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River City Saga Three Kingdoms (NSW) by jp (Nov 12th, 2026 at 16:22:02) |
I'm not sure why I picked this up in the first place...probably a decent price and my affection for the series? I note that my affection is more...from a distance, than founded in having played many of the games. Sort in the "oh, I should play these games because they look like fun". I think I did one...and didn't enjoy it that much? I'll have to go back to my earlier/older gamelogs to see if I wrote about it.
ANYWAYS.
I've had a few fun hours so far with this one - I'm learning both that the combat system is deeper/more nuanced than I expected as I've unlocked special moves that are, essentially, combos. Also, the game is more grindy than I expected - moving between locations means fighting, which nets exp and some money but also, for me at least so far, also loss of health that I then need to replenish via spending money on food items.
So far things have worked out, but I was worried for a minute there that I may have painted myself into a bad corner I wouldn't be able to get out of easily.
I'm having fun - but still in what I feel are the early stages. Figuring out the map, figuring out the health/food/upgrades system, and so on. I'm not interested in the story really...and I don't have any particular attachment or fondness for the characters so I'm sure a lot will be going over my head. But, gameplay-wise I'm still entertained and intrigued enough to continue...
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Mewgenics (PC) by jp (Nov 3rd, 2026 at 17:19:24) |
After a bunch of good/easy runs I got into a streak of bad runs...all the cats dying and that sort of thing. Which makes me wonder if this wasn't designed - as in, I got an easy run in the beginning before the (invisible) training wheels came off?
The longer I played though, the more grating the crass humor became. To a point that I'm happier just playing something else now, which is a bit of a shame because there's interesting stuff here and I was enjoying discovering new combos and interactions and such. But, it also feels like the game is a bit grindy in ways I'm not too excited for...I need to "dump" a lot of cats to get more upgrades so, is it really worth it? It doesn't seem like it, so I'm putting this back on the metaphorical shelf...
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Read Only Memories: Neurodiver (NSW) by jp (Nov 3rd, 2026 at 17:16:11) |
Finished this last night and it was... well, less interesting than I had hoped? The interesting parts of the story sort of got lost along the way, and the interesting things about this cyberpunk universe (one on which psychic abilities and gene-manipulation such that people can acquire certain animal traits exist!) were also downplayed to focus on a story that's loosely about memories/reality and...sort of a ghost(?) (as in Ghost in the Shell, not as in scary ghost stories).
Also, the "puzzly" moments - picking which pictures from your inventory to drag into slots on a fuzzy picture that needs solving were...mostly nonsensical to me - as in, I never felt really confident as to why I had to pick certain things and not others. The logic behind the correct solutions was unclear at best...which was annoying. I even looked up a video playthrough for one part - and the person who did the video ran into the same problem with the puzzle I was stymied by. And they did what I did - scoured the other places for something they may have missed before going back and trying combinations until one worked.
At least I did confirm that the order of selection did not matter. A relief that made the trial and error a lot easier to manage. Thankfully.
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Monster Hunter World (PS4) by jp (Oct 30th, 2026 at 13:18:58) |
I'm really digging this so far. It's a lot more involved than I imagined, but also seems a little bit familiar...from playing the mobile f2p game of all things.
I'm only a few missions in, just getting started, but I've been having fun exploring and learning about all the things the game has. Which is a lot! Crafting and cooking and inventory and stuff management. And lots of different weapon types, I've only tried two...but it's also been weird...
1. I started out with a full plate armor set equipped - I think this might have been a promo of some sort? But, it's super good - like, way above level...so I don' really take damage when fighting monsters so I feel like I'm cheesing it. But, this wasn't my choice - I just started like that.
2. From reading reviews over the years and stuff others had said, I sort of had the idea that the spaces in this game were huge, and it took time to track down and hunt a monster...and that it was all really involved.. but so far I feel like the spaces are really small. And tight. I've fought the "big" monsters 3 times - and they're not that big nor that remote...which feels strange. Perhaps I'm just getting the easy-peasy low level "big" monsters that sort of slum it in the starter areas? It's happened to me twice that I'm "tracking" a monster and then it's just there...wandering around and I tart to attack it. It's neat how their animations when they're wounded, and then try to run away...felt bad too.They make different noises (more "I'm dying and in pain" than "amgry roar be scared".
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Read Only Memories: Neurodiver (NSW) by jp (Oct 30th, 2026 at 13:11:04) |
It feels weird to say that I almost bailed on a visual novel because I couldn't solve a puzzle. But it's true!
I don't actually know what happened, but this was a scene where you have to place items from your inventory...and I had three items, did it, got it wrong, tried all the combinations and it still didn't work. Then I spent 20 minutes scouring the environments in case I had missed something, did not find anything new and was about to go "ugh, I'm done". Went back, tried again, and now it worked. What?
I think I might have misunderstood how the interface worked or was supposed to work? Maybe I did it differently the 2nd time? I don't know. We'll see what happens the next time I get to a "puzzle" (I mean, they're not really puzzles, but hey...)
So far I'm intrigued, but I've only played what I assume is the prologue - so, we'll see how much longer I can maintain interest. The problem I sometimes have with games like this where you have to do lots of reading is that, if I'm playing at night in bed, I'll just get sleepy five minutes in. So, it's really hard to make progress.
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GameLog hopes to be a site where gamers such as yourself keep track of the games that
they are currently playing. A GameLog is basically a record of a game you started playing. If it's open,
you still consider yourself to be playing the game. If it's closed, you finished playing the game. (it doesn't matter
if you got bored, frustrated,etc.) You can also attach short comments to each of your games or even maintain a diary (with more detailed entries)
for that game. Call it a weblog of game playing activity if you will.
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2323 registered gamers and 3396 games. 7936 GameLogs with 13454 journal entries. 5110 games are currently being played.
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Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon (PS2) by dkirschner |
| Interesting combat system so far. Action-oriented instead of turn-based. --------- Intriguing story and concept, neat investigative uses for demons, combat sucks. |
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most recent entry: Sunday 11 November, 2012
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Played a ton of short games the last 2 weeks and want to write something about them. Short meaning <10 hours. So here comes a flood of quick and unedited posts about whatever comes to mind at present.
This one I stopped after like 5 or 6. I couldn't take the combat system. I'd been playing Bayonetta, which is a really fast-paced action game, and then I (perhaps poorly) chose to play Devil Summoner 2. It also has an action combat system, but it's unbelievably slow, boring and monotonous. I almost always enjoy turn-based RPGs better than the action variety, but this one didn't do it for me. Another reason it fell flat is probably due to my playing Nocturne a couple months ago, so once I began the demon acquisition process common to all SMT games, I was sort of like, "...again?" I was very much anticipating this game though because I've developed a real liking for SMT games. I never played Devil Summoner 1 because it's always like $80 on ebay. This purchase actually was an accident. I thought it was Devil Summoner 1 for like $25, but I misread and it was actually Devil Summoner 2. Then it sat on my shelf forever while I hoped to find a cheap copy of the first. Unpossible!
So that combat system. It goes like this: o o o o. o o o o o. o o o o . o o o o. triangle. Boring, right? The o button is your basic attack, and you just button mash it to do some combo. That's pretty much it. Triangle is your special attack, which as far as I played, looks like it'll be the same one attack forever. It uses MAG, which is like mana. You can replenish MAG throughout the fight by exploiting enemy weaknesses in typical SMT fashion. Hit 'em while they're down and get more MAG. Now, the name of the game is Devil Summoner, so you can imagine that you summon devils, or demons, also in typical SMT fashion. Except in this game, they run around the battlefield with you. You can switch them in and out during battle or set 2 to be summoned by default once battle starts. You set your demons' skills. You can set one to autorepeat so they'll just do that by default. Then you can bring up the command menu during battle to give them a different command. They'll carry out that one, then go back to the default action. Their special attacks use MAG too, so the more you use powerful attacks exploit enemy weaknesses, the more powerful attacks you can use. It's a neat idea. So besides o and triangle, you run with the left stick, dodge with x + direction, block with r1, and teleport your demons out of harm's way with r2. But again, battles mostly consist of ooooooo. My thumb got a serious workout.
The story is intriguing. You're some kind of supernatural detective (not quite sure about the finer points here) and you set off to find some guy for some daughter of a wealthy politician. You get closer and closer to him until you find a guy who definitely has some ties. Except this guy has mixed himself up in the demon world. He's a gambler, uncannily lucky, draws hopefuls to him, drains their luck, and turns them into his personal demon slaves in the demon world. And some men from a mysterious organization cast a spell on me and I had to fight my way out of some kind of delusional maze within my mind. Weird stuff.
While solving cases, the demons you recruit help you along the way. They have 'races' or whatever like usual (Pyro, Frost, Pagan, etc.) that, in addition to having the usual spread of combat abilities, also have investigation abilities. So the Wind type can use these special jet streams on the map to teleport you to new areas. The Fury type can enrage and break rocks and things in your path. The Pagan (or Pixie, don't remember!) can read NPCs' minds to get extra information. You *must* use your demons in order to solve cases. You need specific demons for specific things, so it's wise to keep one of each type on hand at all times. I didn't like this necessity, since in my short play time, I came up short twice when I arrived somewhere and realized I didn't have the proper demon I needed to continue, so I had to go back and grind to find one to recruit. It was irritating, and I wasn't looking forward to having to keep one of every type in my stash at all times just in case. When you fuse, you merge two demons into a new one. That almost always results in two demon types going bye-bye and the new demon being a redundancy in terms of type. Then you must go grind and replace the types that you just fused...
Also, somehow this game seems more 'kiddie' than other SMT games...I don't know how to explain why. Maybe it has to do with the expanded demon negotiation and the fact that most of the demons look young or talk like children.
Think that's about it. Actually sad to not get more story, but didn't like the combat, which is death for an RPG. I did order Persona 4 off eBay recently, so no more SMT games until that one, and I'll put it way at the bottom of my list to play.
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