Please sign in or sign up!
Login:
Pass:  
  • Forget your password?
  • Want to sign up?
  •       ...blogs for gamers

    Find a GameLog
    ... by game ... by platform
     
    advanced search  advanced search ]
    HOME GAMES LOGS MEMBERS     ABOUT HELP
     
    Recent GameLog Entries

    Egg Inc. (iPd)    by   jp       (Nov 14th, 2017 at 21:50:31)

    I've been playing this for a week(?) now - mostly because I've been on a loosely investigative (experiential?) exploration of idle/clicker games. I think this is my 4th in the last month or so.

    The premise is fun, you're selling eggs - so you tap to get chickens and then spend all the money researching better eggs and improvements that make your entire operation more efficient. But, it's a weird game on a few fronts...

    a. The "core" activity - tap to get more chickens, never gets better/automated in any significant way. At the beginning, it matters...but once you're past the thousands...all you get is a bonus multiplier (small, in the grand scheme of things) that only lasts while there are chickens coming out of the hatchery - which is less than 10-15 seconds.

    b. The core driver of the economy comes from watching ads (you can't choose to do it, you randomly get the opportunity every now and then), tapping on drones (that randomly appear and fly across the sky), and random gifts (that appear as delivered boxes). So, to make significant progress in the game you can't play it idly - you have to pay attention, with your phone on.

    c. Offline benefits are super slim - I was NEVER able to buy/improve anything from having not played and coming back to the game. So, you can't "let your economy" grow - because it doesn't. A few drones and a minute of paying attention will probably get more progress than 2 hrs offline.

    d. The progression curve felt quite smooth until slightly over halfway through. I hit a cliff HARD. (going from Tachyon to Graviton eggs). It's so bad I decided to quit as soon as I learned what the next egg was (Graviton).

    So, it's a weird idle game because it's not idle. You make progress via the action parts, really. It's also not really a clicker game - because the clicking quickly becomes meaningless. It does heavily favor the re-start (prestige) which is weird/interesting because the core loop ALSO has a re-start loop inside of it. Each time you upgrade your egg you have to start over. But when you prestige start-over you get special soul eggs that give you a nice multiplier for everything else.

    Overall, the game feels weirdly out of balance - I never had issues with having enough hatchery capacity (the main thing you build/upgrade) and neither did I have issues with the transportation (you also buy/upgrade trucks to carry eggs away). I suspect this might become more prominent later - but so far it seems to easy and, well, mostly meaningless.

     read all entries for this GameLog read   -  add a comment Add comment 

    1979 Revolution: Black Friday (Other)    by   641345340       (Nov 10th, 2017 at 01:11:46)

    I wanna talk about the interrogation in my final entry.
    This part is one of the most important part of the story because it predicts all the dramatic conflicts.
    I especially like the voice acting of Asadollah Lajevardi who is the warden. Players have to make choices throughout the whole process. Asadollah will beat and threat you. There is a real sense of danger in this part.
    The game would be a totally different experience without the interrogation part.

    This entry has been edited 3 times. It was last edited on Nov 10th, 2017 at 01:13:58.


     read all entries for this GameLog read   -  add a comment Add comment 

    Zero Escape: Zero Time Dilemma (VITA)    by   edGarcia       (Nov 10th, 2017 at 00:52:10)

    Got pretty far in the game this time around, I have to say that some of the kills are pretty gorey. The neck braces that blow your head off and the one with the chair and the revolver is also pretty intense. The way Sigma coldly calculates his death is pretty cool. I like how the players of the game learn to SHIFT and take advantage of this power to make the best decisions where everyone survives.

    The ending was decent. The thought that the choice to swap positions with the players who won the coin toss was a cop out from the writers. I mean at the end of the game they are motivated, but the virus is still going to hit and kill most of humanity.... also why do the decisions of a few adults decide the fate of the world?

    Overall I liked the game the dialogue could've been better but I think that I need to play the first two games to properly understand the story.

     read all entries for this GameLog read  -  read comments (1) read comments   -  add a comment Add comment 

    Oxenfree (PC)    by   lintree       (Nov 10th, 2017 at 00:37:37)

    I'm still having a difficult time discerning the moral dilemma so far, I'm assuming it will appear near the climax of the game but so far I haven't been able to catch onto it. The overarching gameplay is getting increasingly creepy. Currently, the most prominent dilemma is simply which answers to give during prompts but even then, it doesn't feel like the answers affect the narrative that much. I'm more interested in the banter between characters than the overarching story and that may be a problem. I'm looking forward to playing more of the game.

     read all entries for this GameLog read   -  add a comment Add comment 

    This is the Police (PC)    by   jdrunyan       (Nov 9th, 2017 at 23:51:07)

    Man, this order to fire all my black officers... I don't want to do that! I wonder what will happen if I just ignore it and pretend I never saw it... WOW This is heavy! Help this guy and be in with the Mafia... or tell him no and almost guarantee he and his family are dead... I guess it's time to join the Mafia! Well, they didn't do anything incredibly horrible because I didn't fire all the black officers, however this deal with the mafia is going to become cumbersome I feel like... Is there no positive side to helping them? Hmmm... What the heck?! Their "services" all involve getting my officers/deputies killed?? Is this actually a strategy in this game?!? Well, this certainly has become a lot more interesting. Doing work for the mafia, getting paid, what more could this game have to offer?

     read all entries for this GameLog read   -  add a comment Add comment 
     
    What is GameLog?

    GameLog hopes to be a site where gamers such as yourself keep track of the games that they are currently playing. A GameLog is basically a record of a game you started playing. If it's open, you still consider yourself to be playing the game. If it's closed, you finished playing the game. (it doesn't matter if you got bored, frustrated,etc.) You can also attach short comments to each of your games or even maintain a diary (with more detailed entries) for that game. Call it a weblog of game playing activity if you will.

    [latest site fixes and updates]   [read more]
    RSS Feed
    view feed xml
    Recent GameLogs
    1 : jp's Egg Inc. (iPd)
    2 : Phosk's Dishonored (PC)
    3 : Miranda's Life is Strange (PC)
    4 : lintree's Oxenfree (PC)
    5 : chionyeabor17's Life is Strange (PS4)
    Recent Comments
    1 : edGarcia at 2017-11-10 00:53:11
    2 : jp at 2017-11-06 19:12:02
    3 : jp at 2017-06-20 09:01:19
    4 : dkirschner at 2017-06-17 22:14:15
    5 : dillon.young at 2017-03-19 18:38:10
    6 : Jeff_Nay at 2017-03-10 14:24:46
    7 : Jeff_Nay at 2017-03-10 14:19:25
    8 : Jeff_Nay at 2017-03-10 14:17:46
    9 : Jeff_Nay at 2017-03-10 14:15:56
    10 : Jeff_Nay at 2017-03-10 14:14:35
    Stats
  • 1886 registered gamers and 2276 games.
  • 6403 GameLogs with 11297 journal entries.
  • 4685 games are currently being played.
  • More stats
    Random

    Katamari Damacy (PS2)    by   musicon_soundoff

    Fun and unique! Definitely a great game!
    most recent entry:   Saturday 26 January, 2008
    GAMEPLAY
    After playing for another two hours, I realized how a game that is so simple can be so intriguing and challenging at the same time. I started with a small katamari that can barely pick up any objects, to a huge ball that can even knock a person off their ground. I replayed the third and fourth level hoping to get a better score. In the end, I found out that the best strategy into getting the highest score possible is to just head on to areas where it would have more objects than others. Simply go straight and you are pretty much set to go. Not only I found a better approach to the game, I also discovered some “secret” rooms that I did not see. In fact, the “secret” rooms greatly increased my score because of the amounts of objects that were easy to pick up and allow you to grow at a much faster rate.

    On an interesting note, I never paid attention to the growth of my katamari until now. The camera zooms out as I get bigger, in order for me to pick up bigger objects. At the beginning of the game, everything around you looks unreachable and giant; but then after awhile, if you go back to the same spot, everything shrinks! This motivated me to continue to play the game, and also serves as a constant reward.

    I started playing the 2 players mode with my friend also, which we both race against time to build the biggest katamari. Unfortunately, I didn’t enjoy it as much as the regular mode. The screen splits in two and it was extremely difficult to see where you were going. Furthermore, the competition takes place in the same arena for every round. There were no variety in the versus mode and I would much rather stick to my single player mode, where I could freely explore the environment. I will definitely keep Katamari Damacy in my PS2 system for another month or so (at least). I still need to beat this game!

    DESIGN
    The developers of Katamari Damacy are definitely geniuses. This game is so out of the ordinary, but it has the components of every successful game. They are able to create something so simple, but yet entertaining at the same time. There are unquestionably many signs of strong level design in this game. It is very easy for the player to maneuver the controls and meander their way through the level without any difficult obstacles. Once the player is familiar with the two analog sticks, there isn’t much to worry about.

    The main thing that I noticed is the endless possibilities of achieving the goals. The designers of the game allow the players to decide where they want to roll their katamari. However, despite the easy controls, there is actually a lot of strategy involved in order to pass the various levels. Players need to decide what to roll up on their katamari and where these desired objects are located in order to pass the level within the time limit. Therefore, the simplicity of the game is not really that simple anymore, because there is a level of critical thinking and strategizing in the game.

    The other essential components that made the game so fun to play are its sound and graphics. Every time you roll an item up, it actually makes a sound of the item. For example, when you pick up a telephone, you will hear a ring. Each of the sound effects parallels the game so it does not feel out of place; plus, it even enhances the game play as a whole. Furthermore, after playing the game, I am very interested in purchasing the soundtrack. The music varies from Japanese rap to soothing jazz, which again, relax the players and let them play with ease. Last but not least, the graphics of the game is in fact very simple. This might sound a bit boring, but this is what makes the game so interesting. The objects that you need to roll up are not necessarily the best looking designs out there. However, with too many details on the objects, it misses the point of the game. The designers of Katamari Damacy truly accomplished a game that is playable by all ages because of its incredible design and gameplay.

    [read this GameLog]

     home

    games - logs - members - about - help - recent updates

    Copyright 2004-2014