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Mewgenics (PC) by jp (Nov 3rd, 2026 at 17:19:24) |
After a bunch of good/easy runs I got into a streak of bad runs...all the cats dying and that sort of thing. Which makes me wonder if this wasn't designed - as in, I got an easy run in the beginning before the (invisible) training wheels came off?
The longer I played though, the more grating the crass humor became. To a point that I'm happier just playing something else now, which is a bit of a shame because there's interesting stuff here and I was enjoying discovering new combos and interactions and such. But, it also feels like the game is a bit grindy in ways I'm not too excited for...I need to "dump" a lot of cats to get more upgrades so, is it really worth it? It doesn't seem like it, so I'm putting this back on the metaphorical shelf...
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Read Only Memories: Neurodiver (NSW) by jp (Nov 3rd, 2026 at 17:16:11) |
Finished this last night and it was... well, less interesting than I had hoped? The interesting parts of the story sort of got lost along the way, and the interesting things about this cyberpunk universe (one on which psychic abilities and gene-manipulation such that people can acquire certain animal traits exist!) were also downplayed to focus on a story that's loosely about memories/reality and...sort of a ghost(?) (as in Ghost in the Shell, not as in scary ghost stories).
Also, the "puzzly" moments - picking which pictures from your inventory to drag into slots on a fuzzy picture that needs solving were...mostly nonsensical to me - as in, I never felt really confident as to why I had to pick certain things and not others. The logic behind the correct solutions was unclear at best...which was annoying. I even looked up a video playthrough for one part - and the person who did the video ran into the same problem with the puzzle I was stymied by. And they did what I did - scoured the other places for something they may have missed before going back and trying combinations until one worked.
At least I did confirm that the order of selection did not matter. A relief that made the trial and error a lot easier to manage. Thankfully.
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Monster Hunter World (PS4) by jp (Oct 30th, 2026 at 13:18:58) |
I'm really digging this so far. It's a lot more involved than I imagined, but also seems a little bit familiar...from playing the mobile f2p game of all things.
I'm only a few missions in, just getting started, but I've been having fun exploring and learning about all the things the game has. Which is a lot! Crafting and cooking and inventory and stuff management. And lots of different weapon types, I've only tried two...but it's also been weird...
1. I started out with a full plate armor set equipped - I think this might have been a promo of some sort? But, it's super good - like, way above level...so I don' really take damage when fighting monsters so I feel like I'm cheesing it. But, this wasn't my choice - I just started like that.
2. From reading reviews over the years and stuff others had said, I sort of had the idea that the spaces in this game were huge, and it took time to track down and hunt a monster...and that it was all really involved.. but so far I feel like the spaces are really small. And tight. I've fought the "big" monsters 3 times - and they're not that big nor that remote...which feels strange. Perhaps I'm just getting the easy-peasy low level "big" monsters that sort of slum it in the starter areas? It's happened to me twice that I'm "tracking" a monster and then it's just there...wandering around and I tart to attack it. It's neat how their animations when they're wounded, and then try to run away...felt bad too.They make different noises (more "I'm dying and in pain" than "amgry roar be scared".
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Read Only Memories: Neurodiver (NSW) by jp (Oct 30th, 2026 at 13:11:04) |
It feels weird to say that I almost bailed on a visual novel because I couldn't solve a puzzle. But it's true!
I don't actually know what happened, but this was a scene where you have to place items from your inventory...and I had three items, did it, got it wrong, tried all the combinations and it still didn't work. Then I spent 20 minutes scouring the environments in case I had missed something, did not find anything new and was about to go "ugh, I'm done". Went back, tried again, and now it worked. What?
I think I might have misunderstood how the interface worked or was supposed to work? Maybe I did it differently the 2nd time? I don't know. We'll see what happens the next time I get to a "puzzle" (I mean, they're not really puzzles, but hey...)
So far I'm intrigued, but I've only played what I assume is the prologue - so, we'll see how much longer I can maintain interest. The problem I sometimes have with games like this where you have to do lots of reading is that, if I'm playing at night in bed, I'll just get sleepy five minutes in. So, it's really hard to make progress.
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Fallout 4 (PS4) by jp (Oct 26th, 2026 at 15:08:51) |
Made it to level 9, did a few more quests and...yeah, I think I'm tired now. Strangely, it feels like there isn't much/enough story for me to continue to want to play, and I got a bit tired of always being under-health? Well, that got a bit better because I "discovered" (figured out) the cooking part of the game - I was finally able to put all these animal/critter parts and learned that lots of the stuff you cook then gets rid of the rads (all the food items I had healed, but also added rads - and I didn't have a way to mitigate that, so it seemed like a negative downward spiral). The no-rads healing food was really a game changer in that way, so that was a big improvement.
Oh, every now and then there's a weird storm - and it was a super cool experience - it sounds and looks incredible and I was genuinely worried...rads going up, lightning noises and stuff. Great ambience!
Maybe I should have gotten to the city I was supposed to visit for the story...but Ilooked at the shelf of over games to play and though..meh.
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GameLog hopes to be a site where gamers such as yourself keep track of the games that
they are currently playing. A GameLog is basically a record of a game you started playing. If it's open,
you still consider yourself to be playing the game. If it's closed, you finished playing the game. (it doesn't matter
if you got bored, frustrated,etc.) You can also attach short comments to each of your games or even maintain a diary (with more detailed entries)
for that game. Call it a weblog of game playing activity if you will.
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2323 registered gamers and 3395 games. 7935 GameLogs with 13453 journal entries. 5109 games are currently being played.
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Monster Hunter Freedom (PSP) by sithjedi |
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most recent entry: Friday 8 February, 2008
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Gameplay
Monster Hunter Freedom has become addicting. You run about accepting quests trying to best whatever monster comes your way. The quests you can take up are separated into two different categories: gathering and slaying. Slaying quests, which are my favorite type of quests, involve you slaying some target monster or monsters. Gathering quests are quests where you go, find, and bring back whatever you are specified to find. The gathering quests can range from simple herb picking to sneaking into a wyvern’s nest and abducting one of its eggs. I find the quests where you have to retrieve wyvern eggs particularly suspenseful. When carrying an egg, your walking and running speed is decreased drastically, and if you get attacked by anything or fall off a high ledge the egg will break. Stealing eggs is just one example of the numerous carrying quests this game has to offer.
The game offers a wide variety of weapons, allowing players to choose a weapon class that really suits their personality. There are six different types of weapons to choose from and each type of weapon has a number of paths you can take when customizing your weapon. The good thing is that there are no limitations on how many types of weapons you choose to use. I often find myself switching between using sword and shields and great swords. It is also noteworthy to mention that there is no best weapon as you will need different weapons when hunting different monsters, namely wyverns.
Just as there is a large, and I mean large, array of weapons to choose from, the same applies for armor. Each piece of armor has its own set of skills. When enough pieces of armor that share the same skill is worn, then it will boost your character’s abilities. One example is the farsight ability. After I have assembled the necessary armor pieces with the farsight skill, I will be able to see a map of the area without have to carry a map with me. It is important to note that you do not have to complete a certain set of armor in order to obtain certain abilities. I often find myself mixing and matching armor pieces in order to get a desired ability.
There is more to the game than simply hunting and gathering. After you complete you first quest, you’ll unlock the Kokoto Farm. Here you can fish, farm, catch insects, mine for minerals, gather plants, and more. As you progress in the game, you will be able to renovate your farm. I have renovated everything possible. Now instead of fishing with a rod, I can catch fish using fishnets and a fishnet-casting machine.
Monsters Hunter Freedom also features a combination system. This allows you to combine usable and non-usable items together to create helpful items that will aide you on your quests. My personal favorite combination is the pitfall trap. This requires you make a net and a pitfall tool, and combine the two to make the pitfall trap. Note, there is only a 40% success rate for combining this item. The better or more advanced the item, the harder it is to make.
Design
Monster Hunter Freedom has to have by far, the best graphics I have seen on the PSP. The image of this game is simply stunning. The textures and environment is very well done. The game aims for a realistic feel where you are but one person in a large world. You can clearly see this as you are being chased around the map by giant wyverns.
The music for this game does a fine job of drawing you into the game. The music does well in complimenting the game. In other words, it matches the mood of the game. When in town, the music is rather calm and enjoyable. When you are out on a quest, there isn’t normally any background music. Instead, you will hear noises from your surrounding area, such as birds, crickets, other creatures on the field, and even the breathing of your character.
Monster Hunter Freedom has no dungeon, puzzles, or anything of that sort. Instead you partake in quests that take place in one of six maps. Each map has specific features, surroundings, and habitats. For instance, you can only find certain types of monsters in the jungle map and other monsters in the volcanic map. This requires you to know your surroundings. For instance, I have memorized all the locations of items that can aid me in my quests, such as where I can find herbs, which recovers health.
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