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    Watch Dogs 2 (PS4)    by   dreimanatee       (Oct 16th, 2017 at 23:37:16)

    I have made quite a bit of progress. I have played a lot of the main quest to try and get through it before I have to return the game to the library. I have played the game throughout the week.
    The game continues to parallel to the real world and issues of information and technology sharing and company use of personal data.
    First was the infiltration of Nudle and the similarities to Google.
    The Burning Man festival a.k.a. "Swelter Skelter" Was entertaining too but the logic puzzles have become stale. The characters struggle to keep the game interesting once the game play has staled.
    I knew Horatio had to die. His character was too well developed and likable and helps further push Retr0's avenging vigilante persona. The drones are pretty overpowered now. I can just drop bombs and the Police A.I. isn't sophisticated enough to deal with it. After all the upgrades my character is unstoppable.
    Galilei or as some would say SpaceX also was a breeze to run through. I snuck past everyone and finished the mission within minutes. Disappointing since I was infiltrating corporate space plant. Despite that (and increasing the difficulty now.)
    I find that the vigilante acts of DedSec try incredibly hard to create a good image for themselves. While not as bad as a their motives seem just and their methods are a little rebranded to make the player feel better. Overall the story wouldn't be as interesting if there wasn't an overarching ultimate bad guy with a man bun. The side stories need an element, or scapegoat, to tie them together. One of the most interesting aspects about the game and Anonymous is for an orginization that lives in perpetual fear of doxxing it's incredible they go to such lengths to dox others. I agree that censorship is pretty trash and that corporations should be transparent. But laws were created for a reason and legislature exists to change those laws. The argument that DedSec would make is that the legislatures are too far into the corporate Oligarchy to actually listen to the people.

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    Watch Dogs 2 (PS4)    by   dreimanatee       (Oct 13th, 2017 at 11:23:25)

    I have been playing Watchdogs for this entire fall break after my business classes. I have enjoyed it thoroughly.
    With its obvious overtures to the hacking group Anonymous it brings up many ethical questions about censoring and personal information.
    Of course the faction DedSec believes that Blume's harvesting of information unchecked requires the Hackers to step up and protect users. Despite that it doesn't feel much better to have DedSec be the ones with the information.
    The clever parallels to Anonymous' history continues in the themes of the game. You have graphics that look similar to troll memes and the doxing of the Church in the game is very close to the story of Project Chanology against Scientology. Despite the fact that the game tries to make it easier for you to determine what is "right" I think that the game is really relevant in the conversation. With drones and access to cameras having anyone able to aquire personal information. Hackers aren't known for their idealism (aside from the vigilante styel of Anon.) But rather from their data breaches and bank siphons.
    DedSec pins itself up as the ultimate file
    I feel bad when I accidentally kill pedestrians in my stolen sports car. So by giving me an ideal of revealing the truth and exposing the lies of the games oligarchy seems heroic albeit thin in story. Characters are fun.

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    Polyforge (Arcade)    by   veruscio       (Oct 12th, 2017 at 03:39:37)

    Nivel 69. He logrado una confianza que no creía posible. Juego todos los días, eso es clave.

    Los niveles con figuras de lados iguales son más fáciles. Requieren un buen ritmo de tapping. Los otros niveles exigen mucha concentración. Los lados más pequeños son los que pueden generar más tiros fallidos: el tapping veloz o muy rítmico no siempre sirve.

    También descubrí que, en ocasiones, si miro un lado que no está iluminado, toco la pantalla apenas lo veo, independiente de que me toque disparar o no. Por eso, trato de no distraerme.

    Mi tapping actual me permite dejar un promedio de 7 lados no iluminados tras el primer giro.

    Cada vez más cerca del nivel 100.

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    Polyforge (Arcade)    by   veruscio       (Oct 9th, 2017 at 12:02:37)

    Estoy en el nivel 51. El juego, a esta altura, me apasiona. Mi objetivo es llegar al nivel 100.

    Comencé a usar dos dedos de la misma mano (índice y mayor) para reducir el espacio entre un disparo y otro. Así, según la velocidad a la que gira la figura, logro más lados contiguos iluminados. La clave es lograr la mayor cantidad de lados iluminados en la primera tanda. Cuantos menos lados queden pendientes a partir de la segunda vuelta, mejor. El riesgo de hacer esto es que es más fácil que se dispare dos veces al mismo lado.

    Ya no me molesta perder vidas. Antes me exasperaba; ahora me río si me falta un lado. Han elegido muy bien el color rojo para mostrar los fallos. De alguna manera, los cristales pequeños que aparecen junto al lado al que se disparó dos veces parecen gotas de sangre. Me genera ternura esto. No que se desangre, sino que haya algo en el juego que transmita humanidad. Finalmente, entendí que morir es la única manera de perfeccionar los tiros. Ahora, en efecto, puedo tirar hasta cuatro o cinco tiros en una misma vuelta.

    Hay colores que me resultan más agradables. El violeta con lados iluminados amarillos es mi preferido. Será el contraste, que es alto en ese caso. Detesto los colores más claros o cuando los lados se iluminan de color blanco porque me cuesta verlos y detectar rápidamente si están ya iluminados o no.

    Intenté grabar la pantalla con un capturador (dos, en realidad) para ver más tarde cómo voy pasando los niveles, pero me da error. Estoy investigando si es posible la superposición de pantallas.

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    Polyforge (Arcade)    by   veruscio       (Oct 7th, 2017 at 13:39:22)

    Llegué al nivel 32. El nivel 22 fue por lejos el más difícil hasta ahora. Estuve casi dos días para pasarlo.

    Mi coordinación ha mejorado mucho.

    He leído que otros usuarios del juego se ponen tan ansiosos como yo. Eso me ha dejado más tranquila. Mal de muchos...

    Todavía no descubro a qué se debe el cambio de velocidad del juego. Pero cuando sucede, trato de concentrarme para poder superar el nivel.

    También trato de hacer dos tiros como máximo por giro. Si hago más, suelo perder. También tengo un área débil, donde suelo perder: el cuadrante inferior izquierdo.

    Me siento más segura de seguir jugando. Si no pasaba ese nivel 22, era muy probable que abandonara el juego.

    Cuando lo pasé, estaba en el subte y grité un: «¡Vamos!» de alivio y alegría. No me importó la gente a mi alrededor.

    Hay gente que pasó el nivel 100. Me encantaría llegar a ese nivel de destreza. Es difícil, eso sí. Y a mí me puede llevar un largo tiempo.

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    Battlefield 2 (PC)    by   Mraza1101

    One of the best FPS game ever made
    most recent entry:   Friday 7 September, 2012
    By: Mohammad Raza
    Battlefield 2
    The game which has eaten most of my life and has “ruined my life” would have to be Battlefield 2! When I first got the game I was still in middle school, needless to say it took over all of my free time including homework time. My addiction to this game was incomparable to any other game I had ever played in my life. I spent an average of twenty hours a week playing Battlefield 2. This wasn’t the first time of me playing an online first person shooter sandbox game play game. I had dedicated a fair amount of time playing battlefield 1942 and Vietnam so I was not a noob in this genre of games rather I was a veteran with a lot of slick moves up my sleeves. To start my most favorite feature of the game that set it apart from other games was that it was the first to introduce squad base team action with a commander directing each squad to the right position. The squad base team game play added many layers of depth that other games simply did not have during its release making it stand out. The commander had many options such as telling squads where to relocate and what objectives to take over, over that the commander had abilities to call in tactical artillery strikes to wipe out enemies straight of the map. Other abilities include supply drop, vehicle drop and UV drone recon. My favorite gun would have to be the M95 sniper; I have had so many memorable, gruesome and funny moments with it that it has become legendry to me. My most favorite part about this over powered weapon is that if somebody dare takes my vehicle (example a jet); this baby can deliver a 50 caliber bullet through bullet proof windows and take their heads right off… Yep it’s over powered but well worth unlocking it.

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