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    Mewgenics (PC)    by   jp       (Nov 3rd, 2026 at 17:19:24)

    After a bunch of good/easy runs I got into a streak of bad runs...all the cats dying and that sort of thing. Which makes me wonder if this wasn't designed - as in, I got an easy run in the beginning before the (invisible) training wheels came off?

    The longer I played though, the more grating the crass humor became. To a point that I'm happier just playing something else now, which is a bit of a shame because there's interesting stuff here and I was enjoying discovering new combos and interactions and such. But, it also feels like the game is a bit grindy in ways I'm not too excited for...I need to "dump" a lot of cats to get more upgrades so, is it really worth it? It doesn't seem like it, so I'm putting this back on the metaphorical shelf...

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    Read Only Memories: Neurodiver (NSW)    by   jp       (Nov 3rd, 2026 at 17:16:11)

    Finished this last night and it was... well, less interesting than I had hoped? The interesting parts of the story sort of got lost along the way, and the interesting things about this cyberpunk universe (one on which psychic abilities and gene-manipulation such that people can acquire certain animal traits exist!) were also downplayed to focus on a story that's loosely about memories/reality and...sort of a ghost(?) (as in Ghost in the Shell, not as in scary ghost stories).

    Also, the "puzzly" moments - picking which pictures from your inventory to drag into slots on a fuzzy picture that needs solving were...mostly nonsensical to me - as in, I never felt really confident as to why I had to pick certain things and not others. The logic behind the correct solutions was unclear at best...which was annoying. I even looked up a video playthrough for one part - and the person who did the video ran into the same problem with the puzzle I was stymied by. And they did what I did - scoured the other places for something they may have missed before going back and trying combinations until one worked.

    At least I did confirm that the order of selection did not matter. A relief that made the trial and error a lot easier to manage. Thankfully.

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    Monster Hunter World (PS4)    by   jp       (Oct 30th, 2026 at 13:18:58)

    I'm really digging this so far. It's a lot more involved than I imagined, but also seems a little bit familiar...from playing the mobile f2p game of all things.

    I'm only a few missions in, just getting started, but I've been having fun exploring and learning about all the things the game has. Which is a lot! Crafting and cooking and inventory and stuff management. And lots of different weapon types, I've only tried two...but it's also been weird...


    1. I started out with a full plate armor set equipped - I think this might have been a promo of some sort? But, it's super good - like, way above level...so I don' really take damage when fighting monsters so I feel like I'm cheesing it. But, this wasn't my choice - I just started like that.

    2. From reading reviews over the years and stuff others had said, I sort of had the idea that the spaces in this game were huge, and it took time to track down and hunt a monster...and that it was all really involved.. but so far I feel like the spaces are really small. And tight. I've fought the "big" monsters 3 times - and they're not that big nor that remote...which feels strange. Perhaps I'm just getting the easy-peasy low level "big" monsters that sort of slum it in the starter areas? It's happened to me twice that I'm "tracking" a monster and then it's just there...wandering around and I tart to attack it. It's neat how their animations when they're wounded, and then try to run away...felt bad too.They make different noises (more "I'm dying and in pain" than "amgry roar be scared".

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    Read Only Memories: Neurodiver (NSW)    by   jp       (Oct 30th, 2026 at 13:11:04)

    It feels weird to say that I almost bailed on a visual novel because I couldn't solve a puzzle. But it's true!

    I don't actually know what happened, but this was a scene where you have to place items from your inventory...and I had three items, did it, got it wrong, tried all the combinations and it still didn't work. Then I spent 20 minutes scouring the environments in case I had missed something, did not find anything new and was about to go "ugh, I'm done". Went back, tried again, and now it worked. What?

    I think I might have misunderstood how the interface worked or was supposed to work? Maybe I did it differently the 2nd time? I don't know. We'll see what happens the next time I get to a "puzzle" (I mean, they're not really puzzles, but hey...)

    So far I'm intrigued, but I've only played what I assume is the prologue - so, we'll see how much longer I can maintain interest. The problem I sometimes have with games like this where you have to do lots of reading is that, if I'm playing at night in bed, I'll just get sleepy five minutes in. So, it's really hard to make progress.

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    Fallout 4 (PS4)    by   jp       (Oct 26th, 2026 at 15:08:51)

    Made it to level 9, did a few more quests and...yeah, I think I'm tired now. Strangely, it feels like there isn't much/enough story for me to continue to want to play, and I got a bit tired of always being under-health? Well, that got a bit better because I "discovered" (figured out) the cooking part of the game - I was finally able to put all these animal/critter parts and learned that lots of the stuff you cook then gets rid of the rads (all the food items I had healed, but also added rads - and I didn't have a way to mitigate that, so it seemed like a negative downward spiral). The no-rads healing food was really a game changer in that way, so that was a big improvement.

    Oh, every now and then there's a weird storm - and it was a super cool experience - it sounds and looks incredible and I was genuinely worried...rads going up, lightning noises and stuff. Great ambience!

    Maybe I should have gotten to the city I was supposed to visit for the story...but Ilooked at the shelf of over games to play and though..meh.

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    Bulletstorm: Full Clip Edition (PC)    by   dkirschner

    Hopefully an entertaining, over-the-top shooter! ---------- Yep! Better than I'd imagined. Great, gory, fun.
    most recent entry:   Saturday 4 August, 2018
    Wow! Pleasantly blown away by Bulletstorm. This one was never really on my radar when it originally released, but I caught press of the Full Clip edition and apparently it's a game that sticks with people. My three-word review is "big dumb fun," which is a solid review. It's like Gears of War meets a more mature, less offensive, and more self aware Duke Nukem. I'd read that you can actually play as Duke, fully voiced with new lines, in this Full Clip edition, but I actually played Bulletstorm "Lite," which I gather is just the single player part of Full Clip, and unfortunately without Duke's voiceover. I did find a Duke Nukem figurine on a table near the end of the game. Couldn't interact with it, but neat surprise.

    It's well enough that I only had Gray's (the main character) original lines because they're good. The language is very colorful and R rated, but I usually found it funny, or so exaggerated as to be funny. The bad guy has a habit of using racial slurs against an Asian character, Ishi, but I guess that's why he's the bad guy. Ishi even says at one point something to the effect of "If you use another racial slur, I will punch you in the face." Does using racism in humorous context, even in a self aware way, make it okay? A question for the ages...Ishi's humor, in contrast to other characters, is dark. In the beginning of the game, he gets melded with a robot AI, and constantly battles for control of himself, but it causes him to have really dark and deadpan humor that I loved. Ishi made me laugh more than anyone else, with Gray a close second.

    Okay okay, so while the characters are fun and the story is well done, that's not why you would play Bulletstorm. The name says it all. This is a game about murdering enemies in deliciously brutal ways. At any time, you can have three guns and your "leash" equipped. Guns are varied and all have secondary fire, or "charge," modes. Your standard assault rifle can charge a powerful blast. One gun launches bouncing bowling-ball sized mines. You can control when they explode, and you can, when charged, cause multiple explosions. Zoom in with the sniper rifle, and you can guide the bullet, which is super fun and deadly. Charge up the drill and you can use it to melee enemies. You upgrade guns and purchase ammo using skill points, which are granted for fashionably killing enemies. Headshots, ballshots, buttshots are some standard methods that yield extra skill points. There are like 150 specific kinds of skill shots to figure out though! Each weapon has like 10, there are skill shots for killing bosses and minibosses in various ways, and there are, my favorite, environmental skill shots.

    You see, Bulletstorm isn't just about bullets. It's about using your leash (the closest comparison off the top of my head is the grappling hook from Just Cause) to grab enemies from afar and fling them into spikes, off ledges, into man-eating plants, into dangling electrical wires, etc., and using your boot to kick enemies into same. The environment is littered with killing opportunities, including a liberal amount of exploding barrels. All of this makes Bulletstorm a massive playground for combining these elements. What felt especially novel is that the more you use the tools at your disposal, and the more creative you are in your killing, the more skill points you get. So it becomes this cycle where you get creative to earn more skill points, use the skill points to buy more and fancier weapons and ammo and charges, which allows you to cause even more mayhem, which rewards even more skill points, etc. The loop is brilliant.

    The game is fast, flashy, and sounds good too. The Gears reference comes from the look of the game, the exaggerated military gruffness of the characters, and the fact that like half the settings are ripped from the franchise. Totally fun, totally self aware, totally worth it if you want a few fun gory evenings in a video game. OH, and I played this because of EA Origin's "premier" membership launch. I've wanted to play A Way Out with a friend, and I went to see how much it would cost. Found out about Origin's new model, and saw they'd greatly expanded their library. So I'm subscribing for a month to play A Way Out, and saw a handful of other games on my wishlist, including Bulletstorm, Titanfall 2, Inside, The Witness, and Duskers. So I'll be trying to burn through some of those in August, which is most certainly a bad idea given that school is starting.

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