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    Disco Elysium (PC)    by   Oliverqinhao       (Jan 23rd, 2020 at 00:59:02)

    During this part of playing. I found the game discusses most of the controversial topics in the world we live in, including ideological struggles, class confrontations, sexual ridicule, and racial discrimination topics, etc. they are all discussed thoroughly in the game. of course, the game There is no choice of side on any topic, everything is the player's own choice.
    as for the gaming part. I found very interesting that the developer considers emotion as a skill. for example, empathy is a skill in the game which you can level and if you level it up enough, you will unlock extra conversation.

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    Disco Elysium (PC)    by   Oliverqinhao       (Jan 22nd, 2020 at 00:47:06)

    Disco Elysium is a video game similar to a TRPG. The gameplay has a strong sense of drama. Its core advancement method is similar to the puzzle design of "Divinity: Original Sin II". It requires the player to dismantle a complete plot, without guiding, and let players collect and splice by themselves.
    The protagonist in Disco Elysium has a negative attitude towards his past. He feels dazed and apprehensive about the past. He asks himself: who am I. and he wants to escape from himself. the text is elegant and charming to read. The description of spirit and emotion is far more complicated than any game I have ever played.
    And that is all I feel for the first 30 minutes playing. I feel I can learn more from this game in the following playing

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    Watchdogs (PS4)    by   jp       (Jan 10th, 2020 at 18:00:22)

    I've been enjoying this so far - the hacking part is neat and I like being able to take over cameras and follow "links" of things to open doors and whatnot.

    This game REALLY feels like it's trying to be GTA, with the driving and all the rest which I've found quite surprising. There's a whole system for getting new cars, upgrading driving-related skills/perks, and everytime you steal a car it gets added to the ones you can "rent" (if you hadn't found that model before).

    So far, the only REALLY jarring part of the experience for me is the disconnect between the idea that you can do good deeds for a positive reputation BUT that those deeds are often shown on-screen as really brutal physical takedowns. So, a dude robs a person, I chase them down and then I literally slam them against the pavement (passersby even freak out), but I'm good? I guess it's like I'm Batman. Ha!

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    Loading Human: Chapter 1 (PS4)    by   jp       (Jan 10th, 2020 at 17:53:27)

    I started playing this and I got really nauseous. I took a break, and it was still pretty bad. I'm not sure how far I got along but it was definitely the walking that got me - I want to say that the movement/navigation controls are awful mostly because I had a hard time being able to point in the direction I wanted to go.

    Ugh.

    I kind of want to say that the game has tank controls, but in VR...and it made me feel really sick.

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    Accounting+ (PS4)    by   jp       (Jan 10th, 2020 at 17:48:44)

    It's short, it's fun enough. But it's also REALLY crass! (in ways I found slightly embarrassing).

    I think what I appreciated the most about it was:

    a. It really encourages exploring/messing around in the same way that Job Simulator does, but since there (usually) are no explicitly stated goals, you really are just messing around rather than trying to solve a problem.

    b. It really rewards just listening. So, that's not really interactive, and on successive playthroughs it did get a bit tiring, but there's SO MUCH DIALOGUE that I was quite surprised.

    c. There are LOTS and LOTS of secret areas/endings you can explore. I don't know if I found/got to them all, but it was neat to see some clues and then pull threads on them and being rewarded with secret levels that aren't in the critical path to get to the game's ending. They also start to get increasingly wacky/crazy and meta too, which was fun.

    On the downside, the controls are really quite wonky which is fine for MOST things except there's some stuff that requires a certain amount of precision (throwing, it's throwing) and I just found these parts annoying - mostly the trophy chasing associated with it, but still.

    Still, it's so crass!
    (I'll admit I thought the scene with the gang was pretty funny though...especially when you pick up the brick)

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    What is GameLog?

    GameLog hopes to be a site where gamers such as yourself keep track of the games that they are currently playing. A GameLog is basically a record of a game you started playing. If it's open, you still consider yourself to be playing the game. If it's closed, you finished playing the game. (it doesn't matter if you got bored, frustrated,etc.) You can also attach short comments to each of your games or even maintain a diary (with more detailed entries) for that game. Call it a weblog of game playing activity if you will.

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    Recent GameLogs
    1 : dkirschner's Assassin's Creed Origins (PS4)
    2 : Oliverqinhao's Disco Elysium (PC)
    3 : jp's Accounting+ (PS4)
    4 : jp's Watchdogs (PS4)
    5 : jp's Loading Human: Chapter 1 (PS4)
    Recent Comments
    1 : Oliverqinhao at 2020-01-23 05:11:59
    2 : dkirschner at 2019-10-15 06:47:26
    3 : jp at 2019-04-02 18:53:34
    4 : dkirschner at 2019-02-28 19:14:00
    5 : jp at 2019-02-17 22:48:06
    6 : pring99 at 2018-11-15 20:17:00
    7 : U1 at 2018-11-15 11:13:56
    8 : Light at 2018-11-15 04:37:55
    9 : Light at 2018-11-15 04:16:15
    10 : Light at 2018-11-15 04:09:31
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    Random

    Shadow of the Colossus (PS2)    by   DanielMoine

    No comment, yet.
    most recent entry:   Wednesday 31 January, 2007
    When I went back to play GTA San Andreas for my second round I wanted to make sure that it would be a memorable experience. I decided to play one of my favorite missions which was Ryders mission called Robbing Uncle Sam. I really liked this level because it was very challenging. I had to maintain many things if I wanted to complete this mission. I had to juggle helping Ryder stay alive, load up the truck, and fight off soldiers who were trying to kill me. I like the first part where you have to cap the first soldier after you jump the fence. After you do this all hell breaks loose as you have to load up the truck as quickly ass possible. The forklift has some funky rear wheel steering which adds another challenge to the robbery. I chose to use my MP5 to suppress any attacks by the soldiers. Half of the fun about this mission is getting the big van back to the lockout while avoiding being killed. This game gives me anxiety when I was being chased by the computer. You know a game is good if you actually jump out of your seat when you are finally arrive and the chase stops. This is the last Ryder mission so I think the creators attempted to make this on of the more difficult levels. I thought that having to juggle so many things within this actual mission kept it extremely exciting. This is by far one of the deepest and most difficult missions in the entire game.

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