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    Astro Boy: The Video Game (DS)    by   jp       (Nov 20th, 2017 at 07:18:47)

    There was an Astro Boy GBA game that I really enjoyed (made by Treasure, of all companies) and so I picked this one up just for fun (and for not a lot of money, which is a common theme with me).

    When I booted the game up I was surprised that the existing save files on the cart indicated that progress had only been made to the second stage of world 1. Wow, that doesn't seem like too far, I thought - maybe the game had previously been owned by a small child who just didn't like it?

    My mistake. And I only made it to the 3rd stage before calling it quits. It's been a while since I've played a game that had so many issues in terms of gameplay and controls. It felt old school in a bad way, so - an experience so clunky and awkward that it might have been given a pass 20 years ago because we didn't know any better. But today? (well, ten years ago I guess - the game is that old)

    The game alternates (AFAIK) between platforming sections and sidescrolling shooting sections. Both are a mess. In the platforming ones, you have to punch your way through enemies - button mask mostly, but there are some that fire little fire balls that damage you. You can't really dodge them. Jumping is also awkward because you can jump up, but you can't jump to move sideways unless you press another button and then Astro sort of fires his jets and goes sideways or a little bit. But, you can't control him, so getting the timing right to land on a moving platform is way more effort than it should be.

    When you kill an enemy they drop an orb, collect enough orbs and you can activate a special power. I only tried three of the powers: a shield which was useless 'cause I activated it at the wrong time, a health restore, and Astro's butt machineguns which were a waste because he didn't seem to fire at the enemies surrounding me.


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    Egg Inc. (iPd)    by   jp       (Nov 14th, 2017 at 21:50:31)

    I've been playing this for a week(?) now - mostly because I've been on a loosely investigative (experiential?) exploration of idle/clicker games. I think this is my 4th in the last month or so.

    The premise is fun, you're selling eggs - so you tap to get chickens and then spend all the money researching better eggs and improvements that make your entire operation more efficient. But, it's a weird game on a few fronts...

    a. The "core" activity - tap to get more chickens, never gets better/automated in any significant way. At the beginning, it matters...but once you're past the thousands...all you get is a bonus multiplier (small, in the grand scheme of things) that only lasts while there are chickens coming out of the hatchery - which is less than 10-15 seconds.

    b. The core driver of the economy comes from watching ads (you can't choose to do it, you randomly get the opportunity every now and then), tapping on drones (that randomly appear and fly across the sky), and random gifts (that appear as delivered boxes). So, to make significant progress in the game you can't play it idly - you have to pay attention, with your phone on.

    c. Offline benefits are super slim - I was NEVER able to buy/improve anything from having not played and coming back to the game. So, you can't "let your economy" grow - because it doesn't. A few drones and a minute of paying attention will probably get more progress than 2 hrs offline.

    d. The progression curve felt quite smooth until slightly over halfway through. I hit a cliff HARD. (going from Tachyon to Graviton eggs). It's so bad I decided to quit as soon as I learned what the next egg was (Graviton).

    So, it's a weird idle game because it's not idle. You make progress via the action parts, really. It's also not really a clicker game - because the clicking quickly becomes meaningless. It does heavily favor the re-start (prestige) which is weird/interesting because the core loop ALSO has a re-start loop inside of it. Each time you upgrade your egg you have to start over. But when you prestige start-over you get special soul eggs that give you a nice multiplier for everything else.

    Overall, the game feels weirdly out of balance - I never had issues with having enough hatchery capacity (the main thing you build/upgrade) and neither did I have issues with the transportation (you also buy/upgrade trucks to carry eggs away). I suspect this might become more prominent later - but so far it seems to easy and, well, mostly meaningless.

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    1979 Revolution: Black Friday (Other)    by   641345340       (Nov 10th, 2017 at 01:11:46)

    I wanna talk about the interrogation in my final entry.
    This part is one of the most important part of the story because it predicts all the dramatic conflicts.
    I especially like the voice acting of Asadollah Lajevardi who is the warden. Players have to make choices throughout the whole process. Asadollah will beat and threat you. There is a real sense of danger in this part.
    The game would be a totally different experience without the interrogation part.

    This entry has been edited 3 times. It was last edited on Nov 10th, 2017 at 01:13:58.

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    Zero Escape: Zero Time Dilemma (VITA)    by   edGarcia       (Nov 10th, 2017 at 00:52:10)

    Got pretty far in the game this time around, I have to say that some of the kills are pretty gorey. The neck braces that blow your head off and the one with the chair and the revolver is also pretty intense. The way Sigma coldly calculates his death is pretty cool. I like how the players of the game learn to SHIFT and take advantage of this power to make the best decisions where everyone survives.

    The ending was decent. The thought that the choice to swap positions with the players who won the coin toss was a cop out from the writers. I mean at the end of the game they are motivated, but the virus is still going to hit and kill most of humanity.... also why do the decisions of a few adults decide the fate of the world?

    Overall I liked the game the dialogue could've been better but I think that I need to play the first two games to properly understand the story.

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    Oxenfree (PC)    by   lintree       (Nov 10th, 2017 at 00:37:37)

    I'm still having a difficult time discerning the moral dilemma so far, I'm assuming it will appear near the climax of the game but so far I haven't been able to catch onto it. The overarching gameplay is getting increasingly creepy. Currently, the most prominent dilemma is simply which answers to give during prompts but even then, it doesn't feel like the answers affect the narrative that much. I'm more interested in the banter between characters than the overarching story and that may be a problem. I'm looking forward to playing more of the game.

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    What is GameLog?

    GameLog hopes to be a site where gamers such as yourself keep track of the games that they are currently playing. A GameLog is basically a record of a game you started playing. If it's open, you still consider yourself to be playing the game. If it's closed, you finished playing the game. (it doesn't matter if you got bored, frustrated,etc.) You can also attach short comments to each of your games or even maintain a diary (with more detailed entries) for that game. Call it a weblog of game playing activity if you will.

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    1 : jp's Astro Boy: The Video Game (DS)
    2 : jp's Egg Inc. (iPd)
    3 : Phosk's Dishonored (PC)
    4 : Miranda's Life is Strange (PC)
    5 : lintree's Oxenfree (PC)
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    1 : edGarcia at 2017-11-10 00:53:11
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    Angry Birds (Other)    by   dkirschner

    So far you just...fling birds.
    most recent entry:   Sunday 11 September, 2011
    When I got my new (first) smartphone last month, I was excited to be a part of the app-using world. I also figured I'd check out the few games that I keep hearing about over and over and over, the #1 of which is definitely Angry Birds (complete with t-shirts, plushies, and I heard even a TV show?!) I didn't know a thing about it besides you launch birds for some reason or another. I didn't know that it had a physics system, for example, or that there were a few different types of birds with different abilities.

    After playing it at lunch or dinner here and there, I really don't get it. Part of me feels like I should hide under my desk after saying that I don't get it, to save myself from the gasps and dirty looks of the general public. But, it's what I said after the first time I played it. You just fling birds at stuff. I understand what people like about it. It's not un-fun, but I can't imagine ever playing it outside of some situation where I had nothing else to do, like if I'm eating by myself or forgot my book to take on the train. Anyway, flinging the birds is neat to watch. I like crossing my fingers hoping I hit the planks just right and hoping they collapse just right. I find that sometimes all the thinking and planning I can do to get a level just right simply does nothing for me. Then almost randomly the nth time I play a level I'm stuck on, everything will fall into place. It makes each fling of a bird exciting, but I feel like I get (un)lucky and that that's really the motivating force. It's like bowling. I'm not that good at bowling. I throw the ball and then the mystery of physics carries it down the lane and knocks some pins over. It's going right down the middle! It might be a strike! Awww, 7/10 split, damn! Then the next round I toss the same ball the same way and it's a strike and I get all excited and high five everybody.

    I can't believe I compared Angry Birds to bowling, but it's accurate for me. And the general issue is that the times I would play a game like Angry Birds, those 'casual gaming' times on a train or at lunch or whatever, I much prefer reading. So I only have been using it as a "eh, I don't feel like carrying a book around." I've got a handful of other games on my phone. I tried one other one yesterday, Star Traders, which appeared to be a really complicated space RPG with a ton of factions and stars and a giant universe to explore...but I deleted it after 15 minutes because there's honestly no way I can get into that casually. And there were lots of typos. I made my friend laugh showing him some. At one point my crew and I landed on a planet, and I decided to explore with 17 crew members. It said something like "It was a very dangerous journey. You survived, but 16 of your crew members were killed by fell into a hole. You survived, but you were attacked and now you are blind in one eye." Sweet! 16 crew members killed by "fell in a hole" and now I'm a one-eyed space captain. I guess that makes me a space pirate. I got some other one called Everlands that looks like a badass card game that reminds me of the one in FFVIII or IX. I actually have high hopes for that one.

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