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Mewgenics (PC) by jp (Nov 3rd, 2026 at 17:19:24) |
After a bunch of good/easy runs I got into a streak of bad runs...all the cats dying and that sort of thing. Which makes me wonder if this wasn't designed - as in, I got an easy run in the beginning before the (invisible) training wheels came off?
The longer I played though, the more grating the crass humor became. To a point that I'm happier just playing something else now, which is a bit of a shame because there's interesting stuff here and I was enjoying discovering new combos and interactions and such. But, it also feels like the game is a bit grindy in ways I'm not too excited for...I need to "dump" a lot of cats to get more upgrades so, is it really worth it? It doesn't seem like it, so I'm putting this back on the metaphorical shelf...
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Read Only Memories: Neurodiver (NSW) by jp (Nov 3rd, 2026 at 17:16:11) |
Finished this last night and it was... well, less interesting than I had hoped? The interesting parts of the story sort of got lost along the way, and the interesting things about this cyberpunk universe (one on which psychic abilities and gene-manipulation such that people can acquire certain animal traits exist!) were also downplayed to focus on a story that's loosely about memories/reality and...sort of a ghost(?) (as in Ghost in the Shell, not as in scary ghost stories).
Also, the "puzzly" moments - picking which pictures from your inventory to drag into slots on a fuzzy picture that needs solving were...mostly nonsensical to me - as in, I never felt really confident as to why I had to pick certain things and not others. The logic behind the correct solutions was unclear at best...which was annoying. I even looked up a video playthrough for one part - and the person who did the video ran into the same problem with the puzzle I was stymied by. And they did what I did - scoured the other places for something they may have missed before going back and trying combinations until one worked.
At least I did confirm that the order of selection did not matter. A relief that made the trial and error a lot easier to manage. Thankfully.
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Monster Hunter World (PS4) by jp (Oct 30th, 2026 at 13:18:58) |
I'm really digging this so far. It's a lot more involved than I imagined, but also seems a little bit familiar...from playing the mobile f2p game of all things.
I'm only a few missions in, just getting started, but I've been having fun exploring and learning about all the things the game has. Which is a lot! Crafting and cooking and inventory and stuff management. And lots of different weapon types, I've only tried two...but it's also been weird...
1. I started out with a full plate armor set equipped - I think this might have been a promo of some sort? But, it's super good - like, way above level...so I don' really take damage when fighting monsters so I feel like I'm cheesing it. But, this wasn't my choice - I just started like that.
2. From reading reviews over the years and stuff others had said, I sort of had the idea that the spaces in this game were huge, and it took time to track down and hunt a monster...and that it was all really involved.. but so far I feel like the spaces are really small. And tight. I've fought the "big" monsters 3 times - and they're not that big nor that remote...which feels strange. Perhaps I'm just getting the easy-peasy low level "big" monsters that sort of slum it in the starter areas? It's happened to me twice that I'm "tracking" a monster and then it's just there...wandering around and I tart to attack it. It's neat how their animations when they're wounded, and then try to run away...felt bad too.They make different noises (more "I'm dying and in pain" than "amgry roar be scared".
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Read Only Memories: Neurodiver (NSW) by jp (Oct 30th, 2026 at 13:11:04) |
It feels weird to say that I almost bailed on a visual novel because I couldn't solve a puzzle. But it's true!
I don't actually know what happened, but this was a scene where you have to place items from your inventory...and I had three items, did it, got it wrong, tried all the combinations and it still didn't work. Then I spent 20 minutes scouring the environments in case I had missed something, did not find anything new and was about to go "ugh, I'm done". Went back, tried again, and now it worked. What?
I think I might have misunderstood how the interface worked or was supposed to work? Maybe I did it differently the 2nd time? I don't know. We'll see what happens the next time I get to a "puzzle" (I mean, they're not really puzzles, but hey...)
So far I'm intrigued, but I've only played what I assume is the prologue - so, we'll see how much longer I can maintain interest. The problem I sometimes have with games like this where you have to do lots of reading is that, if I'm playing at night in bed, I'll just get sleepy five minutes in. So, it's really hard to make progress.
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Fallout 4 (PS4) by jp (Oct 26th, 2026 at 15:08:51) |
Made it to level 9, did a few more quests and...yeah, I think I'm tired now. Strangely, it feels like there isn't much/enough story for me to continue to want to play, and I got a bit tired of always being under-health? Well, that got a bit better because I "discovered" (figured out) the cooking part of the game - I was finally able to put all these animal/critter parts and learned that lots of the stuff you cook then gets rid of the rads (all the food items I had healed, but also added rads - and I didn't have a way to mitigate that, so it seemed like a negative downward spiral). The no-rads healing food was really a game changer in that way, so that was a big improvement.
Oh, every now and then there's a weird storm - and it was a super cool experience - it sounds and looks incredible and I was genuinely worried...rads going up, lightning noises and stuff. Great ambience!
Maybe I should have gotten to the city I was supposed to visit for the story...but Ilooked at the shelf of over games to play and though..meh.
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GameLog hopes to be a site where gamers such as yourself keep track of the games that
they are currently playing. A GameLog is basically a record of a game you started playing. If it's open,
you still consider yourself to be playing the game. If it's closed, you finished playing the game. (it doesn't matter
if you got bored, frustrated,etc.) You can also attach short comments to each of your games or even maintain a diary (with more detailed entries)
for that game. Call it a weblog of game playing activity if you will.
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2323 registered gamers and 3395 games. 7935 GameLogs with 13453 journal entries. 5109 games are currently being played.
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Subnautica (PC) by dkirschner |
| Really intriguing! Oddly scary. -------- Great game. Lost interest after my sub caught fire a mile from my base though. |
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most recent entry: Monday 12 September, 2022
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This is the first survival game I’ve put time into and really enjoyed! I’m so happy I found an exemplar of the genre. Since I haven’t played many survival games (though I’ve played plenty with survival elements, including recently completed Metro Exodus), I can’t well compare this with others. But I can say why I liked this one.
The game begins with you hurtling through the atmosphere of a planet and crashing into its ocean. Chaos! Your ship has exploded, the crew who managed to eject in life pods are scattered in the surrounding ocean. You lose consciousness and wake up to an insistent life support system. Take care of that, exit the hatch of your life pod, and behold the open ocean, calm, beautiful. Except for the burning wreck of the Aurora, your ship, in the near distance, leaking radiation.
Subnautica immediately establishes that the water world around you is beautiful, intriguing, and deadly. Colorful, cute fish swim near the life pod. Vibrant corals and plants with long stalks and luminescent seeds sway in the current. You’ll quickly be given some tasks, though. Read the survival manual and listen to radio distress beacons to figure out that (a) you need food and water, (b) you need to establish a safe base, (c) you should try to reach other survivors, and (d) other instructions that I don’t remember.
This begins a constant progression that didn’t slow down for many hours of gameplay. The progression occurs in terms of narrative, construction, and exploration. Narratively, you uncover what happened to crew members, their life pods, and other ships. You also catalog flora and fauna and learn about the ocean planet. Eventually, distress beacons from crashed life pods are too deep for you to dive, or surrounded by dangerous predators, or may just be really, really far away. Sometimes narrative events are set to occur in the future, like when a nearby ship catches the Aurora’s distress signal and announces a time and location for rescue. I’ll give you one guess as to how that goes; the rescue scene filled me with dread.
You’ll need to construct tools, vehicles, and a better base to reach, explore, and survive in new places (ocean biomes, as the game calls them). There are tons of things to fabricate (craft). You’ll be swimming around collecting ores and blueprints to build a laser cutting tool (cut metal, useful for exploring wrecks), a Seamoth (your first vehicle that offers some protection from the outside), fins that let you swim faster, O2 tanks that let you dive deeper, rooms for your base that let you scan for resources or store more items or use fish to generate power, and so on.
This is actually one point of improvement I have for the UI. It is not easy to search items to fabricate or to inventory what you need to fabricate more complex items. It would be useful if there was a search box so that you don’t have to scroll through 100 items looking for the one you want. It would also be useful if more complex items listed all the individual components they need. For example, building the Seamoth requires 1 Titanium Ingot, 1 Power Cell, 2 Glass, and 1 Lubricant. Each of these things requires some combination of other things (such as 2 Batteries and 1 Silicon Rubber for a Power Cell). Sometimes those things require still another combination of things (such as 2 Acid Mushrooms and 1 Copper Ore for a Battery). Without a search function, or a more comprehensive list of components for complex items, it is a chore! I can’t imagine the hell in doing this with a controller. I would prefer that the Seamoth blueprint tell me what’s in a Titanium Ingot, what’s in a Power Cell, etc. right on its fabrication page. Honestly, the game would be a magnitude shorter without time spent going back and forth in fabrication menus.
But progression through fabrication is fun nonetheless because it leads you to new places for materials. Narrative, construction, and exploration are all tied together well, as you are led with a constant trail of breadcrumbs to the next thing. At some point, though, the trail slows, and this is when I lost interest in continuing. I had built the big daddy submarine, which is basically its own mobile base. At the depths the sub can go exist leviathan class creatures, huge sea serpents and things that will wreck your vehicles and eat you for breakfast. I began to lose patience as my survival became more precarious. The final straw was when my sub caught fire. I was like a mile away from my base and I had one fire extinguisher on board (I didn’t even know it could catch fire!). The fire extinguisher ran out and the sub still burned. Every time I died, it spawned me back on the burning sub. I’d leave the ship and get killed by a leviathan. Return to the ship and get killed by smoke inhalation. This was a reload-to-an-earlier-save situation, but I decided to call it and watch the rest on YouTube. I didn’t spoil the main mystery here, but there is something else going on (of course there is!) that you will be unraveling. It turns out I wasn’t that near the end of the game. I’d built a lot of the major equipment, but needed a lot of upgrades and access to materials I hadn’t yet discovered, which meant using the sub to enter deeper waters.
Are other survival games like this? Are they this intense? This beautiful? Do they have better crafting UIs? Pros and cons of some others? Others to recommend?
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