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    Go! Go! Cosmo Cops! (DS)    by   jp       (Oct 12th, 2018 at 19:17:56)

    It's played (AFAIK) entirely with the DS held sideways (which is a bit trickier with my XL 3DS...) and uses the touchscreen all over the place.

    I'm quite enjoying it with one exception - the levels are all timed and also require some tricky (for me) stylus-action. These two things don't play nicely with each other.

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    Le Tour de France 2016 (PS4)    by   jp       (Oct 8th, 2018 at 18:58:25)

    I picked this up in Europe because I was insanely curious as to what this game would be about in terms of its gameplay. Was it a team management game? Would I race a bike?

    So far, it seems like its mostly about racing BUT you're also managing your team in the big picture sense. I think. I've only done the tutorials and started a race. The tutorials explain all the core systems - pedaling, braking but also managing your energy, drafting behind other cyclists and so on. There was a bunch of stuff I didn't really understand but I figured that I'd get it in an actual race.

    So, I started a race...and it's a LONG race! None of this done in 15 minutes crap. Wow. I then realized that I have no idea how to really play this game (should I try to stay in the lead all the time? when do I leave the peloton? If I stay with the peloton, is this really helping?) It was weird to feel so completely helpless and out of my element. I must have raced for 20 minutes and still had another 150km left to go in the race.

    So, here's a game that lets you save mid-race because...the races are all really long!

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    Doodle Hex (DS)    by   jp       (Oct 8th, 2018 at 18:53:56)

    The art style betrays this game in the sense that it is much more complex and sophisticated in terms of its gameplay that it would appear based on the cartoonish art (that implies it's a simple kids game).

    I remember when the DS came out and everyone was excited about the potential of the touchscreen/stylus combination for cool new gameplay opportunities. This game fits into what I'd call the "draw runes for in-game effects" sub-genre of touch screen games. It's not a real sub-genre, but I remember hearing so many student pitches/ideas in which you would sketch a rune and a spell would happen! (this got "worse" with mobile games and ipads, where stylus became finger).

    Anyways, Doodle Hex is perhaps the game I've played that best pulls of that idea - here it is literal spells and mages. As you play the game you unlock new spells with different effects and timing and you must simultaneously protect yourself from an opponent who is also casting spells.

    Where I found it got really interesting (here's the sophistication) is that when you cast a spell it doesn't happen immediately, rather a rune appears that slowly makes its way (around a circle in the middle of the touch screen) towards your opponent. Only then will it trigger (assuming your opponent isn't shielded). The trick is that different spells move at different speeds around the circle (your opponent is doing the exact same thing, so their spells are travelling around the other side of the circle towards you) AND there's a combo system where you want spells to trigger in a certain order AND their effects mean that (because there are shields), you might want some to hit first (to lower a shield) such that the later one hits harder ('cause no shield, or because it does damage but is useless on a shield) AND you can't draw/cast infinitely, because there's a mana reserve (indicated by liquid inside the circle whose level goes up or down as its restored and depleted) AND different spells cost different amounts of mana.

    So, it's a game of careful timing and synchronization - you might cast a spell and then have to wait until it reaches a certain point on the circle before casting the next. Say its a faster spell but you want to time it so that it hits first followed almost immediately by the spell you just cast.

    Then, there's a pet you can use to store a cast spell such that you can cast it whenever you want in the future AND you need to keep your shield up to protect yourself from enemy spells (you can't cast while you hold your shield up and your mana won't replenish either).

    So, there's LOTS of tricky timing and coordination things to consider in this game that seems super simple. There were a few matches I lost until I sat down and re-considered what I was doing and realized that I needed to have a strategy of both spells I wanted to cast but also the timing of these - and hopefully execute without taking too much damage.

    Really enjoyable and interesting game! Of course there are lots of different mages with different base attributes and runes and such, but I didn't explore them all that much.

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    1979 Revolution: Black Friday (PC)    by   ShaninSpangler       (Sep 30th, 2018 at 18:06:43)

    On the third time playing this game, I found it interesting that the creators made a choice-based game of of the Iranian revolution. I wished that as a player, you would have more control over the game, but the game was made to show the revolution from one man's perspective and for it to play out similarly for all players. In the 10th chapter of the game, you go to the movie theater were many people were killed but is now the headquarters for the protesters. You are then suspected for being a spy and attacking the protest leader and have to accuse someone else which is a tough ethical decision. Without clear knowledge of any of the character you have to accuse someone of murder to try to keep yourself safe. This man is killed and you are interrogated for it and if you don't do as they say, your brother is electrocuted. This game focuses heavily on sacrifice for freedom and others.

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    Marvel's Spider-Man (PS4)    by   jp       (Sep 28th, 2018 at 19:17:27)

    I haven't played too much...BUT I'm really enjoying:

    a. The feeling of speed, acceleration, and motion when you swing from building to building. It feels the way Spider-Man is described/drawn in the comics and, I would say, BETTER than in the movies (where it often seems too unrealistic)

    b. I like how layered everything is - things seem to unlock/become available at a rate that I can control as a player by pursuing/not pursuing story missions.

    c. I think I like the combat system - but I'm still learning it, so we'll see how that goes.

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    Super Columbine Massacre RPG (PC)    by   Desov2

    No comment, yet.
    most recent entry:   Saturday 23 October, 2010
    Hell. Apparently, this place is awesome. It was just what they were looking for. Survival of the Fittest. This final part of the game is quite strange to be for two reasons.

    1. Why put it in? It seems to me that the only reason this is in here is to make the game slightly enjoyable at the end because literally, the game actually becomes slightly challenging at this point. Well, at least at the beginning, but as soon as you find the Chaingun, it just becomes EZ-MODE again.

    2. He making a very strange point with the eternal exile's island. Also, it seems like the creator of the game is not actually condemning the two; rather, making look like victims at this point. There are people on this exile island that are complaining that they were put here unfairly due to random circumstances such as, never knowing of Christianity, not believing in it, not knowing seppku was a sin in Chistianity, and not being human. But then there are other people that are just silly and there for gags. This would include: Pikachu, Megaman (though he complains that god only said to him "No androids in heaven"), Santa Claus (cheated on his wife apparently), Darth Vader, Mario, and an Alien. Some of them speak and others just have a sound effect and play music from wherever they are from. One thing is common in a large majority of the people though. They are all pissed off at God and Christianity in general because they didn't know the rules and were sent here. There is also one person who was a Mayan warrior and was angry that Christianity is one that killed all her people and way of life and then she gets punished. I think the creator has something against Christianity. IT just seems weird that he would put both these gag characters and the argument against Christianity characters right next to each other. It's very awkward and I would love to know his reasoning behind it. Also, apparently you need some satanic book from the school in one of the rooms in order to talk to Nietzsche at the end of the hell level. Too bad, I don't really want to play through this game again.

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