Please sign in or sign up!
  • Forget your password?
  • Want to sign up?
  •       ...blogs for gamers

    Find a GameLog
    ... by game ... by platform
    advanced search  advanced search ]
    Recent GameLog Entries

    Yakuza Kiwami (XBONE)    by   Sup3rCondor       (May 4th, 2021 at 10:19:46)

    Well, the game has been completed! As with Yakuza 0 I really liked this one! It's basically the same as yakuza 0 in terms of graphics and gameplay, but the game was almost 1/3 the length.

    The graphics are nice. They feel like the graphics a remastered Xbox 360 game would have on modern consoles. They are good enough for sure. The environments especially look great.

    The 3D brawler combat is almost 100% copied and pasted from the previous game. This isn't such a bad thing. It holds up well, and because of the upgrade system, there is more and more variety as the game goes on. Unlike Yakuza 0, the player upgraded their overall fighting skills rather than individual fighting styles. This allows switching between fighting styles based on where the fight is taking place, how many enemies there are, and what objects can be used in the fight.

    The story is great. As I mentioned, its a lot shorter than Yakuza 0. I beat the main story in about 10hrs. Where as is took me 27hrs to beat Yakuza 0. Kazuma Kiryu stands tall as a fantastic protagonist. He's a forever good guy in a criminal world. There is also a nice cast of other characters in Yakuza Kiwami, but I would say that's the biggest area that Yakuza 0 has the edge. The characters in that game were just so much stronger and likable, especially the villains.

    I'm excited to play the next game in the series. Yakuza Kiwami is a fun game! Honestly at this point, the Yakuza series is justifying my GamePass subscription. I would recommend anyone with an Xbox or a decent PC subscribe and play these games!

     read all entries for this GameLog read   -  add a comment Add comment 

    Scratch - The Forza Quiz... (Web)    by   ForzaHorizon786       (Apr 28th, 2021 at 10:09:52)

    Day 1 of the build! - Didn't take that long to make

     read all entries for this GameLog read   -  add a comment Add comment 

    Untitled Goose Game (Switch)    by   dkirschner       (Apr 27th, 2021 at 22:11:10)

    Beat this with Sasha the other night. It's a really silly game and lives up to its promise that you are a horrible goose. The premise is that you annoy the crap out of small town villagers, and it is a joy to be so annoying.

    You are given a series of objectives in each of several areas of the village. Objectives include things like stealing objects from villagers or otherwise doing something to them that causes them to look dumb (like knocking a bucket onto a man's head). The villagers obviously are not pleased with you, annoying goose that you are. They chase you and constantly try to fix what you have destroyed. Taking advantage of their impulse to clean up your messes, you can lead them around areas, divert their attention, and enjoy watching them shake their fists in frustration.

    So, the joy in the game is being annoying, yes, but there is also joy in solving its puzzles. You can see your to-do list, but it's up to you to figure out how to make whatever it is happen. Dress up the mannequin? Hmm. Have a picnic? Hmm. Etc. To cap off everything, I think, is the score, the rambling, crashing piano that escalates as you cause a ruckus.

    Worth a few hours.

     read all entries for this GameLog read   -  add a comment Add comment 

    Stitch Jam (DS)    by   jp       (Apr 26th, 2021 at 12:26:07)

    I've always thought that the music levels in the new(er) Rayman games were brilliant - it's an action game where your actions (when correct) are synchronized with the music. This is game is the complete opposite of that - it's a beat-matching game where the on-screen action is synchronized to the beats you need to match. It sounds strange but it works and it was really accesible (perfect match to target audience).

    There's a campaign/story with 10 missions that take place in different areas and Stick is basically following a pre-determined path. There are special "items" in the path and when Stitch reaches one you need press A or B. That's it - obviously music plays and the items on the path are matched to Stitch's speed and the beats/notes in the music.

    The overall experience is pretty neat, because the action plays out as if you're controlling it (eg. causin stitch to jump or duck) when you're actually following the beat/music.

    In addition to the regular items (they're thematic to each level), there are some that are blank - but when you get close they switch into either A or B (and you must press the correct button). There are also arrows, when you press those Stitch moves up or down, or jumps or dodges.

    The game is surprisingly short, though there's a bonus story mode (3 more levels) and challenge modes and whatnot. There are even 4 characters to play as - and getting certain scores and stuff unlocks outfits for them.

    Strangely the game is also somehow connect to a thing called "Disney Gamer" - which seems like some sort of online portal (social network?). I guess at that time everyone was into setting up their own online community? But still, for a kids DS game that seems a bit much - I'm guessing it never went anywhere?

     read all entries for this GameLog read   -  add a comment Add comment 

    Tom Clancy's Ghost Recon: Breakpoint (PS4)    by   jp       (Apr 25th, 2021 at 19:40:28)

    I think what I've enjoyed the most so far is feeling completely overwhelmed while trying to understand what exactly this game is trying to be/provide. For a while I thought that this was "like Destiny" - there's a main story, but lots of daily quests and missions of different times you can do. It all takes place on a giant map - so it definitely felt like a "modern shooter" version of that.

    But then, I've played a few missions and it's not like that at all - mostly because the missions are really short and you spend most of your time travelling to get to the mission's location. So, they're not like Destiny's strikes - where you instance and then spend 30 minutes following a mission. Here you sort of pick a location, get there and you're done as soon as you talk to person "X" or as soon as you dispatch all the baddies there.

    So, then I thought maybe this is more like the (early) Assassin's Creed games I've played (it is after all a Ubisoft game) - but again, there are important differences here as well. For one, this game has the levelling up for both character and items/gear/weapons. I guess this is why I was making the connection to Destiny?

    I guess I should also play The Division because now that I think about it, perhaps that's the closer connection?

    Anyways, I have been having fun! Though I've been playing on easy which probably explains a lot. Interesting things so far:

    (a) The game offers two main modes of play which I'll describe as "arcade" and "simulation". The sim version has no UI and (I guess) is more realistic in that you have to really explore and stuff rather than relying on the UI to tell you where to go and that sort of thing. The two settings are interesting, but I'm most surprised by the fact that you can simply switch over from one to the other AND, more importantly, you can create you own hybrid mode by toggling a bunch of different settings. Ubisoft has really leaned into the "config this game however you want" beyon controls, which is pretty interesting. Especially since the game (presumably, I haven't tried it yet) has pretty robust multiplayer offering including co-op and what I think is some kind of general shared-world campaign.

    (b) The whole thing is connected to Ubisoft's game service network (UPlay?) which is pretty amazing (annoying too) given that it resides on top of the Playstation infrastructure - I think I can buy stuff through their store and I'm not sure if that would bypass Sony's store? I think this is all pretty wild in the context of the Apple/Epic store kerfuffle - because this seems very much like an example of two different ecosystems sort of playing well with each other? I signed up with some sort of throwaway account that is somehow linked to my gmail...

    (c) I've been getting emails to this account that recognize/know what I've done in the game! Their friendly and all, but it was kind of creepy to get an email recognizing that I had made some in-game progress and all...

     read all entries for this GameLog read   -  add a comment Add comment 
    What is GameLog?

    GameLog hopes to be a site where gamers such as yourself keep track of the games that they are currently playing. A GameLog is basically a record of a game you started playing. If it's open, you still consider yourself to be playing the game. If it's closed, you finished playing the game. (it doesn't matter if you got bored, frustrated,etc.) You can also attach short comments to each of your games or even maintain a diary (with more detailed entries) for that game. Call it a weblog of game playing activity if you will.

    [latest site fixes and updates]   [read more]
    RSS Feed
    view feed xml
    Recent GameLogs
    1 : Sup3rCondor's Undertale (XBONE)
    2 : ForzaHorizon786's Scratch - The Forza Quiz... (Web)
    3 : jp's Stitch Jam (DS)
    4 : jp's Tom Clancy's Ghost Recon: Breakpoint (PS4)
    5 : jp's M. Night Shyamalan: The Last Airbender (DS)
    Recent Comments
    1 : jp at 2021-04-08 11:25:29
    2 : Oliverqinhao at 2020-01-23 05:11:59
    3 : dkirschner at 2019-10-15 06:47:26
    4 : jp at 2019-04-02 18:53:34
    5 : dkirschner at 2019-02-28 19:14:00
    6 : jp at 2019-02-17 22:48:06
    7 : pring99 at 2018-11-15 20:17:00
    8 : U1 at 2018-11-15 11:13:56
    9 : Light at 2018-11-15 04:37:55
    10 : Light at 2018-11-15 04:16:15
  • 2074 registered gamers and 2686 games.
  • 7138 GameLogs with 12651 journal entries.
  • 5030 games are currently being played.
  • More stats

    Killer 7 (GC)    by   lifeasjames

    No comment, yet.
    most recent entry:   Saturday 9 February, 2008
    Gamelog #1
    Killer 7

    I have no idea what Killer 7 is about. Apparently I am an assassin with seven personalities. That is all that is revealed. Oh, I apparently have to collect blood, but have no idea how to do it.

    I am running by holding the A button and cannot control the direction I am going. I am basically on a track. The battle seems simple enough, until I fight this egg ball rolling thing. I have no I idea how to kill it. Killer 7’s equivalent to Navi told me what to do, but I could not do it, understand it, or even begin to take on the challenge. I am confused and frustrated. I keep dying, and am beginning to lose hope that I know what I am doing.

    Gamelog #2
    Killer 7

    The controls, still confusing, are killing me. And this mini-boss I cannot figure out. I cannot play this game out of sheer frustration and the fact that I am developing a HORRIBLE headache, from the camera angle to the playing style. I am normally not a quitter, but this game could not appease me. After what seemed like forever and constant dying. I quit.

    Game Design:
    The art direction, however, is beautiful. What this lacks in gameplay for me is made up for completely by the beautiful level design. The cel-shade method used is very impressive, the music is weird, the voice acting creepy and they invented a whole new language.

    Now onto the dislikes. With basically a three-button scheme, no direct control of my characters motion and the camera is constantly looking up from the feet. The quick pace coupled by the camera made my head hurt. I would definitely recommend this to a serious gamer with yearning for a challenge, but it was not for me.

    [read this GameLog]


    games - logs - members - about - help - recent updates

    Copyright 2004-2014