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    No Man Stand (Other)    by   THE GOVERNMENT ew198       (Mar 9th, 2010 at 14:06:39)

    NO MAN STAND

    This is a childish game popular played among many elementary school students. The game is based on being the only person standing in a circle. The rules are simple players are to stand in a sanctioned area to be the only player standing at the end.

    Playing the game consist of two methods eiher knock a player off his feet, or knock the player out of bounds. Once you hit the ground or pushed out of bounds you are automatically disqualified and your play is over. The last player standing is the winner.

    A player must use bruit force to knock a person moves can be those in wrestling such as slamming or football
    tackle, tripping, gang attack and simple push. No weapons are allowed. The game can become complex when players form cliques and gang up on advantaged players. An advantaged player is a player with a size/weight advantage over the other players. Players are interested in playing this game to have the bragging rights.

    This is a good game in my opinion because it can help accelerate children to other sports such as football. The game is outlawed at most schools due to the risk of injury and is not an official sport. This game is not a candidate for a computer game because there is no way to implement the many moves, yet on the other hand it can be implemented as a simple Olympic sport like tug of war

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    Grand Theft Auto - San Andreas (PS2)    by   sw0rdsman231       (Mar 9th, 2010 at 09:26:23)

    I find it interesting that within the game world of Grand Theft Auto: San Andreas, the developers spent so much time trying to make a very detailed and realistic world, yet some elements are incredibly unrealistic. For example, if you eat a lot of food your avatar will become fat or you can work out at the gym and he will become muscular. However, despite this you never need to buy gas for your car and during the time I played I never once even saw a gas station (though it is possible that they exist in the game and I just did not happen to stumble across one). I realize that it is not a reality simulator, but it is interesting to notice what areas the game developers decided to make more realistic and what areas they decided to fantasize. For example, you can drive incredibly recklessly and as long as you don't kill anyone, the police will not chase you. Many times I have sped or driven though a red light right next to a police car and they did not even seem to notice. It is interesting to see this moral framework that the developers have constructed into the game where you are only punished for strong acts of violence and not for less offensive crimes.

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    Grand Theft Auto : San Andreas (XBX)    by   agreenw2       (Mar 9th, 2010 at 01:40:42)

    I have been playing the game now for a little while and I do find it quite entertaining. I am such a "goodie two shoes" when it comes to games like this, but I try to drive well and not hit civilians. There are a lot of times when I feel bad for doing something and enjoying it because it is totally unrealistic but I can't help but feel bad about it. When I had my friends who were boys play the game they were just brutal. They cheer each other on when one will kill someone or get a prostitute and therefore, I do find it quite amusing to also watch the game. I think it would be interesting to look at the gender differences when playing the game and see how males play it differently then females.

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    Grand Theft Auto - San Andreas (PS2)    by   sw0rdsman231       (Mar 8th, 2010 at 22:29:22)

    During my second experience with Grand Theft Auto: San Andreas I found myself taking on the role of a gangster and making choices more in that mindset. I specifically chose to buy green clothes, which is the gangs’ color, and I purposefully drove over and shot at people who wore purple (the color of the rival gang). I find it both fascinating and disturbing that I was basing my decisions not on what I myself find ethically right or wrong, but instead on what my character felt. I was doing this even though I knew that these actions would have no benefit to me within the game. This is what disturbed me because I was superimposing myself into the game thinking that it would benefit me in some way to murder rival gang members. I had the same sort of mindset when I first played the “No Russian” level in Call of Duty: Modern Warfare 2. I shot at the civilians in the airport because I thought that I would fail the mission if I did not, and despite the fact that there was nothing telling me to shoot them I felt peer pressure from the characters in the game to act as they did. I find it interesting to think that I made the game more real than it actually is by acting in a way which would benefit CJ in real life, but not in the game itself.

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    Grand Theft Auto - San Andreas (PS2)    by   elevine5       (Mar 8th, 2010 at 21:06:40)

    I'm about halfway through the game already and I can safely say that this one of the most addicting games. As of now I have progressed to a mobster of sorts. CJ gets betrayed by his gang members and now lives in a replica San Francisco. I do not see any real bothersome ethical problems dealing with racism anymore. Mostly CJ's jobs include tormenting local shop owners and assassinating wanted men by the mob. It is very interesting to see the change in this game. In the game I have progressed from rags to riches it seems like. Following the basic formula of most GTA games this seems to be the outcome. I don't find GTA San Andreas anymore ethical wrong than the others, maybe less if anything. It is a classic story that reminds me of the formula between Scarface and a combination of other different gang related movies.

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    Mario Kart: Double Dash!! (GC)    by   ejpavia

    No comment, yet.
    most recent entry:   Thursday 18 January, 2007
    My second session of Mario Kart Double Dash!! was just as fun as the first. When it comes to racing in this game, I feel a need to improve my time each race. The game design of this game is amazing by the way. The designers really paid close attention to detail. It's great how the background and foreground images are so detailed no matter what direction you are facing or driving, forwards, backwards, left or right. One level I especially enjoyed was Toad's Playpen. I know the design for this game is not very complex because the track is simply a typical oval shaped race track with no twist and turns. However, that's what I liked about it so much. It was fun playing this game because the question mark boxes are always where they should be and for some reason, this level is harder for me to win first place in. What i love about this level is how the question mark boxes are placed right as you enter a turn and then during the long stretch to the next turn, you have time to attack the other players in front of you.

    Another level I played this time was the desert level. It's fun trying to get better at this level and learning new tricks to overcome certain obstacles. In particular, i hate the tornados and the big giant whirlpool of sand in the middle of the leve. I hated the tornados because they often pop up during the windy turns just past the checkpoint. I didn't like the turns because they were difficult to get used to and if you don't turn well enough and end up off the track, your speed is slowed down greatly. I also didn't like the giant whirlpool thing because the space of track around the whirlpool was very small. Just like any part of the track, if you drive off the track on the dirt, your speed will slow down. So, at first, i found myself being passed up by other players around these particular areas of the track. The visuals though are great and make it seem as if i am really traveling across a track built in the middle of a desert. The tuble weed that passed across the screen from time to time were a cool addition.

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