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Bloons TD 6 (PC) by dkirschner (Jan 10th, 2025 at 11:08:48) |
Retiring this one. It's a cartoony tower defense game about monkeys and balloons. I gather that it's been around a long time, it's heavily monetized like a mobile game, and so there is tons of content. I played a handful of rounds, tried many of the different settings and challenges and whatnot. I'm not sure what I thought it would be like...less of a mobile game, I suppose. There are dozens and dozens of monkeys, heroes, upgrades, abilities, balloons, etc., etc. It's overwhelming, grindy, and not my cup of tea for tower defense.
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Cult of the Lamb (PS5) by dkirschner (Jan 5th, 2025 at 09:13:12) |
Cult of the Lamb makes being a demonic cult leader adorable. The game is a hybrid of a farming village sim and a roguelike (very much in the style of The Binding of Isaac, with Slay the Spire style paths to choose in dungeons [aka “crusades”]), and it works really well. Basically, upgrades from running your cult provide you with stronger weapons and better resources in crusades, and completing crusades provides you with resources for improving your cult. There are four crusade areas, each of which must be completed four times to get to the boss at the end. Defeat those bosses, and you will fight the game’s main boss. And your cult has a predefined area in which to expand and exist. Indoctrinate followers, keep them faithful, fed, and healthy. The combat in the crusades is fun, but nothing you haven’t seen before. There are a handful of weapon types, some weapon attributes (lifesteal, crit chance, etc.), you get a heavy attack, a magic curse attack (depending on what items you find), and like a special single-use relic. And you can find tarot cards, which give you buffs during your run. A handful of times, I got some “broke the game” style builds, such as a vampiric axe and huge boosts to attack speed and movement speed. Later on, you add the blunderbuss to your arsenal, which is basically an insta-win if you get one (bonus if it has useful stats). Crusades are not necessarily easy though; enemies tend to be fast and there’s a lot going on in the small play areas, especially when rocks and other junk gets in your way (step one of a busy screen is smash all the stuff that obscures your vision or impedes movement!). Boss battles are intense; one time I beat a boss with half a heart left. I didn’t get touched for the last half of the battle, and my knuckles were white from gripping the controller and focusing so hard. Other times, I unloaded on bosses and killed them in 30 seconds without taking damage.
The cult management part is the novel piece for me though. I don’t play sims much, don’t really enjoy them, but this is pretty light. Through spending “devotion” and a couple other currencies, you unlock buildings and rituals. You’ll need beds for everyone to sleep (or else they’ll be too tired to work and pray), an outhouse (so you don’t have to run around cleaning up poop), space for crops to grow food (lest your followers starve), buildings to help harvest wood and stone, a pillory, a morgue for the corpses that will pile up (followers die of disease and old age), and on and on and on. Why a pillory? Well, sometimes a follower will dissent and begin speaking ill of you; they’ll lose the faith and infect others with their lies. You can “re-educate” dissenters once per in-game day, which decreases their dissent level. But eventually, they’ll leave your cult, perhaps stealing some gold or persuading another follower to come with them. I figured out that if you jail them, they can’t preach heresy to others, re-education works better, and eventually they won’t be dissenters anymore and you can let them back out.
You’ll manage hunger, sleep, health, dissent, faith, and maybe one or two other things from time to time. Faith is a really important one. Your followers’ faith levels will decrease over time. You have to preach sermons and perform rituals to keep the flock in check. You can preach one sermon per day and perform rituals on cooldowns. Rituals might involve sacrificing followers, dancing around a bonfire late into the night, mass brainwashing, throwing a feast, and so on. Some rituals you have to choose among when you declare a “doctrine.” So for example, regarding the feast, you could have chose to learn the feasting ritual, which restores faith and hunger, or the fasting ritual, after which followers will not need to eat for three days. If you learn one, you cannot learn the other, and there are like 30 such doctrinal choices to make, which generally differentiate you being a “nice” cult leader or a “mean” cult leader.
It's fun to try and keep all these levels in balance. Time continues when you’re on a crusade, so you also have to consider faith, hunger, and cleanliness while you are crusading. You will sometimes want to leave early to deal with a problem. There are also other areas of the overworld map with other characters and activities, such as a place to go fishing (for a quest, and to dredge up fish to feed followers), a place to play a dice game (for coin), and some others. These are cute little diversions to indulge in, often if you’re waiting for daytime to deliver one more sermon to get your followers’ faith up before embarking on another crusade.
Cult of the Lamb does flirt with being repetitive, especially the crusades. The areas are gatekept by requiring you to have a certain number of followers. Having to clear each crusade area at least four times is a little annoying, but usually by the time you’re tired of crusading, you’re back doing cult management, and by the time you’re growing bored of doing cult management, you’re on another crusade. It’s a nice back and forth. I do gather that, by this point in the game’s life, the developers have released various updates, which have made the game more complex, such as adding “sin” as a resource, which I didn’t really bother with.
Overall, this was a fun, cute, chill, novel experience of a genre hybrid that I hadn’t played before.
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God of War (2018) (PS5) by dkirschner (Jan 3rd, 2025 at 09:31:53) |
This is a great reboot of the series, featuring Kratos and his son, Atreus. They took a little while to grow on me, but as the story gets going, I really enjoyed the contrast between the two of them. Kratos is Kratos—terse, no-nonsense, disciplined. Atreus is a kid. He starts off sort of mopey and whiney, but comes into his own as he becomes a capable warrior (though briefly becomes an immature jerk during his development). They also represent two kinds of gamer: Kratos wants to get straight to the point. Don’t help anyone, follow the objectives, let’s get this shit over with. Atreus wants to help everyone, explore, talk. I see gamer-David in both characters when they talk about what we should do next. Gamer Atreus-David does like to explore when the world is interesting, talk to everyone when the dialogue is good, and help everyone when the quests are fun and unique. Gamer Kratos-David likes to get to the point when these conditions aren’t met, but also feels the pressure to get to the point when he has signed up for a month of Playstation Plus and has six or seven games to get through. Luckily, this game has all those positive qualities and my Atreus side is more in charge. It was cool to see both characters grow. Kratos isn’t a rage-filled monster anymore, and by the end he’s down to explore and help other characters too, or at least supports those qualities in Atreus. There is another dyadic relationship in the game where two characters have strife, but then grow and resolve it. I didn’t expect the blue dwarven blacksmith in the beginning of the game to be an important character, but I ended up really liking him and his brother too.
There are a lot of things to talk about with God of War; it’s far bigger than I remember previous games being. It’s a bit open-world-ish. There are 9 realms, 6 of which are visitable, and one of which is the main “hub” that is explorable (the others are for story paths or optional with trials for gear). Midgard (the hub) is organized around a lake. You can paddle around the lake docking at beaches. I loved the anticipation of what I would find in each place. Sometimes there were rift tears (challenging battles with good rewards); other times there were devious puzzles where I had to put to use various abilities; or runes that Atreus could find and interpret; or a treasure map; or a mysterious locked mirror-door; or some construction of the gods, giants, or Valkyries; or a shipwreck with a vengeful ghost for a quest; or a canyon with a large area full of secrets on the other side; and so on. Going off the main story path was perhaps my favorite thing. The exploration is classic God of War, gated by progression items that you receive through the plot. You’ll dock on a beach early in the game and see chests covered in red vines, a green energy orb hanging from a rope, poison gas covering an area, and think, “What the hell is all this?!” Come back when you get the items that can get you past all that stuff. This exploration gating actually feels pretty natural. The example I gave is a rare one; you won’t go many places where you can’t explore anything or open any chests. Usually, you can do everything there, like, it doesn’t let you go there until you at least have most of the exploration items. There are two (?) points in the game where the water level of the lake lowers and reveals more beaches, which makes for some interesting semi-backtracking (row back around the lake, but there are new beaches, and you’ll have new items for old beaches).
A special shout-out to the puzzles in God of War. They are so good, often relying on perspective and a clever use of multiple abilities to solve. I can’t tell you how many times I walked through an area three or four times and noticed a new item or chest or lock every time I walked through. Or how many times I thought that I couldn’t solve a puzzle yet, only to end up 15 minutes later having figured it out. I remember one island with a chest locked by three runes (those chests have health and rage upgrades, which are very useful). In this case, you had to throw your axe at all three runes in quick succession, but one of them was behind a gate. I could open the gate, but only from the other side, which meant I couldn’t throw my axe at all the runes. I couldn’t figure it out. Elsewhere on the island was a gear covered in vines, and I didn’t know what that gear did or how to get the vines off. Usually, there will be a red crystal that you can explode, but I didn’t see one. So, like 30 minutes later, I’m on a nearby island, and I happen to look across the lake and see a red crystal shining on the side of a cliff amidst some vines. I hadn’t noticed the crystal earlier, even though I’d run by that cliff on the beach several times. So, I went back to the island and exploded the crystal, which removed the vines from the gear. I turned the gear, which cranked a water wheel at the back of the island. The water wheel had some rungs missing. Ah! There was a second beach at the back of the island and I didn’t know why they put that there because it didn’t lead anywhere different than the other beach I’d docked at. Turn the water wheel so that the broken rungs are level with the lake. Paddle your canoe through the water wheel (previously blocked before turning the gear just right), land your boat at the back beach, and then you can manipulate the gate from the correct side and shoot all three runes to get the chest. Yeah, the exploration and puzzles were absolutely my favorite part of the game.
It’s God of War, so there’s violent combat too. I have less to say about this. It was fun, fast, kind of button-mashy in a Devil May Cry way, but more precise than that. You have an axe that you can use as a melee and thrown weapon. There are entire move sets for both. Later, you get Kratos’s signature chains, and there’s a whole move set for those. Then you have Atreus, who uses a bow, and you can give him commands to shoot arrows, which can impart status effects on enemies and distract them. You can also use runic abilities. I really liked the axe and the strategy involved in using it in multiple ways. When you throw it, you actually have to recall it, which is its own skill. If you’ve thrown the axe, then you fight with your shield and bare hands. Recalling the axe can hit enemies and lead into combos. It’s all very smooth. My only gripe is that sometimes there could be too much going on on the screen, enemies on all sides of Kratos, and it could be hard to see, maneuver, and respond to what was going on. Combat is nice and challenging though, and there are a lot of optional hard fights, especially with the Valkyries. I killed three of them, and probably sunk 20 or 30 minutes into learning each one. I don’t know what my favorite fight of the whole game was. Probably the dragon, Hraezlyr. That was badass.
Toward the end of the game, I was very powerful. I’d acquired every skill, upgraded most of my gear to max (though I didn’t have all the best optional gear), and had a ton of extra experience and hacksilver (money). There are some optional realms you can unlock and visit for even better gear, though I’m not sure what you need it for. I imagine there are some even harder Valkyries or something (maybe I killed the easier ones?). Anyway, I stumbled on this awesome combo that could devastate most tough enemies. I could drain a Valkyrie to half HP before the fight even started. Step 1: use the runic ability that is like a sustained laser. Step 1.5: use Atreus’s summon crow ability, and from here on out have him fire shock arrows on cooldown. Step 2: Trigger Spartan Rage and, if you time it just right, you can hurl four giant boulders. Step 3: Use the item that freezes time. Step 4: Use the runic ability that imbues your axe with tons of extra frost damage. Step 5: Go to town on the enemy while time is stopped. At this point, they will get away from you, if they haven’t already, but the laser and Atreus’s summon are probably just about off cooldown again, so you can use those real soon. This combo absolutely wrecks enemies. I loved figuring it out.
I’m really looking forward to playing Ragnarok. Now that I have a PS5 (God of War was my first game on the PS5!! Technically a PS4 game played with backwards compatibility but still counts), I can purchase new games that my laptop won’t run well. I can play Ragnarok, Black Myth Wukong and whatever other AAA games have come out in the past couple years. God of War looked amazing on the PS5. I cannot wait to see how great real PS5 games look.
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Tunic (PS5) by jp (Jan 2nd, 2025 at 13:08:10) |
Finished!
First I got the bad ending - I had to fight and then I took the place of the previous fox, trapped in the org or whatever.
But, I was informed that I was only missing two pages and did I want to, sort of, try it again. So I went "yes", easily found a page that was right there (and only now available to me due to the dash/teleport ability). One page missing! I assumed it was behind the gigantic door...and, knowing that it would involve a puzzle similar to the ones for finding the fairies (basically doing a long sequence on the d-pad) I opted for just looking up the solution, and yes, it was REALLY long, and there was the last page!
I was not looking forward to the final fight again, but - suprise! Instead of a fight little fox just handed over the manual...stuff happens and you get the good ending where the cycle is broken and the end cut-scene credits have both foxes hanging out together.
Now, there's a lot more to do still - if I wanted to - like finding the other fairies and there's some secret treasures... but, to be honest, I'm done. I did really enjoy the sense of wonder and discovery this game has, I don't want it to devolve into obscure puzzle solving nonsense...what I liked most about the discovery is that it felt natural and reward of curiosity (I wonder if..oh there is a door! sort of moments).
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Metal Slug XX (PS4) by jp (Jan 2nd, 2025 at 12:18:57) |
Played this co-op, on regular difficulty, and wow. This is SUPER hard. Lol. As in, I would have spent A LOT Of money to get to the end had I played it in an arcade. But, it is fun, and there's some neat crazy enemy designs and stuff going on... but, the game felt a bit too shallow? Like, it's just hard - and the character art is neat and all..but what else?
I mean, we finished it maybe an hour and...there didn't seem to be much else in the game. So, I was feeling a bit disappointed. Also, we only unlocked a single trophy which felt strange.
So, I looked at the trophy list - and there were a bunch of them, one for each character, related to some sort of special move - and I thought, what special move? So, into the controls screen I go...and whoah - there's a special move. Each character has a different one, and I can't say I know how they all work because some seemed useless - but there's a few that now make more sense in terms of the game's difficulty. One of the characters can grab soldiers and just fling them (this kills them) - and you can do this regardless of how tough they are (so, shield guys, guys with heavy weapons, etc.). Another character has a "defuse enemy attack" which includes bombs and grenades and things (not sure about lasers). So, this makes the characters a lot more interesting and the game (a bit) easier in that you have more at your hands to succeed - but, the special isn't the best answer and while it's not hard to do (it's a press three buttons at the same time combo), it's a bit awkward.
So, I'm feeling a bit better about the game...and I'm still looking at the trophy list and I see one for rescuing all the POWs in a mission. Easy enough I think! So I open up mission 1 and...I only get to 50%! What? Then, on a 2nd run, I fall down into a hole by mistake and it turns out it was NOT a hole...but an alternate route...with a few more POWs! Huh! But, I'm only getting to 78%...where are all the other POWs? It turns out there's secret hidden POWs as well...and thanks to a guide I was able to get them out..
So, I spent a few hours playing around with the characters, trying out the special move, and playing the same mission over and over.
Fun? Yes. Not sure if I'll play more though...
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World of Warcraft: Cataclysm (PC) by dkirschner |
Awesome, but I'm over it. Years and years later, just watching other people learn to play it these days. ------- Won't play again until/if Pandaria. Perhaps log on and chat. |
most recent entry: Monday 27 June, 2011
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I just went back and read my few Cataclysm entries. I haven't logged into the game since soon after the last one, about 2.5 months ago. It's a weird feeling when I stop to think about it. P stopped playing about the same time and canceled his account a month ago. I haven't canceled mine because of said weird feeling, some mixture of obligation and desire to eventually log on and talk to a few people. I've talked to P about us quitting, and we've got a lot more talking to do about it. The other day he asked if I miss the game, and I said 'no, just the people.' Obviously the people don't exist for me outside the game, so I miss them in the game itself. Every now and then I think to myself 'I should log on and see what they're all up to, catch up, and chat about why P and I aren't online anymore.' It almost feels like I'm trying to get closure, to back out and wrap up my old relationship with the game. P doesn't feel the same way. He misses PvP and that's all. Raiding? Neither of us miss it. I enjoyed raiding. It was fun and challenging, but it took up a lot of time. I broke up with my long-time girlfriend back in February and have felt this great sense of freedom ever since. Not raiding has given me a similar feeling, a lifting of burdens and responsibilities, and the time and space to do other things. I've never in my life compared a video game to a girlfriend, but in a lot of ways WoW is like one, inasmuch as it's a social thing where people hold expectations of me.
Z, however, has not canceled her account and wants to keep playing. We played last 2+ months ago, leveling our hunters. The possibility of having fun with that and the whole nagging feeling to log on and talk to some people are why I haven't canceled my account. Given that I'm paying $15/mo and not playing, it's getting harder to justify keeping it open, so we either need to start playing some and/or I need to go keep those relationships alive, or else I'm being dumb.
So what's after WoW? What did I think would happen after I stopped being into it? I started playing the game Spring 2006, about 5 years ago. It's interesting to look back and trace my time with it so far. I really integrated it into my life. I mean, I went back to grad school because of it, if that says anything. It's totally accurate to say I wouldn't be where I am today if not for WoW, for a video game. Or more accurately, for the relationships I formed around it. I think that's really cool. Of course that's how things are for most people. X got you here or there, Y drove you to do this or that, but a lot of people look at you funny if X or Y is a game. I remember the above-mentioned ex-girlfriend told me one day, "You know, if we keep dating, you're going to stop playing WoW." I said, "Yeah, okay. You know I'll just play something else right?" P's wife said similar things. He canceled his subscription for a month or two like 7 or 8 months ago, right after Cataclysm, and then started messing with EVE, and his wife was like "What?! So you stop playing WoW and now you're playing something else?!" And he said what I told my ex, "Well yeah, I'm always going to play games."
Will we ever play anything else like we played WoW together for all those years? In my course playing it, I made a handful of friends online, played with P for at least 4 of those 5 years, played with RL friends who got me into it, played with that ex-girlfriend for probably 2 years, played with my brother for a year, have showed it to countless people, and gotten countless people to try it, some of whom liked it and kept playing, and have met countless other people in RL who play or have played. I mean, what other game is going to be like that? I've dabbled in a handful of MMOs in the last couple years, Everquest 2, Lord of the Rings Online, Age of Conan, Warhammer Online, etc. etc., just playing trials and F2P and reading about them. Nothing has been the same. P has been curious in EVE for at least a year and has jumped ship (ha) over there. We bought each other the game in Steam gift form for $5 a piece, which he wants to activate in the fall. He's also trying to get Z aboard, but like I said, she's not done with WoW yet. I always read on forums WoW and other MMO players asking what's the next big thing, speculating on what will come along and "kill" WoW, discussing what games to try, which MMOs are good and bad. It seems there is a lot about MMOs that people like, obviously, and that people want to hold onto across games.
In the past 6 months, I've predominantly played games other than WoW, which has not been the case for the last 5 years. Actually the last constantly heavy period ended sometime last summer. I took a long break before Cataclysm in November 2010, barely played it until late January 2011, had my last heavy period for a couple months, and haven't touched it since April. It's bizarre that the longest involvement I've had with any game in that time has been like a month for some of the longer games. I mean, just look at all these GameLogs I've made. There's been more since I started doing this than in the previous 4 years combined, of that I am positive. Like I remember, what, my first semester here, I think I played ONE game the whole semester besides WoW. One of the Shadow Hearts games. Then I remember I played Persona 3, which took me like 3 or 4 months, all winter. This month alone I've beaten 3. Last month 5. April 3. Etc. My list of games to play has actually shrunk. Amazing. And a couple weeks ago I even went browsing through the back catalogues of Wii, Xbox 360 and PS3 games, and added everything from those systems to play. I even decided to buy one of those, probably an Xbox 360 first, when I move in a month. So, yeah, I in fact mostly replaced WoW time with other games, which is cool. I feel like I'm broadening my gaming horizons.
I didn't expect to sit here so long and reflect on WoW's impact on my life, but there it is. This is the kind of stuff P and I need to talk about. This is also the kind of stuff I want to talk with other people about regarding their interactions with games. I find it utterly fascinating listening to people reflect on games and gaming in their lives. Weeeee.
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