but there are a fair number of new enemies as well. There are tons of secrets to be found in the 3-D mode and every level has hidden coins or enemy cards that increase your attack power. Some platforms are only accessible in 2-D or 3-D, requiring a bit of thinking to overcome some problems. The music in Super Paper Mario is also very similar to the first NES game. Many of the songs are simply revamped remixes (including the dungeon songs).

    [read this GameLog]

     home

    games - logs - members - about - help - recent updates

    Copyright 2004-2014