Please sign in or sign up!
Login:
Pass:  
  • Forget your password?
  • Want to sign up?
  •       ...blogs for gamers

    Find a GameLog
    ... by game ... by platform
     
    advanced search  advanced search ]
    HOME GAMES LOGS MEMBERS     ABOUT HELP
     
    Recent GameLog Entries

    Smashing Bottles (PC)    by   jp       (May 30th, 2026 at 18:16:28)

    Heard about this one recently and got stuck playing the demo on itch (though it's also available on Steam) for a few hours until I got to the final (demo) ending!

    It's an incremental game with some interesting things going on - you have a bat and smash bottles, but you have a limited time to do so (in seconds, like max 25 or so after all the upgrades?). When time runs out you can go again or go to the shop to buy upgrades. As expected you want to get more money from smashing bottles and there's ways to do that - spawn golden bottles, champagne bottles (when they smash the corks fly out and can smash other things), and even molotov cocktails (that explode, smashing other things).

    There's a few things I thought where nice/clever:

    a. The game has two distinct phases (once you unlock molotovs, everything changes, really) - the "you smash" and the "maximize money in the time allowed". In the latter, the game mostly plays itself as the molotovs keep everything getting smashed.

    b. The "you smash" has rotating bottles, and since the smashing can take a few hits, there's some interest in smashing champagne such that the cork flies in a certain direction for more damage.

    c. The champagne corks are pretty clever - since it gives you a reason to, in the short time you have to smash, choose what to smash a little more carefully. Go for golden or champagne hoping for a productive chain reaction?

    Of course there's also a prestige/reset mechanic - from which you can lock a separate bat that smashes.

    I'm curious how far things will go once the full game is out - and what the nature of the upgrades will be. I'm really hoping for more variety in the experience beyond the simple "number go up" - in that sense the molotovs seem like they're capping the experience in a detrimental way (even as they were super fun to smash when I first unlocked them.

     read all entries for this GameLog read  -  read comments (1) read comments   -  add a comment Add comment 

    Donkey Kong Bananza (NSW2)    by   jp       (May 30th, 2026 at 18:07:32)

    Still playing!

    It has an interesting structure in terms of its levels and such - the core metaphor is that you're going deeper into the planet with each level, and they're both thematic and numbered. I got to a point where there's a bifurcation - go right into what I thought was "jungle land" or left into "snow land". I went right did a few more levels, cleared the boss (it was plant/poison land) and in order to continue going deeper I was then told to go back to "snow land"! There's a fast travel/teleport system involving giant worms that can move your around, so it was easy enough to do this, but I was surprised to learn that the fork was just a "choose what order to do these" situation... and also, the entire "fork" makes little sense thematically so I'm curious to see how it's explained and communicated in the interface - will it look like a fork in the "hole" going into the planet's core?

    The titular ability (bananza mode!) was a bit underwhelming - you turn into a bigger DK and can now punch things you couldn't before - it lasts a limited amount of time. But, I've since unlocked a new one - DK-bird - where you can glide around (and after paying to unlock) and drop an egg on enemies. The gilding around was important/necessary in the plant/poison levels, and I'm expecting it to be similarly required in the snowy ones. We'll see!

     read all entries for this GameLog read   -  add a comment Add comment 

    Hollow Knight: Silksong (PC)    by   dkirschner       (May 13th, 2026 at 14:58:07)

    Kicking myself for not writing an entry when I was playing this 6 months ago. I am cleaning up my wishlist, backlog, and etc., and the FEELING I get when I see Silksong "in progress" is anxiety. I had jotted a few notes in December, as follows:

    "It’s true, Silksong is hard. Like, really, frustratingly hard. Like punishingly difficult. I hit a wall at the end of Act 1 trying to beat the Last Judge. The game likes to place benches far away from boss fights, such that retrying boss fights involves slogging back through tough platforming and other sections of the map."

    I did kill the Last Judge and complete Act 1. I remember that took a very long time, and that after the Last Judge, I died a few more times and, probably, with shaking hands and rapid heartbeat, said, "I can't do this anymore." Actually, it may have been in one of those rooms with waves of enemies. This innovation is new and unwelcome to Silksong, rooms that lock upon entering and spill several waves of challenging enemies at you. Yeah, I think that is what got me, just being pummeled over and over in one of those rooms, getting tired of exploring the maze-like map, tired of dying, tired of corpse runs, just exhausted. The game became a chore.

    Besides that, I loved it, haha. I was definitely into it for a while. It was sublime until it wasn't.

     read all entries for this GameLog read   -  add a comment Add comment 

    Turnip Boy Robs a Bank (PC)    by   dkirschner       (May 12th, 2026 at 17:20:35)

    I meant to quickly beat this back in April so I could have a "completion" for the month, but I got really busy after spending barely an hour one afternoon with Turnip Boy Robs a Bank, a bizarre little twin-stick shooter about a turnip...who robs a bank. The game builds off previous games in the series, which I have never played, in which Turnip Boy commits tax evasion and, according to this game at least, seems to have started a war. Work has slowed down for the first time in nearly two months, and while I wait for my next contract to begin, I figured I'd knock this out.

    The whole game is silly. The world is populated by sentient fruits and vegetables. You are employed by a pickle / mafia gang leader to rob a bank of a garlic bulb / bad guy / killed your dad. You have a base, where you can get new weapon loadouts by bringing weapons from the bank (always try to return with something new or high-powered!), purchase progression items from the "dark web," and upgrade stuff at another vendor. You go on "runs" to the bank, which are timed (starts at 2 or 3 minutes, goes up to 5 or 6 with upgrades). Runs are over when you die or when you exit the bank. Die and you lose half the cash you accumulated in the run. Survive and you are handsomely rewarded. Upgrade stuff. Go back to the bank. It's a roguelite too.

    The bank has a specific layout of rooms, but you'll encounter some randomized areas too, and enemies and treasure are somewhat randomized. Throughout the bank are tons of NPCs with little fetch quests that usually reward you with pictures (fun/ny to look at) or hats (fun/ny to equip). A blueberry might want you to find its wedding ring, a lime wants you to get divorce papers from her lemon husband, a scientist pineapple wants you to find a philosopher mango and ask it an ethical question about experimenting on fruits, etc. I had some good laughs.

    In each corner of the bank is a boss. Boss fights were fun, but the most challenging were early on. Once you start upgrading stats, the game becomes easy. It definitely ends up being an "upgrade everything and go nuts on all the enemies!" type game, experience being overpowered.

    I haven't played a twin-stick shooter in a while, and while this wasn't revolutionary or anything, it was fun and scratched the itch. I gotta get back to Divinity: Original Sin 2. I might have some extra time till my next gig, so maybe I can boot it up, remember what I was doing, and make some progress this week.

     read all entries for this GameLog read   -  add a comment Add comment 

    Castlevania: Dawn of Sorrow (DS)    by   jp       (Apr 27th, 2026 at 22:04:52)

    I got to that point where I hit a monster/boss that just wasn't that much fun, and then I got a bit lost in terms of where to continue making progress, and the backtracking started to get a bit tiresome...as I explored and searched for different paths. So, time to bail!

     read all entries for this GameLog read   -  add a comment Add comment 
     
    What is GameLog?

    GameLog hopes to be a site where gamers such as yourself keep track of the games that they are currently playing. A GameLog is basically a record of a game you started playing. If it's open, you still consider yourself to be playing the game. If it's closed, you finished playing the game. (it doesn't matter if you got bored, frustrated,etc.) You can also attach short comments to each of your games or even maintain a diary (with more detailed entries) for that game. Call it a weblog of game playing activity if you will.

    [latest site fixes and updates]   [read more]
    RSS Feed
    view feed xml
    Recent GameLogs
    1 : jp's Smashing Bottles (PC)
    2 : jp's Donkey Kong Bananza (NSW2)
    3 : jp's Legacy of Ys Books I & II (DS)
    4 : dkirschner's Turnip Boy Robs a Bank (PC)
    5 : jp's Mystery Dungeon: Shiren the Wanderer (DS)
    Recent Comments
    1 : jp at 2026-07-04 10:34:33
    2 : Nicton at 2025-12-22 14:10:34
    3 : Nicton at 2025-12-22 13:54:29
    4 : Nicton at 2025-12-22 13:51:05
    5 : Nicton at 2025-12-22 13:49:54
    6 : Nicton at 2025-12-22 13:44:12
    7 : Nicton at 2025-12-22 13:42:39
    8 : Nicton at 2025-12-22 13:41:04
    9 : Nicton at 2025-12-22 13:40:29
    10 : Nicton at 2025-12-22 13:39:50
    Stats
  • 2323 registered gamers and 3358 games.
  • 7895 GameLogs with 13390 journal entries.
  • 5126 games are currently being played.
  • More stats
    Random

    Counter-Strike: Global Offensive (PC)    by   dkirschner

    Time to try another shooter. First session is fun. Tons of achievements...mmm, achievements. ------------ Fun game, could play forever.
    most recent entry:   Tuesday 7 June, 2016
    After a couple days of intense Counter-Striking, I'm glad that I Counter-Struck, but I doubt I will want to get very Counter-Stricken in the future.

    The game is undoubtedly fun, way updated from the old version. It looks and feels great, love all the different types of guns. It's got some cool game modes I hadn't played in another game before. My favorite has to be Arms Race. It's like Deathmatch, but when you kill enough enemies, or the opposing team's current leader, you rank up and get a new weapon. The goal is to reach the highest rank, which awards a golden knife, and kill someone with it. That's how you win the match. I never got the golden knife, but I got to the previous rank a couple times. I think the weapons are randomized except for the golden knife so you're always getting something unexpected and everyone is forced to play with all different types of guns.

    One thing I dislike is the constant chatter of other players, usually saying asinine things or calling one another derogatory names. I'm sure you can turn it off, but somehow I feel it's part of the online shooter experience you're supposed to have. Makes you feel like you're playing with others and not bots. I didn't actually learn anything from their chatter, which I thought I might at the beginning. I played one mode where I thought one team was supposed to plant a bomb while the other tries to stop them or defuse it. I got yelled at one time for planting the bomb! As I observed, it seems you can win by killing all of the opposing team, and that's what they were all trying to do. So I was actively detracting from my team's informal objective by following the formal objective.

    What I learned a lot from was playing the same couple maps over and over. I picked up a lot of tricks from watching other players and from getting killed myself, including that you can open and close doors, that many people shoot through doors as they approach to kill people on the other side, that there are many, many more ways in and out of houses and rooms than it initially looks like, that you need to aim for the head or else you'll die a lot pumping bullets into people's torsos, etc. At first I was like, "Ugh, why do they keep picking the same map?! This is boring" and after a while I was like "There's so much to learn about this map, it never gets old!"

    Anyway, there are hundreds of guns that I could spend hundreds of hours shooting at other players. It's good fun, but seems like idle time when I could be progressing through another game with a story. I'll keep CS:GO installed as people want to play it every now and again (and until 6 months ago I couldn't join in).

    [read this GameLog]

     home

    games - logs - members - about - help - recent updates

    Copyright 2004-2014