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Odin Sphere Leifthrasir (PS4) by jp (Dec 5th, 2023 at 18:54:47) |
Ok, I finished the Valkyrie story and started on the next one (Pooka) and...ok, there's a lot going on! I was finally able to figure out how to use the special powers I'd been spending points on (the ones that use the power bar - that reloads not too slowly). The OTHER special abilities used PP points that are much fewer and harder/longer to refresh.
And, was it fun - for sure - I guess I got the most out of the experience enjoying the way the maps were set up and slowly understanding the game's combat system and how to engage with it. Yes, a few fights were hard (didn't clear in the 1st pass) but this was all entirely my fault since I wasn't paying attention to my hit points and should have been chugging/using fruit and potions more often. I was playing on Normal (not hard nor easy) but still. Worth it? Yes. Am I excited to play the other 8 characters or so? Not so much. I think it's 8...the saved file has a bunch of stars and when I cleared Valkyrie, one star went "light" and the others stayed the same so I'm assuming it's one star per character/story.
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The Textorcist: The Story of Ray Bibbia (PC) by dkirschner (Dec 3rd, 2023 at 15:13:46) |
I cannot type anymore, my hand is so cramped. The Textorcist is such a great idea for a game. The story is silly, there are typos throughout the dialogue, the music loops in a strangely distracting way, the function of items and various UI elements is not transparent, but my goodness, I loved playing this. The most intense typing game. This was a freebie on Epic (and maybe Amazon, too), and sounded so strange, that I had to try.
You play as the titular Ray Bibbia, an exorcist trying to root out demons from the Vatican and save his daughter. Ray has a holy Bible from which he shoots "hollets" (holy bullets; the puns and portmanteaus are painful) at demons by reading. You, the player, type the text that Ray reads. It sounds simple enough, but takes some next-level dexterity. The first enemies (and every enemy is a boss fight) stand still and shoot at you. Then, the enemies start moving, slowly at first, then quickly, then one takes up half the screen, another teleports. Their bullet hell projectiles begin easy, one at a time, as you practice typing and moving. Then multiple projectiles, homing projectiles, projectiles shot at various speeds, exploding projectiles, giant projectiles, lasers, an entire screen of projectiles, and on and on.
You might be thinking, how can you dodge all these projectiles, move, and type at the same time? Good question. The default key binding is to move with the arrow keys, which means you are moving with one hand and typing with the other, or you are moving with your right hand, then quickly typing with both hands, then right hand back to the arrows to move again. This quickly becomes untenable. I changed the key bindings first to Shift + WASD to move, then because that's not home position, Shift + ESDF. That was the trick. So, to move, bring your pinky down on shift and use ESDF (same movements as WASD but one key to the right). If you need to use ESDF to type, lift your pinky and get the letter out, then put it back and keep dodging those projectiles. While you're moving with your left hand, you can type with your right hand.
This is all complicated enough when you are typing complete sentences in English like "I cast you into darkness. Come to the divine light of Jesus Christ." or something. Then the game starts throwing Latin at you. "Et absinthium dissisitum obliteratis jesu sau aeternum quotaun vadis..." (I typed Latin-esque gibberish, and that's exactly what it feels like while playing!). The letter combinations and hand movements to make them are unfamiliar, which significantly increases the difficulty. And this is happening as the bosses are getting harder. THEN! Some of the bosses start messing with your bible. One scrambled Latin words. Come on! So not only are you grappling with typing "aeternium glorius facie suae diabolis," but now you have to wrap your head around "aetrmiut sirulgo icfai uesa bsaliido." Another boss changes some "I"s to "1"s and "O"s to "0"s. So then you're like, "aetern1um gl0r1us fac1e suae diab0l1s," and COME ON!
The game is nuts. I loved it. I died my fair share of times, but I'm a very fast and accurate typist, so I feel like I did well. One death on the last boss, for example, no deaths on the next-to-last boss, maybe three or four deaths on the third-from-the-last. I had to get up and take a break a few times during that trio because my hands were starting to cramp/shake and my nerves were so on edge. I was literally laughing during the last boss because of how absurdly difficult it was and how absurdly close I was to winning, but I COULD NOT get my fingers to type the letter C right before the final "Amen" that would have finished it, while moving through the most ridiculous bullet hell part of the game.
There is a DLC that I appear to have, but the game won't recognize it for some reason. Seems like it's a known issue. I would definitely play more of this, despite the irony of a typing game having loads of typos.
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The Walking Dead: A New Frontier (XBX X/S) by dkirschner (Dec 3rd, 2023 at 08:58:07) |
Looks like Patrick and I started this way back in March! I remember he downloaded it on a whim, and I was concerned that he made a poor choice for us to spend our precious co-op gaming time. I've played a bunch of other Telltale Walking Dead and other franchise games--the highly reviewed ones--and loved them. This spinoff had a mediocre Metacritic score and, turns out, is a mediocre game. To be fair, it took us eight or nine months to complete, and I'm sure we would have enjoyed it more had we been more consistent, but it's not terribly compelling.
A New Frontier introduces new characters with new relationships to explore, and features Clem, but felt like a mishmash of scenarios from previous games, choices that didn't matter all that much, and characters whose shoes it was hard to step into and who often acted illogically. By the end, we were just laughing at what the characters were doing. For example, there is a scene in Richmond with the main character, Javier, and his brother, David, hitting baseballs in a batting cage (you know, a typical zombie apocalypse activity). You see, Javier was formerly a baseball player, and you know this because he wears a baseball jersey in every scene throughout the game, including flashbacks, and people recognize him and remember him for playing baseball (including a young kid who asks him for an autograph, even though this game is set four years after the beginning of the apocalypse, so the kid would have been like four years old when it started, and why would a four-year-old have been so obsessed with a baseball player, unless we are to believe that Javier was like Babe Ruth level famous). Anyway, David, whose successes were obscured by Javier's fame, remains bitter, and becomes more and more irrationally angry in the batting cages as Javier hits baseballs and says things like, "And the crowd goes wild!" You can miss the balls on purpose, which presumably doesn't remind David that Javier overshadowed him, but David becoming irate at this was so absurdly funny. As the game goes on, there are more such absurd interactions.
And at the end of the game, when Telltale breaks down your choices and tells you what kind of relationships you had with other characters, I'm not sure their conclusions were accurate. I wish I remembered which one I am specifically thinking of, but there was one that was the opposite of what it certainly should have been. This isn't the scenario, but hypothetically, it was something like "You acted romantically toward Trish," after being mean to her in every interaction. Yeah, this was definitely a weak entry.
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Odin Sphere Leifthrasir (PS4) by jp (Nov 26th, 2023 at 18:56:30) |
I picked this game up in Italy many years ago only because I knew it was famous/critically well-received but I had no real knowledge of it before I plopped in a few days ago.
And wow, I'm glad I did buy it - I don't think I'll play it all because it seems really long - and I'm really enjoying how it does things differently. And, it reminds me of other Vanillaware games I've played (something Crown on PSVita?). The game seems to be an action RPG where the RPG part is all about levelling up and unlocking new powers and things, and the action part is a fast-paced combat with different moves and jumps and things - all taking place on a 2D screen/environment.
The overall premise is neat as well - you start as a little girl in a library, there's a cute cat, and a book on the floor. The book is "Valkyrie" and is basically the first section of the game - the story of a character who's a valkyrie and the stuff she goes through and does. This book as (so far) 5 chapters - each taking place in a different part of the world and, from another book on the library it looks like there will be a few more books to play and that their storylines will overlap/intersect in what I presume are interesting ways.
Here are a few things I've found interesting:
(a) Vanillaware's games famously (often?) have character designs that are hypersexualized - with female characters with huge bosoms and male characters with hypermuscled bodies. I have not seen the former in this game, though the latter does appear. I'm kind of thankful for that tbh.
(b) It seems like most of the levelling up in the game happens not through combat. Rather, it happens in the context of eating stuff! (and there's whole systems for planting seeds, eating fruits, finding recipes, buying meals, and more). A lot of the healing items (potions) will also increase your base HP a few points, which is interesting as it means that somtimes it's worth "wasting" items even when you're not wounded...
(c) Each chapter has a map of connected areas - some areas with multiple exit points and such - but each area is "circular"- they're all 2D mostly wider than tall (some areas are taller than wide, but none of the areas are that large - at least so far) - and if you continue moving, say, left, you eventually come back to where you began. This is even represented with a little circle in the bottom right of the screen - and the UI does a pretty good job and helping you know where you are. It's a simple system that seems really counter-intuitive or confusing, but I was surprised by how quickly it made sense.
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The Procession to Calvary (PC) by jp (Nov 26th, 2023 at 18:41:37) |
Finished!
(didn't take that long, tbh - I think I logged two hours on steam all told?)
I just wanted to comment that I only just realized that all of the game's (Steam) achievements are quotes from the bible! And... they're quite something I must say. I think my favorite is the one you get when you slap a bishop on the butt (the bishop faces away from the screen as the pray):
Spank the Bishop
But --- I say to you, not to resist the evil, but whoever shall slap thee on thy right cheek, tur to him also the other. - Matthew 5:39
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